Ok, so let's take your character. What do you propose they do to fix it? Every single thing you mentioned concerning your character is a complaint that the loot you want isn't common enough. You complained about the helm you cannot farm. You complained that the harvest crafts you need are not common enough. You complained you cannot 6 link your BOTB because you don't have enough fusings (Something, to note, is doing away in PoE 2). You want an auction house, that's not going to happen (though I think that would be a good thing too). The second thing is probably forever a non-starter. PoE is far less RNG based than it used to be, but still has a lot. They aren't going to change that. Perfect, mirror worthy items start showing up near the end of the league, which goes to show you that their RNG is pretty good to last an entire leagues timeframe, really.
If they increase item rarity by 100000% in a special SSF mode, are you still going to get your helm? Are your harvest crafts you need going to be more common? Will you get enough fusings? I'm looking for a solution here. If they allowed you to exchange c and ex for fusings at a fixed rate, would you do it even if it was much worse than trade?
I have 598 fusings sitting in inventory, want to buy some from me? Usually people like myself are sitting in guild chat with tons of currency and maps more than happy/willing to give away or sell the moment someone asks. The last 10 damn leagues, I've been a map whore for the guild, I have no problems doing this.
You say you want to play the goddamn game, and you chose a build that apparently doesn't work that well without a specific helm. I'm not sure what to say. Are you saying that builds should not be allowed to require a specific unique? A 6 link non-endgame bow is completely trivial to get. You can farm 22 imperial legacy cards in desert map in no more than 2-3 hours. Slap an essence or two on it on the stat you need the most and go from there.
Why can't I exchange ex for chaos for fusings?
Why doesn't Assalium have a set of div cards that I can farm reliably?
Why don't useful crafts show up more frequently in Harvest?
Why do I give a fucking flying shit that mirror tier items even exist when I won't reasonably ever see or craft one and they don't impact my game at all?
Why does the guild have to rely on someone on a forum bro to provide them maps? (to be fair, this problem has been alleviated to a small extent by *gasp* allowing more targeted farming methods but is still fucked)
Why do you continue to lobby for my single player gaming experience to have to rely on other people to continue at a reasonable pace?
"A 6 link non-endgame bow is completely trivial to get. You can farm 22 imperial legacy cards in desert map in no more than 2-3 hours. Slap an essence or two on it on the stat you need the most and go from there."
You're right, this should be trivial, but it is, once again, layered behind their bullshit trade/RNG. First I need 2-3 hours worth of desert maps to farm. How do I get those? Right now, RNG or trade. Do you see why this argument falls apart? Great, now I get the cards and the bow. Hope I have the currency to recolor it (RNG) or the ability to by more currency (trade). Now it is colored, lets essence slam it (RNG). Great I ran out of essences, need more of those and more scours (trade) or I just chaos slam or harvest craft it (RNG).
I'm not even against those scenarios, but when they are locked behind ludicrous RNG or a broken trade system then we have the exact problem I've been describing.
It's perfectly relevant, because people complain that in SSF its impossible to obtain the gear in an SSF system needed to do these fights. As in, the RNG is so brutal as such, that the gear is simply unobtainable.
Whether you're looking at the top 1% or 1% in the first 27 hours, or anyone else thje fact that the top 1% of 1% was able to do it in 27 hours means they got the RNG to do it. Maybe lightee was really lucky? I actually haven't seen the gear he has. But RNG in this game is not subject to the skill level of the player.
I don't even know what to say if you think balancing the game around arguably the best player in PoE history is a suitable design decision. It isn't just about RNG, it is about hundreds of hours of cumulative experience that he has accumulated on top of being one of the world's most elite professional gamers. The equivalent to what you're suggesting is that NFL defenses are allowed 13 players because Adrian Peterson alone is able to run all over them or that the NBA raise the hoop to 12 feet because Michael Jordan can score 72 points in a game.