Sometimes I think that and consider dropping the game for that reason. But then I go waste my time doing something else in between leagues anyway.This game is the closest thing to pure gaming heroin since vanilla through Wotlk wow.
Ya I seem to remember that was one of the nerfs recently, to make it so ES couldn't overlap all 5 spikes per hit like it could originally.Sirus is around 70-75M HP, so is Shaper. Not sure on Maven or Conquerors.
Very unlikely for all spikes in one set to hit a humanoid target. There's overlap for sure, just not sure what the average count is.
Sunder that good for clear? I'll admit I haven't even tried it once since they remade it.Ya I seem to remember that was one of the nerfs recently, to make it so ES couldn't overlap all 5 spikes per hit like it could originally.
Still though, that might be an option for the tough bosses to just wreck them faster: swap in ES. It's not necessary for map bosses though IMO.
Well, I have the max reduced wave delay you can get without doing quality shenanigans (helm enchant + anomalous gem) and I've set it up for it to basically kill everything in one wave which you can follow. For open maps, it's kind of meh and it's also a little annoying on maps that have twists and turns because the skill 'dead ends' for lack of a better term if you don't aim it quite right. Where it shines is corridor style maps and delving. With enough damage per hit you can really get going fast and you're clearing 1.5 - 2 screens at a time per sunder. Tap sunder - dash follow the wave and keep warcries up.Sunder that good for clear? I'll admit I haven't even tried it once since they remade it.
I can't say with any certainty that Earthshatter reliably hit with all 5 spikes before 3.13. Just that they made it less reliable. Even then, if you get 3 spikes, it's something silly like 400% weapon damage per use, when factoring in skill attack speed modifiers.
Ensnaring arrow totem with curse on hit rings/support stuff like withering touch or immolate or similar debuffs was ownage tho.You can easily stack double that if you take advantage of not killing recently on abyss jewels. There's a Jugg Siege Ballista build based on that and those new boots. Siege Ballista kinda suck for clearing though.
Anyone know of a reliable way to add projectiles to a spell? I'm trying to take advantage of Intensify, Pinpoint, and Intensity(+1 max stack to Intensify). Without additional projectiles, Pinpoint will cause the spell to essentially do nothing.
There's LMP, GMP, Volley, and Greater Volley, all which defeat the purpose of using Pinpoint and 4 stacks. There's Deadeye, but I'm trying to do this on a Necro so I can get a ton of cast speed from Corpse Pact and Kitava's Thirst. There's Dying Sun but that's not reliable on bosses.
Nirgon I'm not quite following you. You're saying Ensnaring Arrow totems are better for clearing, or were just a good debuff buddy?
I had the same thought, easy way to get projectiles. BUT....they don't do area damage, so they can't benefit from Intensify and Pinpoint. Magma Orb could have worked but they changed the threshold jewel.I was thinking about messing around with freezing pulse or frost bolt and their threshold jewels.