Path of Exile

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axeman_sl

shitlord
592
0
I guess we were wrong, then. The game must be perfect, we're just incorrectly perceiving otherwise. The award disproves us.

Retard.
 

Eidal

Molten Core Raider
2,001
213
Any idea of a price for this on Invasion?

Loath Choker Onyx Amulet (Req: Level 28)
15 All Attributes
6% Spell Damage
25 Strength
13 All Attributes
13% Cold Damage
59 Maximum Life
3% Maximum Energy Shield
 

khalid

Unelected Mod
14,071
6,775
The game must be perfect
Retard.
No one is saying the game is perfect, but your over the top acting like its the worst game ever is absurd. Invasion sucks atm, sure, but Ambush is hella fun. The strongboxes add a lot more loot to the game and act as sinks to some of the currencies we used to collect shitloads of before. The vaal gems aren't that great atm, but that can be improved.

Also, where do you get your shit about the community being the worst ever in this game? It sure as shit is better than its closest competitor, Diablo.
 

Vitality

HUSTLE
5,808
30
Any idea of a price for this on Invasion?

Loath Choker Onyx Amulet (Req: Level 28)
15 All Attributes
6% Spell Damage
25 Strength
13 All Attributes
13% Cold Damage
59 Maximum Life
3% Maximum Energy Shield
I'd call you lucky if you managed to sell that for more than a chaos
 

Eidal

Molten Core Raider
2,001
213
Ahh okay, thought the spell/cold damage/life combo would warrant a higher price. I don't really know how to value caster gear.
 

Eidal

Molten Core Raider
2,001
213
Invasion is fine for me as it stands; what I'm more concerned about is droves of other people quitting. Streamers are already demonstrating that the "one-shot" bosses aren't really one-shots... and most of those guys who died (ColbyCheeze dying 4x to Chaska) were playing pretty damn recklessly and deserve it. I mean, seriously, look at the ladder -- there are a lot of people who are playing cautiously and progressing just fine.

I'm lvl 61, still in A3 Cruel. I've got 2 Exalts and probably 2 more Exalts in other orbs. I'm going to start working through Merciless soon; I've been delaying since Rhys commented on how a handful of the invader bosses are significantly OP and hinted at a fix soon.

Question: Is CwDT/Enduring Cry as good as it looks? I haven't needed it yet but I see a lot of streamers using that combo.
 

Joeboo

Molten Core Raider
8,157
140
As someone who has played off and on since closed beta like a year and a half ago, I think this newest patch is the best addition of new content yet. I used to play normal Hardcore, then Nemesis when it released, and now Invasion really feels like a huge step forward in gameplay. Invasion mobs + Nemesis mobs + shrines + corrupted side zones + vaal gems is a TON of new stuff. I'm enjoying Invasion right now more than any game mode to date. The grind through Normal and Cruel is usually soul-crushingly boring after doing it dozens and dozens of time, but I'm really enjoying it now, searching every end of each map zone for the Invasion boss and possible corrupted side zone.

Good game that just got even better.

I'm far from a hardcore gamer anymore though, I put in an hour or two, 3-4 nights a week and that's about it. But it's damn fun when I do play.
 

Eidal

Molten Core Raider
2,001
213
As someone who has played off and on since closed beta like a year and a half ago, I think this newest patch is the best addition of new content yet. I used to play normal Hardcore, then Nemesis when it released, and now Invasion really feels like a huge step forward in gameplay. Invasion mobs + Nemesis mobs + shrines + corrupted side zones + vaal gems is a TON of new stuff. I'm enjoying Invasion right now more than any game mode to date. The grind through Normal and Cruel is usually soul-crushingly boring after doing it dozens and dozens of time, but I'm really enjoying it now, searching every end of each map zone for the Invasion boss and possible corrupted side zone.

Good game that just got even better.

I'm far from a hardcore gamer anymore though, I put in an hour or two, 3-4 nights a week and that's about it. But it's damn fun when I do play.
Agree!

I think it'd be great if they tuned the uber-bosses a bit; I have to trust the judgement of some top players that right now it isn't that much fun trying to progress through maps. That being said, I'm not sure where the expectation of ("I must be able to kill every mob here and nothing should pose a meaningful threat") came from. Remember how much Sand Giants and Gryphons in Everquest added to the sense of "this world can kill you if you let it"? Thats how I feel right now playing Invasion -- the zone isn't a safe place until I identify and deal with the invader, and I haven't felt that way in a game for a long time.

Feel free to search my shop on poe.xys.is -- name is Eidal12345. I'm not selling anything worth more than a few chaos so if you need anything for an upgrade its yours.
 

Vitality

HUSTLE
5,808
30
Remember how much Sand Giants and Gryphons in Everquest added to the sense of "this world can kill you if you let it"?
I agree with you on this point, it's thrilling being in a world that's challenging in this way. However, your comparison is a tad flawed.

If I were to compare this to Everquest using your Sandgiant model I'd have to give the Sandgiant Invis and Harm Touch and make him spawn in random locations throughout the world. As most of the complaints are from offscreen invisible mechanics like Cold Traps etc. In a lot of cases, we don't quite have the ability to see the Sand Giant on the horizon. And thusly we cannot make strategic decisions in regards to the threat ahead aside from not being in the zone in the first place.

I think this model of "challenge" is inherrently flawed, post 50 if you don't stack the crap out of defensive nodes, you'll just be gambling away 2-4 days of your life by simply entering Merciless. And even if you do stack defensive nodes, you take one cold trap to the face, or get CB - Cycloned down at zone in.

As it stands, It's just completely punishing to even log into Invasion.

Solution: Keep these overtuned ass bosses inside the corrupted zones, up their loot potential, give them unique loot or whatever. This would let us make cognitive decisions as opposed to just subjecting us to RNG Oneshot GG.

Take these bosses out of the maps, instead, put an extra chance to spawn a corrupted zone in the maps, and let the corrupted zones incorporate the rolled map properties as well as adding their own. Giving enhanced reward for the risk.
 

eVasiege_sl

shitlord
359
1
I guess we were wrong, then. The game must be perfect, we're just incorrectly perceiving otherwise. The award disproves us.

Retard.
As Khalid said, far from perfect, but far from as bad as you make it out to be. Just because you got bored, upset, tired of playing, doesn't mean the game is universally bad. A game that is critically acclaimed and voted PC game of the year is very far from poor, regardless of how much you want to believe otherwise. Sorry.
 

Gilgamel

A Man Chooses....
2,869
52
It's a great game. Best ARPG I've ever played. They just do not understand the carrot and the stick...and desync is a motherfucking abomination.
 

Eidal

Molten Core Raider
2,001
213
Holy shit, patch notes look fantastic.

Version 1.1.1:
Atziri's Influence Grows Stronger:
Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.
Added a new corrupted Skill Gem - Vaal Summon Skeletons: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Added a new corrupted Skill Gem - Vaal Glacial Hammer: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
Vaal Orbs can now generate more corrupted implicit mods than before.
Players are now 20% more likely to encounter a Corrupted Secret Area.
Rarer Vaal Fragments are now more likely to drop.


Content/Features:
Added two new Unique items, both designed by our supporters.
Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
Added a new vendor recipe.
Added a new Map Mod - Anarchic: Map contains two extra Rogue Exiles.
When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
Improved zombie dismemberment.
More Invasion bosses have distinct visual indicators.


Balance Changes:
Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.


Bug Fixes:
Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
Fixed a bug where a player was able to walk to the edge of a level.
Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
Removed an unfinished skill from an Invasion boss.
Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
Fixed a bug where monsters could spawn in bad locations in The Docks.
Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.


Thanks for your feedback and ongoing support!
 

Eidal

Molten Core Raider
2,001
213
A1 Merciless, 3.1khp, 53 item rarity, 4.1k armor (49% damage reduction), 74/77/61 resists. Faught the worm boss, the leapslambeartrap boss, both of the eyes, both of the snakes, the skeleton master of elements guy, and the named big totem. I skipped the totem and the devourer, the raging skull spam and his monster flameblast were too annoying, the devourer's lightning ball was scary. The rest of them went down relatively easy -- the Eye that casts arc can be a little scary but I suspect with capped LR it would be easy. I haven't met Rima/Tittybitch yet which were the culprits for sub 1 second player kills.

These bosses all dropped substantially better loot; multiple rares every time. Looks like slightly less than an exile. They're definitely worth my time to kill now.

Two thumbs up for the 1.1.1 patch -- assuming Rima/Spikerain boss aren't 1shotting smart players, it looks like the devs managed to fix the major complaints in one fell swoop. Awesome.
 

Vitality

HUSTLE
5,808
30
Yeah notes look great, too bad it came out a day after I got oneshot. Will give this game more time next week.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Is the devourer type mob the boss of Orchard map? That motherF came out and one shot me way back when, even on my super geared toons i try to avoid that thing.
 

Eidal

Molten Core Raider
2,001
213
Is the devourer type mob the boss of Orchard map? That motherF came out and one shot me way back when, even on my super geared toons i try to avoid that thing.
Devourers are the snakes that burst out of the ground -- they're unique in the sense that they're guaranteed to get a swing at you... you won't have any idea they're invading until they burst. Not a big deal when reg snakes burst, but when Soilmaker bursts it sucks since he has a pretty high burst.
 

Joeboo

Molten Core Raider
8,157
140
And just lost my next character to that giant fucking totem that drops other totems on you. First time I had seen that one. Haven't made it out of Normal difficulty yet in Invasion. Man, its brutal. I've lost 4 chararacters all between level 30-40 in Act 3. I see myself dying a lot until I've at least seen all the types of possible invaders. Some of them just blow.
 

JVIRUS

Golden Knight of the Realm
429
168
Just lost a 60 ranger with a thiefs torment and beyond fucking wicked bow. Was too drunk to play and logged in anyway, was sloppy and Rima's ice traps packed my shit in. Fuuuuuuuuuuuuuu.
 

Joeboo

Molten Core Raider
8,157
140
I've finally been able to put my finger on it, I finally realized what Invasion PoE remids me of...oldschool Ultima Online

Goddamn invader coming out of nowhere and wrecking your shit is just like getting PKed in original UO. Die, lose ALL your gear you were wearing/carring, get horribly pissed, cuss at the screen a few times, slam your fist on your desk. Maybe go have a break, a drink, a smoke, whatever you do. Then within a couple hours you can't wait to jump back in and go at it again.