Don't feel bad, the visuals on that fight are complete ass. You dodge the red stuff on the red ground while trying to kill the red guy using red skills in between red balls of near instadeath. EZ!Hmm I have that lab enchant on a set of decent boots.
So I just did an A4 Sirus fight.
I can't seem to recall the carpet bomb meteors that fall into the arena without any kind of visual or auditory warning, and they killed me 4 times. I spent most of that fight trying to see if there was an actual clue to when and where they drop but could not find one. I have my voices turned down a bit though, although I still hear him say "Die" before he teleports and does the big shot.
Hilariously, I also died when I was first ported to his maze thinking it was lag (since my internet is poor I get that sometimes with excessive Leap Slamming) and pausing long enough to eat the big meteor.
Conveniently an Awakened Brutality dropped for me from one of the Conqs so I am not TOO salty for losing out on that fight. FInal death was where my careless pathing took me into a blob of doom while just looking for Sirus, because I really am a noob.
Also, looking for a way to get mines(or traps?) work with Exsanguinate. Being able to zip out(~7 per second, not counting swift assembly) mines that auto target and chain through up to 40 targets is quite fun on a skill that is already fun. I tried out a build that used Petrified Blood and Daresso's Courage(see previous post) and while full block was nice, when it failed, you went splat because there isn't much life in the mine node part of the tree.
This is typically why miners go LL-ES. What I can't solve is the life cost(not reservation) that Exsanguinate mines would have when you're LL. There's Machina Mitts but even that wouldn't be enough and I was hoping to not rely just on leech since you can toss mines without any targets in which to leech from.
Traps do not reserve, that's mines only. The reservation is not a problem actually since reserving no longer requires you to pay the cost, so you can reserve empty mana or life. So on a LL build, you just have less life reserved so you can toss more mines at once. The life cost while sustained mine tossing is the real problem(mines now have cost associated with them in addition to reservation).Traps seems way easier given the health cost, they don't reserve when you throw them do they?
The only mine variants I've seen are omega softcore meme piles with skin of the lords and ~3500 life that reserve down to ~1500 and wear loris lantern and shit.
Pohx has been playing a build that (iirc) has net positive defenses from Petrified blood, but through using alt quality + enhance... I think (I need more coffee this morning). Like he says, it's all pretty complicated. Looks fun to play around with though and seems like a legit tank.All the big spergs on youtube made their videos about it a bit ago and no one came up with any scenario in which petrified blood ever added eHP.
It's always a net loss no matter how you slice it, so you need to have a damn good reason to use it like perma adrenaline or str stacking bloodthirst etc.
Pohx has been playing a build that (iirc) has net positive defenses from Petrified blood, but through using alt quality + enhance... I think (I need more coffee this morning). Like he says, it's all pretty complicated. Looks fun to play around with though and seems like a legit tank.
Link:
jesus christ i guess when theres no endgame people create their own. i dont even want to know how long this must have taken
OP said:About two hours. ffmpeg can export each frame as an image at 48x48 resolution. Then a quick Python script to convert each image into the PoE version. Those frames can be turned back into a video with ffmpeg again.
Caeden It's like CoC, but not.
First Corrupting Fever build that looks interesting. I mean, the others I've seen have had good clear but have been decent at best bossers. This one at least has the sustain and EHP for it. Might be a bit squishy to phys damage if stuff gets past your capped block.
Couple questions for those that have played Cyclone CoC or CwC recently:
- Is Frostblink the only way to combat Cyclone's sluggishness at dodging? I've never liked using movement skills while channeling as it feels slow to respond.
- I hate that CwC has to tick once before casting. I'm guessing that's part of the reason this guy stays channeling all the time(also likely to refresh Corrupting Fever). I don't want to make this a CoC build, that's likely too much shit to cram into one build. Is there a way to make CwC snappier so you don't have to do the whole map at just 150% move speed?