New flasks will suck on content that vomits constant elemental damage spikes though, especially combined with damage nerfs so you don't one shot stuff as it spawns as much. Shit like cold/lightning breaches as an example(but a lot of league content has similar ele themed stuff), before you could just perma immunity to shock/freeze/chill to guarantee a certain level of safety from getting hit by shit you can't see or that hasn't even rendered yet. Now your flasks will reactively remove this, but only provide 1sec of immunity, with the same amount of charges used(and less charges gained), so you're gonna get frozen/shocked a lot more often in these cases, and that's usually an instant death sentence for any but the tankier builds.
I get they didn't like immunities being a de facto thing to get and everyone could get them rather easily, makes sense, but on the flipside the way they designed their game in terms of monster damage output and power of ailments, it definitely doesn't feel like it's going to be balanced once they remove said immunities unless they're planning on toning down the ailments(which didn't seem to be the case). I don't know how fun or engaging people will find getting frozen by a monster on the edge of a breach that hasn't rendered yet or any map with cold dmg and not have it disappear because your flask already removed a freeze around 8seconds before and now you're just standing there for 2seconds with no recourse. I guess it'll make that one pantheon better.
Gonna be a big nerf to ascendencies that had ailment immunity too since that was one of their big strengths. Especially Pathfinder, who relied on the ascendency immunity and using multiple unique flasks to abuse their key mechanic, now is gonna suck donkey dicks most likely besides viper strike(due to poison propagation still being good). Didn't see them mention a full rework for that, so I fully expect the ascendency to be completely dead until next league when they inevitably rework it to do something else.
Overall changes kinda look like ass though. Slowing the game down is fine imo, as the speedclear meta is both tiring and kinda boring to me, but it feels like a half assed attempt at it, without taking into account all the variables and without being accompanied with more major reworks to compensate. I fully expected them to wait until PoE2 for this kind of change, since it feels you need to rework most systems at once, instead of just tweaking one aspect and hope it won't impact everything else in the process.
On the plus side, a new minion gem. Sadly no desire to play this league(not cause of the league change, just playing a mmo atm so no time for poe) but I guess I can use it next time I play, assuming it doesn't get nerfed into the ground due to being released too strong(or just stays shit after being released too weak like firestorm).