What's the Worf and Solidarity combined response called? I need that for this post.
Well the math is already kinda done, you don't get more auras per se, but you get aura tresholds easier. There's a nice table on reddit that shows how it works. In this example you can see you can for example run 2 50% auras and a 25% aura at 25% efficiency(albeit with 0mana left so you'd need a bit more), while to get the same result with reduced reservation currently you need 20, but most sources are getting converted 2:1 so with the current "old" 20% reduced reservation you'd actually have 40% efficiency(which is a lot more than what you need to run these auras leaving a decent amount of mana to use skills on top). Now some sources aren't 2:1, they're listed in the manifesto post, but you're still looking at a net improvement in most cases.I'm skeptical that anyone is going to come out of these changes being able to rock more auras than they were previously accustomed to.
Pretty much all the dot stuff was nerfed indirectly. The buffs don't compensate for the losses of EE and EO. Basic math with current knowledge seems to be about a 20% loss, the better item mods and potentially skill points you can assign to other stuff should even that out a bit, but it's certainly not glowing, the likely best case scenario is you break even and it's as strong as before, after you gear up. It'll be straight up weaker until you gear up though, that was the big strengths of EE/EO, they were very potent early. Also the qol of not having to apply these isn't really removed since you still need to apply exposure so doesn't change that much.Think everythings up for debate until passive tree gets released too. Really hard to theory craft right now.
RF gonna be good next league? I hope so.
True. I'm guessing the math done took into account the better scaling options? While cluster multi sucks balls, regular jewel multi is better. It might be worth it to just grab a ton of Large clusters and stack them with rare jewels no?Pretty much all the dot stuff was nerfed indirectly. The buffs don't compensate for the losses of EE and EO. Basic math with current knowledge seems to be about a 20% loss, the better item mods and potentially skill points you can assign to other stuff should even that out a bit, but it's certainly not glowing, the likely best case scenario is you break even and it's as strong as before, after you gear up. It'll be straight up weaker until you gear up though, that was the big strengths of EE/EO, they were very potent early. Also the qol of not having to apply these isn't really removed since you still need to apply exposure so doesn't change that much.
No.I'd say increasing combat time is a needed change in PoE. Clearing screens is fun for a bit but creates bland gameplay. It also has a chance to solve the one-shot deaths which is probably the worst part of PoE.
We'll see if it pans out.
Trading still wasn't addressed at all, though. It's been repeated a lot but it's just not fun to only buy your gear. And the trading mechanics are weird and janky. Copying and pasting text to send to other players in game? What the fuck is this?
Trade is a hard problem in all ARPGs and no one has gotten it right so far. Deliberate inefficiency in trading is required to make trading not like a job.
The most interesting idea I saw from Last Epoch where they said they're planning to make a bazaar zone where players can put their items up for trade and others can zone into it. The Bazaar is huge and the players are randomly placed. You cannot choose to find a specific vendor but must hunt for items on a shop by shop basis. This makes getting the perfect items another hunting mini-game that fits quite well with ARPGs.
Direct player-player trading would have to be disabled in this model which probably upsets a lot of players so no established company has the balls to do it.
Honestly, most interesting idea i've heard in a while. I hope PoE starts exploring ideas like this.
That's like your opinion, man. Zooming doesn't provide varied gameplay. It's just the same over and over. It's a fun over and over but these games can do better. The interesting question is whether POE's non-zoom gameplay can be made as engaging as the zooming. I imagine you don't think so.No.
PoE should NOT be slowed down - it is what took it above and beyond older generation ARPGs. GGG spent something like 4 years speeding the game up to a peak and then regretted that players were "not playing the game the way we envisioned" but having fun and feeling powerful and playing in droves and then this league said Fuck You slow down and look at how shit it was.
That was a terrible sentence. And to an extent I agree on the one-shot deaths but I think slower gameplay is FAR blander than the zoom zoom PoE became.
Also, I don't know if you are relatively new to PoE or something but trade is NEVER going to be addressed unless TenCent takes over completely and there is zero New Zealand influence remaining. EQ had a trade bazaar what seems like decades ago WITH a search function and a floaty, glowly path that would lead you to the trader. GGG could easily clean up their trade system, they have long ago decided not to.
You know the two times when I enjoyed PoE the most? During the Leaguestone league when I could decide how I wanted to play and Ultimatum, when I feel like player power was at a peak and I felt like I had a modicum of a chance for deep content advancement without selling my soul and my life to the game (I did not play the Garden of GGG and I am not a crafter anyway, so I don't choose that league). And you know what GGG did after both - no leaguestones because you skip content GGG insists you play, and less power because fuck you, that's why, I guess?