ronne
Nǐ hǎo, yǒu jīn zi ma?
- 8,338
- 7,955
New Grand Spectrums are amazing.
If we get one for each type of charge they could get really interesting for some builds that have basically no other source of charge generation
- 1
New Grand Spectrums are amazing.
Jewels have a ton of competition. Though, maybe that's lessened somewhat with Melding nerfed. I'd have trouble giving up 3 life and crit multi jewels for, assuming, 3 charges of each type.
Fun little thought: how are items going to be priced that are usually "fixed" by Divine Orbs? For example, is there going to be an inherent price ceiling on how many Divine Orbs(regardless of how much chaos a Divine Orb is worth) an Astramentis or Ashes will cost?
Really old recipe iirc, like beta old maybe, but hasn't been useful in years cause either the item is too cheap and it's just faster to buy one with good rolls, or it's too expensive to use 3 to do the same as a single divine which tend to be super cheap. With divines being assfucked next league though and likely being 300c+ each, the recipe becomes pretty interesting again, at least for non endgame uniques/stuff you don't need to 6L. Although the recipe+lower unique droprate sounds like some uniques are going to be naturally more expensive due to not having enough of them especially if the rolls matter.I don't know if this is new or just new to me but apparently there's a 3 of (insert unique here) into a rerolled one vendor recipe.
Don't think it works on corrupted ones and you get the lowest ilvl back and maybe there's some other rule i don't know.
So it's pretty worthwhile if for example Divine orbs are 300c and mark of the shaper is 10c, you can buy 3 of those for 30c and get 1 "divined" one back with this vendor recipe.
Unique prices this league are going to be interesting for sure.
Shock nova now is a guaranteed shock but I don't see anyone planning around using it.
It's been dumpster tier for a while so maybe that's why but I feel like it's being overlooked with the changes.
Are there any interesting melee builds with these changes? I was really hoping this could bring some love to them but it sounds like not really?
Not uber level, just somewhere into red maps or something?
There was a pretty big thread on the frontpage of reddit a few days ago about how melee is still perfectly fine, it's just not worth doing unless you really want to play melee, which is basically the state of melee. You have to invest in all the random shit everyone also has to invest in(accuracy, damage scaling, defenses) then on top melee specific shit that are usually quite costly(increased aoe/melee range, more defenses cause less range/have to stand still more) and you don't get any benefit because ranged was scaled so much it basically does the same dmg as melee in most cases(not in a dummy type boss fight, but every boss fight has constant ground aoe and shit you have to avoid so you end up running around more on melee that any advantage is lost). And then shit like having to use the melee totems in every single build because they provide way too many stats, and that makes it both boring and clunky to play.I think melee is viable, so long as you make your build VERY defensive. Doing that while also having ranged-level dps gets expensive fast.
IMO it's not that you CAN'T do melee, it's just that it's more work for the same or slightly less capability than a given ranged/spell build. Plus I think in general people don't like defense-oriented builds.
I played a shield crush slayer last league, it wasn't squishy at all until you got a shitton of stuff on screen. Regular non-juiced red maps it handled just fine, but since I was going leech (duh, slayer) it was kinda weak on some bosses with immune phases. Other than those though it was damned near immortal with 2700 hp leech/s (vaal pact) and overleech. And I never got to how I wanted it defensively because the sublime vision PoF jewel was out of reach for me price wise. As I bitched about here. If I'd have gotten that, my damage taken for non-uber bosses in POB was going to be like 600 with everything up, which is pretty damned close to immortal until you get to uber bosses or wave 30 simulacrum or something. Downside was dps wasn't amazing, like 5-7Mil. Maybe it could have been fixed by throwing more ex at it, but eh? Was good enough for my level of time and skill.There's a fuckload of health regen now on some uniques which, I would literally have to see myself to know if it was good enough to survive... melee.
The bringer of rain changes are definitely interesting, whether it's still the same effectiveness as just throwing on an abyssus with a good chest, I dont know...
I think theres good melee builds but nobody really wants to play slams, at least I dont.
Flicker is a good melee skill, it's just too damn expensive to break into that ridiculous dps tier of gear where you dont get instagibbed in red maps.
Flicker of course makes some people feel sick, so theres that.
I just want dual strike to be good enough for endgame content, is that too much to ask?