krismunich
<Silver Donator>
- 572
- 366
Honest nonsarcastic question to you pros about the whole loot situation: why is GGG's stance to have yellows that are 99.99% useless, make crafting so difficult and require so much farming? The league lasts three month and then everything rots in standard, right? So why bother making everything so damn time consuming and rare? Why even have light radius as a stat, make players identify everything when you drop like 10.000 items per single map and all those hurdles? Some mechanisms were fine 20 years ago when you hauled back your 10 items to you D2 camp but in 2022 with a concept like POE why not give players consistent power ups for every milestone they reach in game? I honestly - and again no sarcasm - don't get the philosophy behind POE and maybe never did. The most fun I had I remember was 3.13, there was crazy crafting and insane OP builds but I got somewhere in 2-3 weeks of playtime.
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