Rerolling colors does not consume quality. Rerolling sockets or links does consume quality. Your chance of more sockets or links is increased for each % of quality on the item, consuming it in the process.Does re-rolling your socket colors and links erase your items quality? Don't think I have ever noticed that before but after changing the color of sockets on my weapon, and then linking them differently. my 20% quality got completely erased.
I can't really say how viable trappers are (as that partly depends on your expectations) but I'm playing a flame trapper in Beyond who does ok and is up to level 76 now. It doesn't have amazing clear speed, but on the other hand it's fairly safe (though I did lose the first incarnation at 70 to stupidity) with not having to worry about reflect and pretty easy kiting abilities.So I've been trying to get back into this for the limited time I have. I have a crappy comp atm so RIP a lot. back 4-5 months ago during Invasion I enjoyed Mara GS or ST builds and especially trappers. Scion trapper before nerfs were amazing...Cold Snap/ele prolif freezes everything, lightning traps, fire traps, and everything died, and no worry on reflects. From what i've been reading trapper builds arent that viable anymore. I'm going to do Mar aand maybe a summoner to build up my stash, then might go for trapper again. I really like that playstyle, though it really helps to have a box that can handle a screen full of burning ground.
Poison Arrow + Trap + Empower + Proj Speed + Increased Area + conc effect trapper with Desecrate trap and Det Dead and sunblast etc was a top 20 build in the 1 month race.I can't really say how viable trappers are (as that partly depends on your expectations) but I'm playing a flame trapper in Beyond who does ok and is up to level 76 now. It doesn't have amazing clear speed, but on the other hand it's fairly safe (though I did lose the first incarnation at 70 to stupidity) with not having to worry about reflect and pretty easy kiting abilities.
They do not disappear if you remove the skill from the hotbar.I know zombies poof if you remove the gem, but do they poof if you remove spell from hotbar? And auras?
It's because the entire skill system is designed around using one skill plus a curse which is just a fire-and-forget AoE that takes no real interaction. A few builds situationally use a secondary attack or other utility skill but that's about it. PoE is a one-button game, so if you don't enjoy the shit out of your one button, it gets boring pretty quickly. Coupled with the fact that a lot of the skills are actually really primitive point-and-click exercises that amount to little more than swinging or shooting a projectile in a straight line, the manual portion of this game is actually incredibly primitive. 95% of PoE's gameplay is in creating the optimal build and doing an absurd amount of grinding for your (usually retardly meager) rewards.My problem with this game is that i find very few builds fun.
I started a flameblast with no currency and no uniques needed that I am mapping with.Going self-found, I've been having to run purity of elements aura to keep my resists up, my gear isn't real great. I had no problem being capped in Cruel, but now in Merciless I only have Cold and Lightning capped, my fire is woefully low, even with the aura(like 40%). The one plus side, is that running the 40% mana reserved element aura with a 25% Herald of ash isn't a big deal with reduced mana. Thank god for a damage aura that is only 25% reserved, rather than another full 40% like the old ones. Herald of Ash seems ridiculously overpowered for any build that relies on big, slow-hitting physical damage weapons, it's WAY better than the old flat added damage auras.
Just curious, anyone have any builds that they like and that are pretty viable into mapping at the very least that aren't reliant on a specific unique, or on a 6L build? I generally have somewhat ghetto gear, but can usually luck into a 5L at some point, I was just curious what realistic options are out there that maybe I haven't thought of before. I usually make builds built around physical damage, like spectral throw, EK, ground slam, lightning strike, bear trap, etc) but was just curious if I'm overlooking some other obvious, not heavily gear-dependent options.
You've also played the game a lot and know what works/doesn't. Having gems available from level 1 and some socketed gear to have skills link makes a world of difference.I started a flameblast with no currency and no uniques needed that I am mapping with.