Path of Exile

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Pyros

<Silver Donator>
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Health is the counter for chaos damage. Witch has the least options for health passives/str. Makes total sense the chaos resist passives would be heavy in that direction. 1 in ranger, 1 in templar/witch, 2 in witch/shadow of course.

that said, I think they hit CI way too hard. I really don't see a reason to get it. your effective health is way higher without it.
I understand that the opposite side of templar/marauder/duellist should get chaos resist since they have less health, but that doesn't explain why shadow has jackshit. Witch has better health nodes, you get a 3x8% node in the starting area, a few levels later that way you unlock a fitness node with a +30str(so +50str and 34%health, big node), if you go left you have Divine Toughness which is one of the 2 18% health nodes, and you get 3x8% nodes on each side too if you want to grab those. Shadows in comparison has less health nodes and shittier ones. And the nearest Chaos resist for them is the one right next to the witch start.

I'm not complaining, I play witch, but I'm sad for shadows as they get the short end of the stick. Rangers is understandable, they have lots of health nodes(not very good ones mostly 3x8% ones, but still) and they're close to duellist massive health nodes, it's just shadows that makes no sense to me. It's 1 in witch, toward templar side, 2 in witch and 1 in ranger, the 2 on the right side of the witch aren't really anywhere close to shadow to be considered witch/shadow. That's the witch start.
 

Hatorade

A nice asshole.
8,501
7,265
hrmm, 200KB/sec, this might take a while :p
Same and then this happened!
bAxsT5O.jpg
 

Nirgon

Log Wizard
13,946
22,147
No cutthroat from what I just saw in game.

Remember when multiplayer games were about battling other players and not just grinding levels and linking each other shit?
 

Pyros

<Silver Donator>
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For a relative newb (played to level 30ish months ago), what build would you suggest to jump into HC with now?

EDIT:

http://www.pathofexile.com/forum/vie...d/65409/page/1

Thoughts on this build?
That looks pretty good, standard really. Lightning Strike was nerfed a bit though, you'll want to use another attack for single target, like Heavy Blow or Double Strike or something like that. But LS is still great for everything else, which is most of the game.


Started clearing act3, god the mobs are tough in there. First zone after the city I get 3 rares in the first 3 packs, all 3 multiple projectiles fireball guys, one regen, one faster attacks and one all resists. Took like 10mins to kill them, was fun. I regret not doing the MI rush and respecing the points out like I used to, figured I'd just save me some respecs and do the slower summoner build but would have helped a lot. Then did some place with a fuckton of mobs shitting fire aoes everywhere, it was like fire dogs mountain, cool stuff. Content is pretty rough. Can't tell how much they nerfed zombies or if it's because I'm late on my usual build or because mobs are rape, but having more trouble than expected. Had no trouble at all in act2 but now kinda.
 

xzi

Mouthbreather
7,526
6,763
I started up a templar summoner on normal for now.. I want to see how it is before I go to hardcore with summoner. I'm excited for hardcore though, fuck.
 

Pyros

<Silver Donator>
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Well the great thing about how bullshit OP the mobs are in Act3, is that they make good spectres. Those LMP+Fork Fireball curtains mobs are fucking insane as spectres.

Really like Act3 so far, it looks gorgeous, the story is actually pretty nice unlike the first act(2nd was getting a bit better near the end) and the zones are pretty fucking big. The difficulty is pretty high though and a lot of the top25 who've been dying on HC seems to have died at the act3 cruel levels, that or vaal not sure, but around 45ish.
 

xzi

Mouthbreather
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6,763
I've been playing my templar summoner build on softcore and it's a lot more fun being melee instead of ranged. For me, at least. I found a Cold Snap gem and got a Shield Charge one, so I'll coldsnap and then run into the middle of a big slowed group and just chop away. It's amusing too cause if my coldsnap procs and they are frozen my minions can 1shot them. I'm just tearing through all the mobs in act 1 so far, about to hit act 2 in a minute so I can get lost in the woods for 2 hours.
 

Pyros

<Silver Donator>
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Should have started it HC though, if you die it's fine you go SC, chars aren't deleted in this game but you can start amassing HC currency.

And yeah you can do a melee variant of the summoner, I've thought about it for a while but the problem is you're more reliant on gear and you're also eating a lot of aoe shit aimed at your minions kinda. Still a strong diversion so I'm considering running a melee build with a few summon nodes to keep shit off me. Maybe just a skeleton totem with like Lord of the Dead for 6skeleton, it's such a cheap boost to it if you're close, and I'd probably be because MELEEWITCHFUCKYEA.
 

xzi

Mouthbreather
7,526
6,763
Hell yeah Melee Witch. rofl. I'm just testing it out cause I didn't play as much CB as I would have liked, plan on playing HC with some friends for sure.

What do you mean HC currency?
 

Pyros

<Silver Donator>
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Hell yeah Melee Witch. rofl. I'm just testing it out cause I didn't play as much CB as I would have liked, plan on playing HC with some friends for sure.

What do you mean HC currency?
Well drops and stuff, you fill your HC stash with items so even if you die, next char has a bunch of stuff. Since chars aren't deleted anyway there's little reasons to start in softcore imo, at least if you have any plans of playing HC later.
 

xzi

Mouthbreather
7,526
6,763
Oh, yeah. derp. I need to plan out a build for HC, probably going to real soon here.
 

Caliane

Avatar of War Slayer
15,556
11,861
I understand that the opposite side of templar/marauder/duellist should get chaos resist since they have less health, but that doesn't explain why shadow has jackshit. Witch has better health nodes, you get a 3x8% node in the starting area, a few levels later that way you unlock a fitness node with a +30str(so +50str and 34%health, big node), if you go left you have Divine Toughness which is one of the 2 18% health nodes, and you get 3x8% nodes on each side too if you want to grab those. Shadows in comparison has less health nodes and shittier ones. And the nearest Chaos resist for them is the one right next to the witch start.

I'm not complaining, I play witch, but I'm sad for shadows as they get the short end of the stick. Rangers is understandable, they have lots of health nodes(not very good ones mostly 3x8% ones, but still) and they're close to duellist massive health nodes, it's just shadows that makes no sense to me. It's 1 in witch, toward templar side, 2 in witch and 1 in ranger, the 2 on the right side of the witch aren't really anywhere close to shadow to be considered witch/shadow. That's the witch start.
Those nodes you just noted are closer to shadow. The 8% chaos resist is 1 point closer to shadow then witch. And shadow has more nodes at the start. Which accounts for any other distance. Straight line from start to "spell power" is 10 nodes, and still have 2 or 3 to get to the second ring. down from mental acuity is a 8% and 12% for 2 points in shadow. further down, again, and another 8%.
Witch hits second ring at 7 with "deep wisdom".

Sure the 16% is right along the witches natural path. and insanely easy to get.



The skill new art is pretty neat. Golems instead of skeletons.
 

bixxby

Molten Core Raider
2,750
47
Is there respeccing available? It looks like it'd be easy to ruin your character with that giant node system.
 

Sparko

Silver Knight of the Realm
256
32
Is there respeccing available? It looks like it'd be easy to ruin your character with that giant node system.
As far as I can tell there isn't. You do get some respec points so you can move some shit around, but there is no refund of all your passives.
 

Caliane

Avatar of War Slayer
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yeah, there is no full respec.

only point by point. you get 12 iirc from quests. you can get more with orbs of regret. which are expensive. its not like TL2 where its the last points you spent either. you can undo the end of a chain.

Frankly this is good. We've gotten too attached to having 1 and only 1 character. Encouraging many alts is a very good thing. you have an account, not a character.


How exactly does evasion and es delay work? evasion first?
30% delay reduc near CI. 30% in shadow with 1 of the nullifications. 2.4s delay?
Spirit shields are shields as well correct?


Still looking for a good answer to: flickstrike, cold resist. and freezing pulse refuses to cast in doorways.
Think, just build defensive, and spam firestorm on top of myself? What really buffs that? concentrated effect?
I would have though +aoe would have helped that more. increasing the per hit aoe, so more fireballs hit per second. however, I guess its both inner and overall, so the same amount of fireballs end up hitting, per second regardless. +duration works I hear. Added lightning should be really good right?
hrm. looking it up. 20% effectiveness on skill. so that kills what could be really strong with +lightning.
 

Pyros

<Silver Donator>
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Na doesn't work that way cause if you could get 100%, it'd be 0secs in your system, when it's actually 3secs if you have 100%, Chris or someone explained it. Basically the % is a % of the speed of recovery, so 6/(1+x%). In your case, 3.75secs before it kicks in. Or at least I believe it's something like that, I suck at math but it can never be 0 regardless of how much you have.

As for the evasion thing sure, if you evade a hit there is no damage at all, no hit is even registered, so that wouldn't cancel ES. That's why ES+Evasion is actually really good, at least in a 1vs1 cause if you evade a couple of hits in a row your ES regen kicks in and bam. Against large groups you're still kinda fucked but that's why you get a movement skill like Whirling Blades.

And yes spirit shields are shields.
 

Caliane

Avatar of War Slayer
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oh, right of course.

lets see, found a formula.
6s ES delay innate. a 60% bonus would be 1.6. 6/1.6=3.75s delay.
all in all, the run speed, the evasion, and the 30% delay bonus, and extra ES, think its worth it. will grab those.
forgot unnatural calm, its 75% bonus, ill be grabbing. 3.4s delay.