Don't think so, you can look up their items on the website but not their specs iirc. They'd probably add that eventually, if at least being able to parse the calculator links ingame directly and shit like that.Is there a way to look up the passives of players you see in game?
Item level is based on what lvl area you got it from. Hold the item on your cursor and /itemlevel to know exactly.Prismatic Rings - I assume its not worth alch'ing these unless they are perfect which i hear is 12%? Also is your character level what determines the roll on an alch'd item - aka save don't alch till 60-70+?
Templar is dope for elemental based casters. You get spark pretty early which is decent enough still, especially so if you have a friend leveling a dex character that will get fork early (ranger, shadow, duelist).So i love playing my witch, but I hate being female, is there a major issue in playing a templar and going full caster? or should I just stick to the witch?
The only issue is where you start on the passive tree. I'm playing a caster templar and while I am super tough my damage and mana is lacking because it will take me longer to get to the witch/shadow side where those nodes are. In the end it will be basically the same.So i love playing my witch, but I hate being female, is there a major issue in playing a templar and going full caster? or should I just stick to the witch?
Act 3 actually isn't complete the rest of it is coming in OB I believe. Also I think they are adding 1 act per year and plan to develop for 10 years so might be numerous plot holes as we go along.Act3 is like Titan quest meets Diablo and it's awesome. Piety was just fine for my ranger, didn't even die, too bad she dropped crap for me
I'm going to spoil the story, so stop reading:
You get the key from the tower from Piety and the guy is saying something about a really bad guy at the top who is unreachable and he never saw anyone leave or enter the tower, yet the entrance leads to next difficulty. Is that content they have yet to announce and patch in, is that a plothole or do you only get to fight him at the max difficulty or something ?
Dunno what GGG has planned but some kind of "you get knocked out and wake up on the beach again in a higher difficulty" gimmick would actually be a kind of neat way to explain the Diablo style difficulty system.... or do you only get to fight him at the max difficulty or something ?
If you play on softcore, dmg > survivability. On hardcore, always get defenses.edit: Also wondering if anyone can help with some build advice. So I'm playing an iron grip ranger and have pretty much fleshed out the framework for the build with Iron Reflexes/Unwavering Stance/Blood Magic/Iron Grip. Problem is right now it's basically little more than the framework, lots of traveling and not much meat on the bones. I only have a couple life nodes. But I'm worried about my beginning choices - I went down the evasion% path at ranger start and I'm thinking about respeccing into the damage side.
I.e. my build as it stands is this:current build, and I'm wondering if I should respec into this:build w/ revamped start area. I've heard armor has gotten better though and with IR that evasion% does help with armor. But I'm not guaranteed to be wearing all evasion gear, so if I'm wearing all armor the evasion% won't help as much. But still I know the rule of thumb is survival>damage so I just don't know if this is a wise choice... and I know it's only 4 points saved in the end, but I'd rather do it sooner than later because of the point investment, it'd take a lot longer to do this later on.