So the build I decided to go with is a dual rapier duelist build. The selection of skills are as follows:
Defense: +Health %, Life Regen, % Life Leach, and Life on Hit will be the primary method of dealing with damage. The goal is to get the health pool large enough through passives and gear so damage taken is no longer as scary and regen will soak up a larger portion of damage taken.
Offense: The main damage skills used will be Frenzy and Flicker Strike. Frenzy to get charges and flicker to spam around the battlefield. Hopefully some damage will be avoided this way. Blood rage will be maintained to help boost each key area (attack speed, frenzy charges, life leach)
Mobility: Leap strike or whirling blades and possibly phase run will be used to move around the battle field and help get out of sticky situations.
Auras: The two auras that will be used will be Haste and Vitality. This is a sticky point for me, I would like to use the blood magic passive, however the auras would reserves vast amounts of my hp and render thee build useless. So I am deciding to instead place the main attack skills with a blood magic support gem and let the auras eat my mana that I will hardly use. If there is a way to get the auras to use blood magic without killing my HP let me know. I am only two points away from it.
Passives:
Hereis the build at 85 skill points spent. The main points are to get Hp Nodes, Life regen and life leach, Increased frenzy charges, and increased critical chance and critical multiplier.
And
hereis the build at the unrealistic 111 point mark.
I decided to forgo the Iron reflexes and Unwavering Stance combo, since that pretty much makes armor your only mitigation stat. It does offer stun immunity, but my larger HP pool will hopefully serve as a buffer against that anyways.
Anyways let me know what you think. I am only level 17 atm and just got golem's blood, so I really don't know how this will actually work.