Caliane
Avatar of War Slayer
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a poor assessment honestly. the gap between t1 mapping and shaper/uber is huge. And not just huge. its boring as shit.There really isn't a lot of experienced PoE players here you can tell by the complaints. Its just people who are D3 players thinking this should be like D3.
I would wager 99% of the people complaining about end game here have never done the Shaper / Uber events or even Guardians.
The bosses are nice. but a bit too infrequent in that 80-95 area. Maps turn into this speed run, line or box clear gameplay. progression grinds to a halt.
Theres a gap in goals.
I had high hopes for labyrinth, but that failed imho. I want more roguelike back in the game. early leveling does it well. Descent is a roguelike. I love it. mapping however is the antithesis of that though.
I would like to see maps, that act more like regular zones, or something. I've wondered if maps should be actually 2-3 areas linked together. Almost like an atziri. Progressing through a map is more important then full clears.
More mini bosses in mapping. Uber lab and atziri are the minibosses atm. and arguably other unique map bosses. all are very rng tied though. I have 3 midnight this league, and never unlocked uber lab. shit is fucking annoying. (ssf) Soft caps are great, but some of this stuff is annoyingly random.
every 5 tiers should have some boss bosses, akin to guardians, that you need to kill, to move on to the next tier.
Imagine labyrinth was not your character. But instead always a fresh level 1.(or maybe level 30 preset archetypes) like descent. and then, at the end, you got your enchant as a currency item. which could be then traded to your main char. I feel like that would be more fun. Play as an alt, progress your main character.
Bonuses for playing different maps? the 2-3 area idea. imagine you could put 1-4 maps into the map device, and that chained them together. +1 level to the maps as you go and +quantity if they are not duplicates.
I want more alt encouragement. especially in regards to league challenges. end game grinds, level 20 skill gem, level 90 char, uber lab etc. all greatly penalize playing alts. even masters. That is stupid and directly contrary to the games core design.
I don't think I would burn out nearly as much, if I didnt feel like playing alts, was a mistake, and waste of time, needed to reach challenges.