Added a new vendor recipe.
oh snap!
Added 9 non-specific currency slots on the Currency Stash Tab (bringing the total from 5 to 14
a recent beta addition. very nice.
Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets
Making deadeye eve more useless, when you get it on a bow.
Auras and Curses now gain base radius as they level up, as opposed to increased area of effect.
Blasphemy is back.
added cold was already solid. odd, huge buff. old was 125-188 at 20. new 169-254
WED now works with unarmed and SRS. (note that for your srs was nerfed!)
ice bite seems potentially solid now, for any frenzy build. raider. flickerstrike. 10 frenzy build. 69-103 added cold, +150-230 added cold from 10 frenzy.
Chain Support's damage penalty now only applies to hits.
I presume there is now some burning or poison chain build. with, deadly ailments. bow or burning arc?
My plan A is a charged dash raider. New skill so may be total shit.
phys sword, shield is plan.
Plan B is glacial cascade witch.
new shields are amazing.
- Strength-based shields now have an implicit that grants Life.
- Dexterity-based shields now have an implicit that grants increased Movement Speed.
- The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
- Added new mods for shields which are restricted to specific shield types based on their attribute requirements. These new mods grant: Increased Elemental Damage, Increased Physical Damage, Increased Armour and Block Chance, % of Maximum Life Regenerated per Second, Life gained on Block, Mana gained on Block, Chance to Dodge, Chance to Dodge Spells, Chance to Block Spells, Chance to avoid Ailments, Increased Attack and Cast Speed, Increased Attack Damage, Chance to Avoid Stun.
- The Necromancer's Commander of Darkness skill now grants 3% increased Attack and Cast Speed to you and Allies per aura (down from 5%), and 30% increased Damage for you and Allies affected by your Auras (instead of 10% increased Damage for you and Allies per aura).
.
About time. not sure its big enough though.
Ascendant. anyone parse through that? any changes from when they gave their preview, and it still sucked?