They posted some articles in their development manifesto.
https://www.pathofexile.com/forum/vi.../dev-manifesto
I highly recommend reading through.
Some highlights:
- They intend to run 4 race seasons through open beta
- Seasons 3 and 4 they are going to experiment with more ambitious changes like starting at different points in the game or have major functional changes to the way the game is played
- Season 2 they will have a lot more events to support different time zones
- Season 2 will have rewards earlier than 15 points, as well as some more powerful uniques
- Season 2 will probably have some kind of lottery system with points as well (you get x points in a race = you are entered x times into a drawing for a prize)
PVP Revamp is on the way
- PVP balance tweaks which will not break the current PvE balance
- Scheduled tournaments
- PvP modes like CTF
- Some PVP centric skills to mitigate dominant builds "It's intended to be a lot like an MTG metagame"
A HUGE post about desync and how they intend to fix/mitigate it. I don't have a networking background, didn't read.
Partying
- Loot modes
- They want to make partying more challenging (I agree that it's super easy right now) - " If we make party play more challenging, we'll probably also incentivise it slightly more also."
Ranged vs Melee disparity
- Add more survivability options for getting close to monsters
- fix the physical-elemental damage disparity
- add some offensive passive skills for melee