Path of Exile

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228
1
BAH, I need to take a break from hardcore for a while. After losing my last level 52 character I was rushing to level up another and ended up getting my next noob character killed at level 19, while still wearing all my low-level uniques and stuff that I use for quick leveling, so lost all of those too. Goddamnit.

I finally put my finger on it, hardcore PoE gives me the same feeling as getting PKed in Ultima Online back in the day. Once you get over the insane anger and frustration of losing all your shit, you can't wait to jump right back in the next day.
I did take a break for a while as well due to the same thing and I know the Feeling lol, You can add me ingame working on my lvl 29 marauder if you need anything or want to bust out content Ash_Eighty
 

Neki

Molten Core Raider
2,726
397
Add me up Joeboo. I am level 75 HC now and can help you level a bit if you want

Ingame name is: Niveaformen
 

Neki

Molten Core Raider
2,726
397
Also Joeboo, Season 2 is starting tomorrow and there is a 1 week party event on the same day. You can take this opportunity to reroll a new character and earn some event points. The rewards are pretty awesome.

Link to the event:
Season Two, Event 2: 1 Week Party
Top Prizes:

The top 20 players by experience will receive a Demigod's Triumph (Unique Golden Wreath)

The top players by experience will receive:

#1 player: 80 Reward Points
#2 player: 60 Reward Points
#3 player: 50 Reward Points
#4 player: 40 Reward Points
#5 player: 30 Reward Points
#6 player: 28 Reward Points
#7 player: 26 Reward Points
#8 player: 24 Reward Points
#9 player: 22 Reward Points
#10 player: 20 Reward Points
#11-20 players: 15 Reward Points
#21-50 players: 10 Reward Points
#51-200 players: 5 Reward Points
#201-500 players: 2 Reward Points

Prizes for reaching specific levels and staying alive:

Level 88: 30 Reward Points
Level 87: 25 Reward Points
Level 86: 20 Reward Points
Level 85: 18 Reward Points
Level 84: 17 Reward Points
Level 83: 16 Reward Points
Level 82: 15 Reward Points
Level 80-81: 14 Reward Points
Level 75-79: 10 Reward Points
Level 70-74: 8 Reward Points
Level 60-69: 4 Reward Points



Random Prizes:
Each Reward Point you earn in this race counts as a ticket in a random draw for one of the following items:

Alternate Art Karui Ward Unique Item (100 available to be won)
Alternate Art Shiversting Unique Item (40 available to be won)
Alternate Art Quill Rain Unique Item (25 available to be won)
Alternate Art Onyx Amulet Item (20 available to be won)
Alternate Art Death's Harp Unique Item (5 available to be won)
Alternate Art Carnage Heart Unique Item (2 available to be won)
Alternate Art Tabula Rasa Unique Item (1 available to be won)
Season 2 rewards
7 points: Karui Ward Unique Amulet
15 points: Shiversting Unique Bastard Sword
30 points: Quill Rain Unique Short Bow
60 points: Itemlevel 99 Oynx Amulet
120 points: Death's Harp Unique Death Bow
200 points: Carnage Heart Unique Oynx Amulet
360 points: Tabula Rasa Unique 6L Simple Robe
600 points: Andvarius Unique Gold Ring
1000 points: Astramentis Unique Oynx Amulet
 

Joeboo

Molten Core Raider
8,157
140
That's not a bad idea. I assume once the week-long race is over, your character just gets moved to Hardcore?(assuming you survived)
 

Neki

Molten Core Raider
2,726
397
Yeah, even if you die during the event, your char gets moved to the Hardcore league
 

Neki

Molten Core Raider
2,726
397
The economy for the event is completely seperate from the HC league too so everyone starts on a even footing. You can only trade stuff with other people participating in the event. Once the event is finished, your event stash and character and everything on him gets moved to the HC league
 
228
1
Could be fun to get a party going for the weeklong race, but could be hard to organize due to diffirent time schedules
 

Disp_sl

shitlord
1,544
1
Pretty impressed with how well this game has come along. I played the shit out of it in late 2011 when only up through act 2 was in. The game had a lot of cool stuff going for it, but the combat and AI was pretty bad, and everything was clunky. Decided to try it up again with a couple friends the other day. We're up to act 3/late 20's and really surprised with how much they've improved on the last year. Really a great game now
smile.png
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Neki

Molten Core Raider
2,726
397
New patch for tomorrow

Version 0.10.7
Content:

Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
Added a new Flask Mod - "of Staunching": Removes Bleeding.
Added a new Flask Mod - "of Grounding": Dispels Shocked.
Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage.
Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
Continued to incrementally improve the art, effects and environments and audio.



Features:

Skills bound to the middle and right mouse buttons can now be bound to a key instead.
The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
Gems on the ground now do not show their level in their name if they are level one.



Balance Changes:

The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
Increased the drop rate of Unique items.
An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.



Map Mod Balance Changes:

Armoured - quantity bonus increased from 6% to 8%.
Capricious - quantity bonus increased from 8% to 14%.
Grounded - quantity bonus increased from 6% to 8%.
Incombustible - quantity bonus increased from 6% to 8%.
Mirrored - quantity bonus increased from 12% to 18%.
Molten - quantity bonus increased from 6% to 8%.
Punishing - quantity bonus increased from 12% to 18%.
Splitting - quantity bonus increased from 12% to 18%.
Unwavering - quantity bonus increased from 6% to 12%.
of Exposure - quantity bonus increased from 15% to 30%.
of Smothering - quantity bonus reduced from 30% to 20%.
of Vulnerability - quantity bonus increased from 18% to 25%.



Bug Fixes:

If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
Fixed a bug where internal teleports inside levels could fail to change the environment.
You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.
 
253
3
Pretty impressed with how well this game has come along. I played the shit out of it in late 2011 when only up through act 2 was in. The game had a lot of cool stuff going for it, but the combat and AI was pretty bad, and everything was clunky. [...]
same situation but i still find it clunky and just not fun.
i don't know if it's the scorned players of d3 that's altering/lowering expectations but the tolerance for this game (and indie's) seem much more relaxed and apologetic. ...perhaps rightly so, but still i'd rank this much lower than, say, titan's quest or torchlight2 -- though, the playstyle seems more orientated towards customization somewhat like d2:lod but nowhere as good despite having a ton more options.
 

Neki

Molten Core Raider
2,726
397
From the forums, people say it gives your summoned mobs elemental resistance so it's a buff for summoners
 

Chris

Potato del Grande
19,436
-10,732
Elemental Resistance for Summons (Totems/Minions)?

I just got the Blood Rage - Flicker Strike - Multi Strike - Melee Splash combo finished. WOW, it's risky but FUN.
My only problem now is mana cost, don't know if I should go Blood Magic and skip auras, suck it up and keep spamming potions, put the 4 points in I need for Blood Magic and undo the points once I get some kind of leech?
 

Tuco

I got Tuco'd!
<Gold Donor>
47,404
80,895
Oh that makes a lot more sense than being able to summon a skeleton that casted purity, lol.
 

Selix

Lord Nagafen Raider
2,149
4
All in all looks like a good patch. I think it may be time for me to sink another 20$ into this game.