of course, part of that "experience" is experianced players making a beeline for the big health passives.
byr's suggested tree is decent. just grab those life nodes he has asap. you can refund the extra stuff later as you go.
Vit void/life leech is more of a late game thing. probably around level 50+ is where it becomes actually usable. you have to consider the damage scaling. 1% life leech of 400 damage. ohh 4 hp/hit. while when you hit level 75 and its 1% of 90,000 damage. 900 hp/hit.
Same with mana leech. Early game life/mana on hit or kill is more useful. leech is not something that needs to be rushed to, to get. your damage is too low to make use of it.
Also, also, life and mana leech have fairly complex CAPS on rate.
Life gained on hit, is instant.
Life and mana leech are not instant.
Each hit while leeching, creates and independent instance of leech.
The leech value is then spread over 2% of the characters max life per second. meaning, a character with 6000 life, will gain 120hp/s per leech instance. that 900hp leech from earlier then would leech for 7.5seconds. A 400hp leech, would be 120/s for 3.3s.
These independent leeches from hits add up. until you hit the default cap of 20% of max life per second. 1200hp/s for that 6k life character.
This is where the cap increase of vit void, and the like are very important. esp when max life is not 6k+.
the 2%/20% are true for mana as well. Rarely an issue, however, on occupation, if you hare haveing mana issues on an attack based character, lack of total mana might be the cause, as that 20% cap is crippling you, despite very low mana costs, and lots of easy leech.
Leech