Ya those guys are insane. It's hard not to kill everything and I still don't know which quests in the last five acts give skill points or Respec points so I do em all.
PoE Leveling Guide
Ya those guys are insane. It's hard not to kill everything and I still don't know which quests in the last five acts give skill points or Respec points so I do em all.
Just gonna use Flashback as practice for getting to maps quicker. I fucking suck and it usually takes me a couple days.
Well, trash me as you may, but I think Chris Wilson is officially out of touch with his game now. The GDC presentation showcased how GGG is chasing quick returns on quick turnaround leagues. I don't have a problem with their business model aside from the speed meta is not necessarily my thing, but it's their game so fill your boots.
His apology post was well said, but just a bunch of words. Damage control, mostly, for possibly the worst received league ever (even moreso than Bestiary? Incredible!) Time will tell if real improvements are made in the future, but I wouldn't hold my breath.
But reading that Q&A? Wilson is an idiot.
"If a player doesn't want to interact with specific past league content, then it's usually possible to just avoid starting the event. For example in the case of Abyss or Breach, you can just walk around the object that triggers it. However, this typically feels pretty bad for players, because the content usually comes with generous rewards, so players are missing out if they choose not to play it."
No, you jackass, it doesn't feel bad because THEY AVOIDED IT KNOWINGLY. Why don't you just come straight out and say what you mean "We want our players to access every single bit of design we have included, whether they like it or not". This has been an issue with GGG for many years - they are stubborn that players are squeezed through every small hole they make. Also, Betrayal mechanics (and to a lesser extent Bestiary) - do you even play your game?
"The honest answer here is that we believe that game systems like Delve will become boring if you have unlimited access to them, and so it's important to limit their access by requiring regular Path of Exile play between sessions of special content"
Bullshit. You fear that if you allow full access to this, or something like Leaguestones, that players will ignore the rest of your game you insist on cramming up their ass non-stop.
"We are fully aware of clear-speed concerns when designing new league content. We generally try to create content that doesn't require insane clear-speed. Of course, it is true that the faster you can complete an area and get its rewards, the faster you will progress, so there's an implicit incentive to making good (i.e. fast) characters."
Hey, Chris, your designers introduced Incursion and a decay mechanic in Synthesis. Stop talking such crap. The decay mechanic is not fast, but you can't play any sort of normal melee skill and enjoy the content. And incusions are crap to this day. I beat them fine, but I can see how the average player would hate hate them.
"This question also prompted a long discussion, which turned into a conversation about how people acquire specific maps for Atlas completion. Our current thoughts are that we could make this easier, and so we are considering adding an occasional chance for map bosses to drop a map from an adjacent location. If we go ahead with this in 3.7.0, you'll see it in the Patch Notes."
Translation - players are not engaging with bosses anymore except Atlas completion, so we are going to add some incentive to make them. We are not fixing map drops in any other way though, because now we want you to kill bosses again.
"Map bosses generally don't drop a lot of items relative to the rest of the map, but they also usually don't take a lot of time to fight. Some bosses die quickly, and others are more substantial fights. We are going to add extra monsters (that yield item and experience) to the substantial boss fights (during their mitigation phases) to make them worth the time of fighting them more. Examples of maps that have been modified in this way in 3.7.0 are Belfry, Lava Lake, Sunken City and Gardens. We'll keep propagating this to more maps over time."
Hey, Chris - players don't run the bosses because they are not worth the risk-reward. Add some incentives (loot, maps as above) and people will run them. Remove the death penalty (FYI I want it to stay, I am just saying) and people will run every boss. Also, fuck your mitigation phases right in the ass. Repeatedly. Fire the people who are designing immunity phases.
Okay I could go on but this is already too long.
Battered wife is a bit hyperbolic. The game is still by far the best arpg despite the missteps of betrayal and synthesis. They definitely need to return to form though. The arpg market needs some competition.Chris wilson has for sure lost touch and should be barred from being a spokesman for the game in any form. Whenever he does a podcast or interview he has zero fucking clue what he’s talking about and doesnt understand or is even aware of basic game mechanics. We go through the same excuse diatribe into q&a every league.
That said, like a battered woman, ill keep coming back cause im sure it will change this time.
I love the flashback so far. I am in no hurry and like additional content. Not sure I like my caustic arrow ranger though.
I tried a caustic arrow build and it was awful to play as it just wasn't very fun and felt super slow compared to most builds i've played before. Ended up playing a EH Deadeye and once i'd got a frostferno and a +3 bow it was good fun and really fast at clearing and bossing.
Legit question. What are the other ARPGs?
D3, POE, and Grim Dawn right? Those are the big three IIRC. I have grim dawn but haven’t played yet. However I’m pretty sure it has a weak end game from what I’ve read.