Yeah but that the thing, my bomber man gets haste spell/buffs and can cast it several times. With mythic feat he gets to do it 2x more too (Because bomber man does not have much going spell wise so hes all utility and buffs) But the dude can dish out some DMG too. Again I understand the utility they bring I just dont think the shit is balanced right.is all. Even the mass CC gets sketchy as all fuck without meta magic since everyone just rushes one or two dudes (typically my main dude) on your team so you have like 1-2 turns to cast it when you win the initiative check which is not all the time. And then your other dudes cant even get in range without the meta magic feat to beat on them. Maybe sitting and playing this shit on tabletop is different, and maybe the video game kinda exposes that more.D&D is actually strictly built around exactly that concept, so it's traditional ! ;p
For Wrath specifically though, pure dps isn't really where you want to evaluate from - on high difficulty you flat out cannot survive without the mage buffs and CC - your unbuffed melee is going to wander into boss range, whiff 200 hits in a row while the boss laughs at him, and then get oneshot. It's actually kind of weird in that it wraps around entirely and mages ( especially sorcerers ) become better melee AND tanks than other classes, solely based on their self-only buffs.
Even on normal difficulty though, mages are still a significant force multiplier - don't look at what a fireball does, but how much extra damage the entire team gets out of a single haste spell, for example.
Pardon my ignorance, but is there a reason you restarted to make a cleric and didn’t just retrain your MC at the main headquarters? I’m just wondering if there is a downside to the retraining. I rolled a mutagen warrior, but then as soon as I got to the retrainer I made a mad dog barb with wolf pet. Just wondering if I messed up or if it’s simply a preference thing retraining vs restarting.…and rerolled a cleric and restarted the game.
Not sure I understand, I don't think they cut any races or sub-classes from Kingmaker going into Wrath.First impression is that there is a lot missing, option wise, from the last game in terms of races and some of the class options.
Negative, Kingmaker only had the core races plus Aasimar and Thieflings. You would have needed mods to get anything else. They did have the Serpent bloodline, so some classes could be kinda sorta Yaun Ti like.I seem to remember more of the elemental races and Yaun Ti being options in the last one, plus more elven sub races? I could be wrong. As for being OP, I am in the sweet spot where I blow through trash using RTWP but have to buff and turn base on major bosses, which is where I have the most fun. Its just surprising how much damage a dude riding a saber tooth with the right perks can pump out.
In the character creation screens, on the class selection page, there is a box that lists weather you can turn on an auto build feature for that class. It is in the read out for that class/subclass, where the class description is, what stat is the main stat, whether it is a caster or melee, etc.So I just picked this up, and I have never played in the Pathfinder system or any previous king maker games. Is there a build that is forgiving or easy to use for someone that will undoubtedly make mistakes yet can still get through the game with little struggle. I mostly just want to experience the story and learn the mechanics of the game with hitting any brick walls.
Correct. Pathfinder 1e is not balanced. When Wrath was announced, I was really hoping they would switch to the 2e ruleset, which is much better balanced and palatable for new players. 1e is so dense with nonsense that I haven't been able to resume my playthrough in Chapter 4 because I forgot my buff order.I just dont think the shit is balanced right at all.
It may be one of the reasons Owlcat decided it's next game would be 40k universe. To give time for the 2e to settle and everyone to get a proper handle on the rule changes.Correct. Pathfinder 1e is not balanced. When Wrath was announced, I was really hoping they would switch to the 2e ruleset, which is much better balanced and palatable for new players. 1e is so dense with nonsense that I haven't been able to resume my playthrough in Chapter 4 because I forgot my buff order.
Even if all you do is shoot shit from horseback, its worth it because the mount is going to have better defensive stats and mobility, not to mention speed, than any character on foot who is not a minmaxed melee build. And as much as it pains me to say this, Dragon Disciple should probably be yanked from the game if not PF entirely. Its a huge package of free stat points with a side of arcane casting with all the best buffs. Five levels plus the Bard Archaeologist level you take to unlock it are enough to make it better than going to 20 on any melee character class, pretty much, unless you are really making a laser focused fighter.Negative, Kingmaker only had the core races plus Aasimar and Thieflings. You would have needed mods to get anything else. They did have the Serpent bloodline, so some classes could be kinda sorta Yaun Ti like.
There seems to be a lot of mount builds now that they fixed mounts. Pets were always OP, but it looks like even horses are good when you use them as a mount. I see ranged caster cleric and oracle builds that have them on mounts, which seems weird as I wouldn't think you would want them in melee range and I see no benefit from having the pets sitting there doing nothing in the mid line.
Only pure casters are good for 20 levels in the same class in Pathfinder. Even a ranged, non mounted, bow user dips into other classes.Even if all you do is shoot shit from horseback, its worth it because the mount is going to have better defensive stats and mobility, not to mention speed, than any character on foot who is not a minmaxed melee build. And as much as it pains me to say this, Dragon Disciple should probably be yanked from the game if not PF entirely. Its a huge package of free stat points with a side of arcane casting with all the best buffs. Five levels plus the Bard Archaeologist level you take to unlock it are enough to make it better than going to 20 on any melee character class, pretty much, unless you are really making a laser focused fighter.
The Pathfinder games (and I think this is equally true of the tabletop rules as well) are often balanced around the assumption of using builds that involve a lot of dipping, meaning that ideal builds are often going to be shit like Fighter 4/Monk 2/Alchemist 1/War Priest 10, and so on (not an actual build; I take no responsibility if you actually try and use it). If you're playing no higher than Normal, you can largely avoid having to do that, but any higher and it quickly becomes mandatory. If you don't want to deal with that shit, and don't want to have any extended smashing-head-into-wall situations, I'd recommend placing the difficulty to Normal, then dropping some specific metrics down just a bit further (these games have super granular difficulty settings), and then you can just find a class you like the sound of and ride it all the way to level cap, as well as keeping your party members in their default classes.So I just picked this up, and I have never played in the Pathfinder system or any previous king maker games. Is there a build that is forgiving or easy to use for someone that will undoubtedly make mistakes yet can still get through the game with little struggle. I mostly just want to experience the story and learn the mechanics of the game with hitting any brick walls.
The 2e ruleset has been settled for about three years now. It's good. I've never wanted to go back to Pathfinder 1e since picking it up.It may be one of the reasons Owlcat decided it's next game would be 40k universe. To give time for the 2e to settle and everyone to get a proper handle on the rule changes.
Sure, it would have been nice (if it's a better ruleset but not so dumbed down as D&D 5e), but internally, they would have started work on Wrath before or right around that time. Plus they already had the 1e rules all set up in Kingmaker, so all they had to work on was adding content, instead of overhauling it.The 2e ruleset has been settled for about three years now. It's good. I've never wanted to go back to Pathfinder 1e since picking it up.
You can also just play on a really easy difficulty. You can make it through these games with nearly any build on lower difficulty. I prefer to play on easier difficulty so I'm not reloading 100x on any tough fights.So I just picked this up, and I have never played in the Pathfinder system or any previous king maker games. Is there a build that is forgiving or easy to use for someone that will undoubtedly make mistakes yet can still get through the game with little struggle. I mostly just want to experience the story and learn the mechanics of the game with hitting any brick walls.