Getting to this now. it was at 60% off the other day on steam. Enhanced Edition.
Doing core. def alot of save scumming needed. haha. lots of RNG, required knowledge.
Like, even when you know what you are doing.. prologue level 2 cambian archer with composite longbow, and human preferred target, 42 damage crit on Seelah. she had 20 hp at full life.
The game is designed for it though. its pretty clear. Crpgs and tabletop have some very different setups. Like, that shieldmaze prologue. 15 encounters iirc. 1 is a large water elemental,1 is two earth elems, etc. Tabletop you don't really fight 15 fights between rests.
People talk about casters becoming gods, but that is a huge problem with them, especially early. wizard has 3 spell slots.. sorc 4 at that point.
Casters are more buffbots then full casters. Even when using offensive spells, the smart money is on AOE and persistent effects, to get the most bang for your buck. Grease, bladebarrier, etc. Then mid to high level you need the dispels, and single target boss killers/cc. Cantrips not scaling in pathfinder is dumb.
I "mostly" kept myself from being spoiled too much. It was impossible to avoid Camilla spoilers on the kingmaker reddit.
Playing a neutral good Witch of the Veil. Intend to keep as a spellcaster. Although it took about 20 minutes to realize how potentially broken she could be with rogue sneak attack.
I prefer to "roleplay" optimize. meaning, play with companions, and keep their original builds within reason.
Party and build atm is going to be largely up for grabs. I like seelah, going to keep her as the front line. she starts with 1 feat in shield, I gave her focus in longswords, which might have been a mistake.. making her a 2h reach paladin probably would have been smarter.
Kingmaker I did the classic, Val as front line, Amari with reach glaive as the murder machine, with my enchanting wizard PC, buffing with enlarge/heroic/haste, etc.
lann. don't love lann as a character. do love lanns monk attacks/round, and ki extra attack. Lann is accounting for like 90% of the partys offense..
have camilla atm. shaman is discount witch. def going to ditch her asap. shes useless.
just got ember. another witch. stigmatized can cast any she knows. sorc progression. people apparently build her as a blaster. But, despite getting some fire spells learned, doesn't seem super well built for it. blackend debuff on attack rolls seems like some real bullshit. I was considering keeping her, but using her as buff/healer.
back to my witch. got to prepare spells. can write to spellbook. wizard progression. making work of sleep hex. The ability to swift action cast invis on self every round is nuts. Would pair crazy with rogue for sneak attack. But even just as a ray attack caster, allows targeting flat footed AC. I went with 14dex. so the +2 on ranged attacks is ok. the issues here are the spellslot issues again. whats the point, when you only have 4 spellslots? but 140 enemies per rest. Witch Cantrip is divine zap, targeting fort resist, not an attack.
Got the rogue guy too. woljif or something. but formed the party wrong, and left him back at the bar. dual wield rogue is not a reach 2h fighter/barb/ranger... Reach is so good in pathfinder.. So, im not sure on him. take him over camilla for sure. but, im not sure how melee dps will do. will need trickery though.
Balance in pathfinder is wack at times for sure. Witch of the veil. can cast sleep hex every round, infinitely. (but not on the same target twice). Can cast invis on self every round as a swift action, infinitely.
Paladin. smite evil once a day. lay on hands equal to charisma bonus.
or like the spell slots mentioned. Again, some of it is Crpg, you're not supposed to be fighting this many encounters per day. Also, significantly less spells used on roleplay or utility. jump, see invis, etc.
The crpg is clearly built more like a tactical puzzle. not a roleplay engine.