PlayerUnknown's Battlegrounds

Sludig

Silver Baronet of the Realm
8,996
9,300
So our characters who are fairly real world non super heroes at gun stuff etc, however are world class super moto riders?

VSS..... sounds interesting to add though I'm going to be sad if all new guns pretty much go straight into airdrops. Also as a gun nut, it taking 9mm and the revolver taking 7.62 same as the rifles is a hair triggering. (VSS is 9x39 vs handgun 9x19. Nagant I think is 7.62x25? vs 7.62x39 and x51 and x54 for the other rifles. )
 

Hekotat

FoH nuclear response team
12,024
11,485
Client Performance

  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay
Content

  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike
Gameplay

  • Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:

  • Vector
  • Reduced bullet damage slightly
  • Increased deviation gain per shot
  • Winchester/S686/S12K
  • Reduced pellet damage slightly
  • AKM
  • Increased bullet damage slightly
  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
  • Action & Gunplay
  • Now players can put stock attachments on following weapons:
  • SKS : Sniper rifle cheek pad
  • Vector : Tactical stock (for M416)
  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision
  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, HK416
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope
Vehicle

  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed
World

  • Added new vegetation to the lobby
UI

  • Players can press ‘delete’ to remove their marker placed on the world map
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound

  • Improved the sound of Motorbike
  • Added sound for door destruction effect
Bugfixes

  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap.
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory
Additional Notes:

Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach![gamersoutreach.org] Thank you all once again for helping the kids in a truly tremendous fashion! GG WP

Next, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer.

We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players.

While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access.

Now onto what we have changed, fixed and added in this, our second monthly update!

We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!
 
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Reactions: 1 users

Xevy

Log Wizard
8,600
3,816
Lot of nice changes. LOL @ AK being buffed. It's already my favorite.

I did get a clip of the 1911 first person being fucked up. On the first round I probably do miss most shots because I suck, but watch where the bullets go on the second clip I fire. Here's a hint: look at the awning.

1911 worse than 9/11
 

Sludig

Silver Baronet of the Realm
8,996
9,300
Tonights second time I've been killed at full health Level 2 helmet from a headshot from a m16 from a pretty good distance.... wtf
 

Rathar

<Bronze Donator>
601
1,065
Would someone explain to me why this hasn't become infested with douchebags with helper softwares of xyz sorts whereas it was a near and huge immediate problem in H1Z1? I don't understand whether it's some sort of "we keep this data in this place so folks can't fuck with it" or detection programs work well atm or..?
I was very intrigued about this here game but got so burned in H1Z1 by straight out cheaters that... Skepticism+2(104)
Seems damn fun!
 

Byr

Ahn'Qiraj Raider
3,663
4,943
Would someone explain to me why this hasn't become infested with douchebags with helper softwares of xyz sorts whereas it was a near and huge immediate problem in H1Z1? I don't understand whether it's some sort of "we keep this data in this place so folks can't fuck with it" or detection programs work well atm or..?
I was very intrigued about this here game but got so burned in H1Z1 by straight out cheaters that... Skepticism+2(104)
Seems damn fun!

Different attitude in the community. Reality is 99% of 'hackers' in any game arnt actually using anything, they just got a lucky shot off or whatever.
 

Hekotat

FoH nuclear response team
12,024
11,485
Different attitude in the community. Reality is 99% of 'hackers' in any game arnt actually using anything, they just got a lucky shot off or whatever.

Yeah I've only maybe seen one real hacker and that was a few days ago, other than that I'm not sure.
 

Ryoz

<Donor>
831
181
Different attitude in the community. Reality is 99% of 'hackers' in any game arnt actually using anything, they just got a lucky shot off or whatever.

Yea haven't seen much if any hacking in pubg, h1z1 though has a pretty strong hacker community.
 

Rathar

<Bronze Donator>
601
1,065
So very strong it's just not worth playing. And not just Man they couldn't have gotten that shot off without hacking kind of bitching. Straight out flying and making any material/guns etc they want right in front of ya. I still don't get why this game isn't equally riddled. People sure do love to cheat to win in these shooting games.
 

Gravel

Mr. Poopybutthole
36,293
115,114
Not sure I'm going to like the change to looting. I haven't seen how dramatic the animation is, but my gut reaction is that this is a bad change. You're already incredibly vulnerable when looting; I feel like this makes it a death sentence.
 

Sludig

Silver Baronet of the Realm
8,996
9,300
Not sure I'm going to like the change to looting. I haven't seen how dramatic the animation is, but my gut reaction is that this is a bad change. You're already incredibly vulnerable when looting; I feel like this makes it a death sentence.
What loot change did i miss?
 

Amzin

Lord Nagafen Raider
2,917
361
I was watching some test server stream this morning and didn't notice any difference at all in the actual looting. Are you sure it's not literally just an animation with no effect?