Thoughts on Chinese Gods...
Still a tossup of where to rank these gods... the Red Blue Green Dark gods are all similar... 3.5X dmg when matching 3 specific colors... active ability of changing the entire board to those three colors...
If you are trying to value these gods... you should have 99% uptime of Isis. But would that give you 99% uptime on 3 specific colors rather than 3 of 5 colors?
You need 9 specific gems out of 30. You have a 1/6 chance of getting the gem you need for each gem you match. If you only match 9 gems, you will run out of required colors very quickly. If you are matching 6 combos per turn... you should be cycling through enough gems to always have the gems you need.
My math skills aren't good enough to calculate the probability
but if someone has a good online resource, its one of the things I would love to improve on.
In any case, math would show its tougher to match 3 specific colors than it would be to match any 3 colors... If you are matching 6combos per turn, I wouldnt worry.
The active ability is MUCH stronger than Isis.
12.25X + 2x huge orb change vs 9x + 2x quick heal... yeah. Chinese R B G Dark beats Isis. As to which color... depends on the rest of your subs, dark having a slightly higher weighted stat value and no weakness to other colors...
Now... the final Chinese God. Kirin (Light) has a mini gravity active skill (20% dmg) and a 5x multiplier when matching Red Blue Green Light and the highest weighted stat value and no weakness to other colors...
Comparing Kirin to Horus and Ra seems like a pretty good idea.
I was bored waiting for stam to recharge so I did some testing on uptimes...
I ran 5 heartbreakers at max skill with titan as my leader and either Ra or Horus as Helper. I started counting after all orb change skills were ready. And restarted endless corridor if I died. I did 100 runs with Ra and Horus using heartbreakers and then another 100 rounds with Horus and Ra not using heartbreakers.
My 100 round test run with Horus with heartbreakers had 97 activations and 7.1 average combos per turn.
My 100 round test run with Ra with heartbreakers had 71 activations and 6.3 average combos per turn.
My 100 round test run with Horus without heartbreakers had 91 activations and 7.3 average combos per turn.
My 100 round test run with Ra without heartbreakers had 56 activations and 6.6 average combos per turn.
I observed that when I was using Ra, I was more focused on making sure to match 5 colors and therefore my combos per turn dropped... using heartbreakers also seemed to lower my combos...
In any case.. I would say that Kirin's uptime should be slightly lower than that of Horus but higher than that of Ra's. I do not have the god and I dont feel like keeping track of all the orbs over and over again for 100 rounds, but I would feel confident saying my Kirin's uptime would be 70% without heartbreakers and 75% with.
The active skill is FAR superior to both Horus and Ra with a few situations excluded.
For farming, I would not replace Horus for Kirin.
For descends and tougher technical dungeons... Goemon would be stronger, but preemptive attacks make his setup much less viable. Is the uptime difference of 25xKirin vs 36xRa enough to beat out the extra damage? For the current content, sure.
Kirin Leader Conclusion: Better than Ra or Horus for Descends, worse than Horus on farming. Situationally better than Goemon (if no preemptive attacks, Goemon is better due to burst).
As a sub... Kirin is a lackluster sub, but brings a mini gravity to Light teams if you dont have a Zues...
Chances to activate... based on 1,000,000 board refreshes... not sure on what method was used to calculate this.. but in any case... This is using 30 new orbs... with 6combos you would only be getting 18 orb new orbs... but my numbers seem to be in line with the reduced rate...
Isis: 999567 (100%)
Horus: 964708 (96%)
1-color party: 915095 (92%)
Chinese gods?: 756294 (76%)
Kirin?: 682244 (68%)
Ra : 611886 (61%)
(source:
http://yuuoku.blog.fc2.com/blog-entry-780.html)