You can smelt the slag once you've got machining researched. Then much later you can mine it en masse via deep mining nodes.
It takes a LOT of steel to get there tho and the best mid-game way to do it is trading. I think my next game I'll seat the colony super close to a friendly settlement and just trade furs/apparel for steel since mining/smelting prolly comes out behind when you factor in time etc.
Yeah pretty much.. after I did a quick caravan test it's prolly easier just to craft clothing and trade it for steel at other towns. The only caveat is the random encounters along the way and if you don't bring a gg caravan you're gonna get smoked.Slag -> Steel seemed like such a long process. I wasn't sure if investing that much time for a colonist was actually worth it for such paltry steel gains.
This looks like fun to play in between my binging through the Dark Souls games!
I'm like 60 hours in the game and have never even tried to make a caravan lol.
I'm still playing with no mods a few playthroughs in. I JUST managed to get to the spaceship ending on rough with the default storyteller.
I thought for some reason you could start over with that same crew you launched somehow but I guess not.
im guessing caravanning to that AI ship is much harder huh?
Okay, testing. Idle Pawn fix seems broken.
Oh yeah that mod is excellent for making huge colonies that span years and years. A streamer Disnof was able to get 50ish colonists going for years and could still run it at speed 3 without too much hitching. Annoying that the social system contributes so much to lag with huge colonies.Okay, testing. Idle Pawn fix seems broken.
But Make Love Not War is great.
Tynan Sylvester said:It’s finally in Beta! This is build 0.18.1722 of RimWorld. That last number is the number of days since I first started working on RimWorld in February 2012. 1722 days – almost five years. It’s come a very long way since the first public look in September 2013. It’s time to start bringing it to a close, which is why version 0.18 is Beta 18 instead of Alpha 18.
The “Beta” designation means that we’re on the final stretch before the 1.0 release, and that there won’t be major content additions like whole new game systems. Of course we will almost certainly add more content, before the 1.0 release or after. We will also continue seeking feedback so we can fix those little bugs and design problems that only become apparent after tens or hundreds of hours of play. RimWorld has become an exceptionally complex game, and it takes a long time and a huge amount of play to understand how to improve it. So it’ll keep evolving for a while.