The art style is pretty clean, the ambient music is well done, and I haven’t come across any major bugs or glitches as of yet. The gameplay itself is either complex or convoluted depending on your own tolerance. There is no easy “build this in this order” to win. You have to match your city to what you find from opening the surrounding glades, the random mandates from the Queen, and from the randomized rewards for completing tasks. All while balancing several different stress mechanics (Worker morale, Queen’s patience, and environmental factors). The game doesn’t seem to have a problem with starting complex and adding options as you unlock things. I want to play more before I comment on balance, but I find the game oddly stressful and relaxing at the same time. You are constantly managing the city while trying to balance all the things, but it’s easy to get into the flow of the game and find that several hours have passed without notice.
Note: I really do enjoy the ambient music, it’s one of the few games where I don’t need anything on in the background while I play.
Edit: Rogue-like = Procedurally generated dungeon crawler. Rogue-lite = Game where some major elements are procedurally generated. (Mainly the map) This game bills itself as rogue-lite.