Can you be more specific?
That seems to be a perennial topic on reddit. You can tell the devs know the reward/difficulty is not good for small glades because they did attempt to fix this with the camp2 upgrade, where every resource in a small glade is always harvestable (due to small camps), unlike dangerous glades.Guess a fairly common strategy is developing where people just don't open small glades at all because the resources they have are almost never worth the hostility gain. Matters less if you have the repeatable cornerstones for hostility reduction of course.
I just put this game down for good for a while after being prestige 20 today. I’m not sure what you mean by not showing you how much of an item you have?It took me to grueling failures to start getting the hang of it. I really like the EXP and perk tree too. I can see now how it sucked you in. The deeper in you go, the bigger the game gets. It's kind of overwhelming at first bc there are just too many items to keep track of, but I'm sure the basics start to stick after a few victories.
It does really annoy me that they don't show you how much of an item you have and it always looks like you have enough resources when you don't. Seems like a huge oversight.
Not sure when/if they announced a date for a full release. They seem to have been consistently releasing updates every other week for a while now. There's not much left on their development road map, so I'd expect a full release later this year.Wasn't this supposed to be released last year?
Will give it a try once that happens. Homey don't play perpetually early release games.Not sure when/if they announced a date for a full release. They seem to have been consistently releasing updates every other week for a while now. There's not much left on their development road map, so I'd expect a full release later this year.