SimCity

Sentagur

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Wouldn't the traffic problem be solved or at least a little bit minimized if agents could claim a job spot when they start their commute? From what i see the job is open until an agent arrives and fills it, that means you have groups of agents all gunning for same job clogging roads while only one or a handful would fill those jobs. If a job was claimed as soon as an agent starts the commute there would be a chance the other agent would chose a job in a different part of town or take a different route.
 

Tuco

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Wouldn't the traffic problem be solved or at least a little bit minimized if agents could claim a job spot when they start their commute? From what i see the job is open until an agent arrives and fills it, that means you have groups of agents all gunning for same job clogging roads while only one or a handful would fill those jobs. If a job was claimed as soon as an agent starts the commute there would be a chance the other agent would chose a job in a different part of town or take a different route.
Yeah that's exactly what they need to do and they claimed they had done it (Or something similar) in their pre-release technical discussions. That kind of behavior carries its own set of disadvantages (It's harder computationally and memory wise to process and store that information) and problems (Basically if an agent claims a resource but can't get to it then what?), but overall it's pretty necessary to any reasonable simulation.
 

Sentagur

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Not sure why they would go with a mix of temp agency and Mexican migrant force for job market in their sim game. Seems just ass backwards.
 

Sean_sl

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No that's your job....



You spent a week in that thread whining and calling everyone cunts for calling out these companies for exactly this bullshit.


edit: PS Sean, most of us don't play 40 games a month on disability. We buy 1 game. Like Mass Effect 3, or SimCity. So when we get fucked, we cant use some random JRPG as an excuse for why the industry is so good.
A game here and there being total shit doesn't mean that theentire industryis in the pits. There were tons of great games out the past year and the start of this year has been strong. You're a moronic, crusty joyless cunt if you think that gaming over all is doing poorly just because you happened to pick the couple bad apples out of a bunch and make terrible decisions.

This year has been amazing-as-fuck already with Ni no Kuni, Tomb Raider, Fire Emblem and DmC being fantastic games + great niche titles like Metal Gear Rising and Atelier Ayesha.

Pro-Tip: Your life will be better if you stop blindly buying EA games and then complaining that gaming sucks because that's the only garbage you play.
 

Tuco

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Not sure why they would go with a mix of temp agency and Mexican migrant force for job market in their sim game. Seems just ass backwards.
Another interesting problem for SimCity that caused the traffic issues to be more noticeable is that demand for everything is basically infinite. Instead of being greeted with unpopulated areas when you plop too many residential slots you have a host of happy sims freely populate the area and commute in and out of your city every day. Same goes for virtually every other thing you can build.

If they didn't fuck up the RCI demand mayors would more easily recognize that their cities were imbalanced and would be forced to correct it or go broke. This, of course, assumes that people aren't purposefully trying to build regionally connected cities for whatever reason (Ex: A smelting town that has an immigrant labor force).
 
yeah, I don't really see how reviewers could have sniffed out the underlying mechanics and any flaws with their allotted review time. You can't blame bad journalism for that.
I am going to still disagree with that. For any profession you put the people qualified for the job to the task, and you make sure they are given the resources necessary to produce it. Anything less is incompetence or another agenda at work.

While true most game mags and blogs simply are OK putting a CoD mouth-breather to review every game for two to three hours; that doesn't excuse how that is still poor journalism. While true that game journalists are pressured for good review scores and to put out a review the day a game is released, that doesn't excuse unacceptable journalism (by any true standard of the definition).

And to be honest, most of these bugs and core gameplay mechanics that are broken in this game aren't all that hard to notice. All it takes is to honestly play the game for a day or so and its clearly evident. Don't pretend to accurately and honestly review a game that takes at least a dozen hours to grasp if you are only willing to commit two.

So I do amend my original statement; the problem is not just paid shilling but also a core incompetence within the game journalism industry.
 

Sean_sl

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So I do amend my original statement; the problem is not just paid shilling but also a core incompetence within the game journalism industry.
One big problem cropping up is that a lot of reviewers are now being invited to review events where they setup games under ideal conditions and have a bunch of reviewers basically attend a party and play through a chunk of it. A lot of SimCity reviews were done based off an event like that. This is basically dishonest as fuck.

There's a whole ton of shenanigans with review embargoes and not being able to release reviews until the day a game is released too. This is complete bullshit and shouldn't even be a thing.
 

Tuco

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I don't really have a problem with that because I can't count many single player games that are 9s on the surface and 6s underneath. The real problem is the inability or unwillingness for review centers to change their score after release. More and more games are becoming evolving constructs and I see no reason to adjust the score up or down based on actions the developers take post-release.
 

Joeboo

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There's a whole ton of shenanigans with review embargoes and not being able to release reviews until the day a game is released too. This is complete bullshit and shouldn't even be a thing.
It's a horrible conflict of interest. Game magazines and websites survive off of advertising from the game publishers, so they follow along with whatever stipulations those publishers put on them for reveiwing their products. Most magazines/sites will claim that advertisinig doesn't influence their edtorial content, but it ultimately does.

Ideally what the games industry needs is a magazine/webste that is SO big and popular that it doesn't need advertising from game publishers, an entity so popular that it gets most of its revenue from giant companies like Pepsi or Ford or whatever, mainstream advertisers from outside the games industry. Basically something like what Rolling Stone became for the music industry in it's heyday. Love them or hate them, at least they became big enough to escape the pressure of being influenced by the music publishers. I think IGN has come closest to achievng that, with branching out into other media besides video games, but I'm not sure if they're really there yet.

Either that or a service like consumer reports that is subscriiber only to generate the revenue needed from lost advertising.
 
A game here and there being total shit doesn't mean that theentire industryis in the pits. There were tons of great games out the past year and the start of this year has been strong. You're a moronic, crusty joyless cunt if you think that gaming over all is doing poorly just because you happened to pick the couple bad apples out of a bunch and make terrible decisions.

This year has been amazing-as-fuck already with Ni no Kuni, Tomb Raider, Fire Emblem and DmC being fantastic games + great niche titles like Metal Gear Rising and Atelier Ayesha.

Pro-Tip: Your life will be better if you stop blindly buying EA games and then complaining that gaming sucks because that's the only garbage you play.
But do we really need you shitting up the thread , till now its been actual civil discussion till you arrived. Just sayin.
 
I don't really have a problem with that because I can't count many single player games that are 9s on the surface and 6s underneath. The real problem is the inability or unwillingness for review centers to change their score after release. More and more games are becoming evolving constructs and I see no reason to adjust the score up or down based on actions the developers take post-release.
I think its perfectly valid to be able to adjust scores on most games nowadays since, as you point out, games are increasingly a service and evolving constructs. I'd be willing to bet that in a year or two's time, SC5 will be a fairly polished and fleshed out game with all the patches and DLC produced.
Of course many will still have problems with the always-online DRM, or with business models such as microtransactions, or with displeasureable corporate behavior such as incessant lying, but no doubt the game will continue to grow and involve into something that is better than it is today.
 

Tuco

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But do we really need you shitting up the thread , till now its been actual civil discussion till you arrived. Just sayin.
I'd argue that Sean is being perfectly civil unlike those arguing with him, but Sean failed to come hang out with us in IRC and play simcity so feel free to insult him and then say he's being uncivil.
 
Heathen , be gone from this civil discussion and take your RPG nerdiness elsewhere. YOU ARE NOT WELCOME......was that good?

Please dont neg me again , dont think i can take it from you Sean.

Ok i really need to address this , its eating at me. How do I become an apologist for Maxis when all i said they knew their shit is fucked and are at least trying to remedy it AND that was only IF they do with an upcoming patch. Sure i can be a crusty joyless cunt but I will leave that to to you Sean.
 

Tuco

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Ok i really need to address this , its eating at me. How do I become an apologist for Maxis when all i said they knew their shit is fucked and are at least trying to remedy it AND that was only IF they do with an upcoming patch.
I don't think you can say they are trying to remedy it until they announce an offline mode patch.
 

Budos

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I think Maxis has made way too many Sims games to ever be able to make agoodsequel to SimCity 4. Their niche has changed too much.

I wouldn't hold my breath for offline mode until they decide to take their servers down. The outcry has already weened quite a bit since launch week. Then again, they might actually get some box sales out of putting offline mode in.
 

Tuco

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What will really be interesting is if the game is open enough to modding to alleviate some of the serious issues with it via modding. All of a sudden you're looking at a game that is significantly better offline than online.
 

Budos

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What will really be interesting is if the game is open enough to modding to alleviate some of the serious issues with it via modding. All of a sudden you're looking at a game that is significantly better offline than online.
I agree 100%. I hope people will get modding going sooner rather than later. I trust the community to fixandimprove this game way more than I do Maxis at this point.

I still haven't really played at all, save for one half-hearted attempt after the cheetah nerf. There comes a point where you just know too much to enjoy it anymore.
 

Hatorade

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Fully modded sim city wpuld be epic!

-build a normal city.
-polution on rise but fuck you I am banking.
-CHUDD babies start poping up and polution makes them happy.
-many years go by and you have a full on toxic cluster fuck
-You invite you zombie neighbors over to work the low level jobs.
-green cities can sell all their waste and garbage to CHUDD ville.

Then comes the graphics can have infested buildings like something right out of prototype or starcraft. Cant wait.