Lanx
<Prior Amod>
Typical input to output latency on Android devices is between 100 and 250 milliseconds. Sonoma Wire Works' LLA solution brings latency down to approximately 20 milliseconds.
Press Release: Low Latency Audio Solution for Android Devices
btw i have no idea wtf this is, what latency for music is and am tone deaf, this is just google searching, if you provide more info i can find more googling i guess.
also i'm on verizon as well and held off on upgrade to see what iphone 6 had to offer (i have s3 atm) and yes i agree the current best of the best android from verizon is gonna be the s5
edit more infos
"When it comes to music creation, modification, digital instruments effects, and the like, iOS has always been overwhelmingly ahead of Android. There's one simple reason for this - it's not because of hardware limitation. It's not because developers and effects manufacturers don't want to to support Android. It's because of the audio-in latency - it's simply too high. For those who may not know, audio latency is "a short period of delay (usually measured in milliseconds) between when an audio signal enters and when it emerges from a system." In this case, it's the amount of time it takes to get the signal from an instrument (or similar creation device) through the Android OS. Logically, if it takes the system too long to process the first note, the second, third, or even tenth could already be on its way before the first is finished processing. You can see how that's a massive problem.
On iOS, audio-in latency is around 20ms, which is perfect for recording software or producing real-time effects on something like a guitar. On Android, however, the latency is around 200-300ms, which is absolutely unacceptable in terms of audio recording and digital effect processing. It just doesn't work. Typically, the audio-in latency needs to be below 25ms to be useable."
edit
seems to be an android os issue, probably not gonna be fixed or anyone would care to license the fix.
Press Release: Low Latency Audio Solution for Android Devices
btw i have no idea wtf this is, what latency for music is and am tone deaf, this is just google searching, if you provide more info i can find more googling i guess.
also i'm on verizon as well and held off on upgrade to see what iphone 6 had to offer (i have s3 atm) and yes i agree the current best of the best android from verizon is gonna be the s5
edit more infos
"When it comes to music creation, modification, digital instruments effects, and the like, iOS has always been overwhelmingly ahead of Android. There's one simple reason for this - it's not because of hardware limitation. It's not because developers and effects manufacturers don't want to to support Android. It's because of the audio-in latency - it's simply too high. For those who may not know, audio latency is "a short period of delay (usually measured in milliseconds) between when an audio signal enters and when it emerges from a system." In this case, it's the amount of time it takes to get the signal from an instrument (or similar creation device) through the Android OS. Logically, if it takes the system too long to process the first note, the second, third, or even tenth could already be on its way before the first is finished processing. You can see how that's a massive problem.
On iOS, audio-in latency is around 20ms, which is perfect for recording software or producing real-time effects on something like a guitar. On Android, however, the latency is around 200-300ms, which is absolutely unacceptable in terms of audio recording and digital effect processing. It just doesn't work. Typically, the audio-in latency needs to be below 25ms to be useable."
edit
seems to be an android os issue, probably not gonna be fixed or anyone would care to license the fix.