Sam Deathwalker for Secretary of Everquest
Legacy code is a swear word in every computer industry field. Every. Single. One.In CCP the term "legacy code" was almost a swear word,
I attempted to reach out to some MMO people to see if I can get some Skype sessions with my classes but it hasn't really worked out just yet. I will say this, Holly and Hartsman are really professional and kind in their communications but I never had the nerve to just out right ask them if they had anyone that would do a little PR call for a district in Kentucky. lol
If you are interested, and the details make sense, I would be happy to talk to your class. Keep in mind I am just a game designer who tries to fly under the RADAR as much as possible, so by name I am a nobody. However, I have been working with online games since 2005 and have filled in occasionally in the Game Design program at a local private university.
I live in Europe, so the time zone difference may be helpful. Late in the school day in the US is after work my time. PM me if you want to discuss the possibility further.
This.. People claim they want difficulty, but they really want to faceroll everything and wag their e-penis at people.
I can't stand Prathun, Aristo, or Ngreth as eq developers, not in particular due to the content they make or decisions they made, not them as people, but because of how they flat out ignored players, ignored facts, and were seemingly more interested in doing what they wanted versus what players wanted.
Back when I was a game design student we had a guest speaker talking to us about the importance of play testing and user feedback. He told us a story about when they were play testing a racing game and almost all of the testers were saying that their vehicles moved too slow. Naturally they offered unsolicited advice on how to make the gameplay better, but the team had a vision for their game and knew that simply increasing the speed of the vehicle would break it. That left them at a bit of impasse because the feedback was clearly, “we’re not having fun driving in your racing game.” So they had to get creative.Partially correct. Often times designers do what they feel is best for the game, and sometimes that doesn't equal what players want. More often than not, players want rather insane things to make their class better without considering the overall balance of the game. The other, more likely scenario for this too, is that often players want things to game simply can't do. A perfect example happened at the last Fan Faire we had.. In one of our panels, someone seriously asked one of the programmers, "When the game crashes, it generates a crash message that we see. Can't you sense that crash coming, and put in code to just tell the game client to not crash?"
As for any of those designers ignoring you, it's pretty simple.. They don't have time to respond to every PM they get. An AVERAGE day for me was 80-100 PMs. If we responded to all of them, we'd get nothing done. I won't like though, there are certain players who we just stopped reading, because they were just sending useless information or requests, but that was definitely not the norm.
So I guess this became much ado about nothing?