Yep, that's how I see it too. In the end it's not innovation that's the carrot but familiarity.Far, far, far too ambitious. All they needed to do was WoW+ or EQ++. EQ (or WoW) with better graphics and with the dynamic Mob AI to get rid of purely static spawns. Idiots.
He was too high to even bother showing up to the office for the first. I'd bet good money he had exactly fuck all to do with the actual game design past the utterly boring alpha crap we hear about from testers that was quickly scrapped.I'm sure its a coincidence that both Vanguard and now Pantheon are fundamentally identical to classic EQ.
You want this. I want this. Much of rerolled wants this. However, I'm not sure if joe-console-gamer actually does. Plus, this tech isn't ready for MMO primetime. If Hartsman couldn't get it to work with Rift, I doubt the SOE/Daybreak team could. The workaround is player content which is easier.Far, far, far too ambitious. All they needed to do was WoW+ or EQ++. EQ (or WoW) with better graphics and with thedynamic Mob AI to get rid of purely static spawns. Idiots.
In Hartsman's defense, Rift would have been the game if some of the changes out of beta wouldn't have happened. You may have meant that but Rift was a near perfect attempt at the type of game we were looking for but instead of taking the steps in the right direction it took an unexpected turn thanks to the more vocal people.You want this. I want this. Much of rerolled wants this. However, I'm not sure if joe-console-gamer actually does. Plus, this tech isn't ready for MMO primetime. If Hartsman couldn't get it to work with Rift, I doubt the SOE/Daybreak team could. The workaround is player content which is easier.
Plus, static spawns enable the selling of expansions and subscriptions or freemium fees where the big money is and companies still want the WOW golden goose. Dynamic means more replayability and less reliance on mudflation which kills said golden goose. Evidently there still is a pretty big market as Warcraft keeps printing money using this model, with millions happily spending 40 for an expansion and paying 15/mo.
The more tech evolves, the less I think MMOs are the answer. I really want a nextgen Bioware NWN variant with players able to make real 3D custom adventures in a simple fashion.
Everyone says this but I think you need to add the caveat that the game needs to be perfect or pretty close to it because I look at a game like Wildstar or even Archeage, which has tried to go in a different direction and has failed. And then you need to define what 'perfect' is because everyone has their own definition of it. We keep on saying that players are waiting for the next big thing, then these games come out and they crater in a month. You say people are wanting something different but yet how do you then explain a game like FFXIV, which really isn't that fundamentally different and had done pretty well for themselves. I think it's more fair to say that most that play these type of games want something that's fun which is what has been severely lacking lately (and why most always eventually return to WoW).I'm not saying you attack the WoW player base to gain subs but I think you have a lot of people floating between games or not playing games at all just looking for the next big thing.
I've got $1 ready for Vanguard.Again, I am assuming and do not know the details of the transaction...but....
Assuming they "part out" the assets and unload EQ/EQ2/EQN/EQL, I wonder what the price would be? (Or after all these years, whats the franchise worth)
It's mmorpg.comYou should see the MMORPG.com Youtube videos and comments about the layoffs today. I cannot believe how many delusional people there are in the world.
I dunno, I think the released version of rift was a lot closer to Scott's vision for mmos at the time. I'm sure he would have done more with the right circumstances but overall, I think we got what he was intending. Rift was just a collection of what was working at the time. I never believed he was a becon of light for old school mmo concepts. Appreciate his posts and what he did with rift to get it out the door but he ultimately scraped a lot of the better ideas and made rift what it was.In Hartsman's defense, Rift would have been the game if some of the changes out of beta wouldn't have happened. You may have meant that but Rift was a near perfect attempt at the type of game we were looking for but instead of taking the steps in the right direction it took an unexpected turn thanks to the more vocal people.
I can't blame people for making decision that may help secure their jobs but I believe people would have rallied around this game or at least stuck with it longer if the right decisions were made. I guess you have to be as appealing as possible to the most people when you have WoW looming over you. Now's the time though. WoW is old and while people still play, no one is as committed. I'm not saying you attack the WoW player base to gain subs but I think you have a lot of people floating between games or not playing games at all just looking for the next big thing.
Lol Smed needs to go. It's pretty obvious. Fucked up of he really chose the option the way it was presented in the article. Not that it would surprise me.EQ2 wire did a little more grounded reaction piece than that mmorpg.com georgeson lovefest.
EQ2Wire t Have To Be This Way
Enough good Devs to form a small studio and make eq/VG hybrid. Make it happen!Not sure if this has been posted but here is the reported list of lay offs:
Dave "Smokejumper" Georgeson (Director of Development for the EverQuest brand, @DaveGeorgeson)
Jeff Butler (Creative Director for the EverQuest brand, @JButlerDaybreak)
Linda "Brasse" Carlson (Community Manager, @Brasse)
Akil "Lyndro" Hooper (Everquest II developer, @akilh)
Aaron "Gnobrin" Bisnett (Weapon and Armor designer for 12 years, @Gnobrin)
Douglas "Endymion" VanDerveer (Everquest II game designer, @douglastweets)
Aimee "Ashlanne" Rekoske (Community Relations Project Manager, @Ashlanne)
Eric "Felgon" Smith (Associate Producer for EverQuest Next and Landmark, @F4Felgon)
Steve "Moorgard" Danuser (Lead Content Designer and Head of Story, @Moorgard)
Tiffany "Amnerys" Spence (Social Media, @JustTiffy)
Kyle "Hats" Manchester (Community Manager, @Hats)
Racheal "Afista" McKenny ( Everquest II community Manager, @Afista)
Noah Watkins (Graphic designer, @noahwatkins)
Kelduum Revaan (Programmer for H1Z1, @Kelduum)
Katharine Anderson (Build master for PlanetSide 2, @katharinelilly)
Xander Clauss (Base designer for PlanetSide 2, @XanderClauss)
Taylor Dowell (Systems designer for PlanetSide 2, @Tayradactyl)
Possibly all contracted employees - Not confirmed
Aimee "Ashlanne" Rekoske (Community Relations Project Manager, @Ashlanne)
Lol grounded. Dude was looking to twitter for leadership quotes and disappointed he couldn't find any. Then tries to make the case that Perfect World would have been a good sale because they would have been amazing stewards of SOE's IP.EQ2 wire did a little more grounded reaction piece than that mmorpg.com georgeson lovefest.
EQ2Wire t Have To Be This Way
Not sure if this has been posted but here is the reported list of lay offs:
Dave "Smokejumper" Georgeson (Director of Development for the EverQuest brand, @DaveGeorgeson)
Jeff Butler (Creative Director for the EverQuest brand, @JButlerDaybreak)
Linda ?Brasse? Carlson (Community Manager, @Brasse)
Akil ?Lyndro? Hooper (Everquest II developer, @akilh)
Aaron ?Gnobrin? Bisnett (Weapon and Armor designer for 12 years, @Gnobrin)
Douglas ?Endymion? VanDerveer (Everquest II game designer, @douglastweets)
Aimee ?Ashlanne? Rekoske (Community Relations Project Manager, @Ashlanne)
Eric "Felgon" Smith (Associate Producer for EverQuest Next and Landmark, @F4Felgon)
Steve "Moorgard" Danuser (Lead Content Designer and Head of Story, @Moorgard)
Tiffany "Amnerys" Spence (Social Media, @JustTiffy)
Kyle "Hats" Manchester (Community Manager, @Hats)
Racheal "Afista" McKenny ( Everquest II community Manager, @Afista)
Noah Watkins (Graphic designer, @noahwatkins)
Kelduum Revaan (Programmer for H1Z1, @Kelduum)
Katharine Anderson (Build master for PlanetSide 2, @katharinelilly)
Xander Clauss (Base designer for PlanetSide 2, @XanderClauss)
Taylor Dowell (Systems designer for PlanetSide 2, @Tayradactyl)
Possibly all contracted employees - Not confirmed
Aimee "Ashlanne" Rekoske (Community Relations Project Manager, @Ashlanne)
There'd be some pretty sweet wood elf bewbs in EQN if PWE picked it up!Lol grounded. Dude was looking to twitter for leadership quotes and disappointed he couldn't find any. Then tries to make the case that Perfect World would have been a good sale because they would have been amazing stewards of SOE's IP.
Yeah and then you'd be able to spend $50 to get your sword of nature bolt from +1 to +9. Sounds sweet!There'd be some pretty sweet wood elf bewbs in EQN if PWE picked it up!