Star Citizen Online - The search for more money

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Mist

REEEEeyore
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They didn't start with 64 bit because they didn't have the amount of former Crytek programmers at the time, and because the game didn't have the scope it as now at the start. It started off with a pretty reasonable scope. Once they realized they could raise an absurd amount of money and once Crytek started bleeding programmers to them, the situation changed.
 

popsicledeath

Potato del Grande
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They didn't start with 64 bit because they didn't have the amount of former Crytek programmers at the time, and because the game didn't have the scope it as now at the start. It started off with a pretty reasonable scope. Once they realized they could raise an absurd amount of money and once Crytek started bleeding programmers to them, the situation changed.
That's why the article, nor myself, point to doom and gloom or any Derek Smart level bullshit. Simply pointing out something so simple, outlined very clearly in a very boring article: finally tackling such a large technical hurdle relatively late in the game is expensive, time consuming, and not ideal, but it looks like they've done that and hopefully have the resources and funding to survive it and it should drastically help production from that point forward.

This is literally the most boring thing for Star Cult fantards to be up in arms and acting retarded about. Focus on the fact an developer with similar experience and challenges is saying it looks like the game is actually accomplishing their goals and in a relatively good spot. Instead, they're flipping their shit about this issue and the whole 'loading screens' bullshit.
 

Variise

N00b
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Reads a very technical, boring, constructive and fair article about Star Citizen... missed the main points of the article... comes to message board to refute it with facts that nobody disputes.... claims facts prove "That hardly paints a picture of a frantic change done mid production with no prior planning" when nothing in the article would lead anyone who isn't hype-dumb to come to that conclusion you're trying to refute in the first place.

Fact: nowhere in the article does it refute the point they've been planning a 64 bit engine. Fact: the point of addressing it was because it's a huge technical hurdle that logic dictates you attempt to solve BEFORE pressing on with other costly production and design that may have to be changed or converted once that hurdle is tackled. Fact: You yourself seem to agree they're having to backtrack and time extra time and money away from the project to convert shit to 64bit processing when they could have just built it that way in the first place if it hadn't taken so long for them to finally solve that technical hurdle.

That's ALL the fucking article was trying to outline in regards to the announcement and why a lot of people had the opinion that if they just solved that problem, then in a sense they also just started actually attempting to build a coherent, functional game. Which is why a lot of people were like 'rut-roh' at such a late announcement and assumed they'd already solved the problem a long time ago and just weren't announcing it. Of course, Derek Smart being the most egregious of the people expressing doubts. The same guy worthless Star Cult tards actually, literally refer to as 'he who will not be named' like they're in a fucking Harry Potter book.

So, again, the article was pretty banal and about as unoffensive as a dev blog can be.... and you came here to defend the project because all you got out of is you thinking someone was trying to paint a picture of 'frantic change mid production with no prior planning' when only a fucking idiot would think that after reading that article.

So, yeah, now after all this you're just a fucking retard because you are a fucking retard.
You know I fucking hate arguing with people like you because you drag me down into the gutter where you beat me with experience.

This is the last time I will ever make a comment about this as a result.

You blame me for defending a point about the project you claim nobody argued against.

Since we literally need a slideshow... here we go: (quotes directly from the article)

In June this year, Cloud Imperium Games made an offhand announcement to the effect that it had almost finished getting its game engine to operate in 64bit 3D space. To CIG?s fanbase, this sounded like a cool new development (which it sure is!), but in Florida it set alarm bells ringing in Derek Smart?s head, here in Australia it made me very concerned, and I can guess that somewhere in England, if he heard it, David Braben responded with something like, ?Come again??
Opening statement. The above establishes both timeline and shock value directly related to the time of announcement.

If 64bit 3-D space is something you need, and you don?t have it, it?s a complete project killer.
More shock value in general terms.

Deciding to go 64bit has ramifications all down the line of your project. It complicates absolutely everything that comes afterwards.
And that?s why announcing that you?re almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who?ve been through this issue before.
Most direct quote challenging the timeline. This is arguably the tent-pole argument the entire blog is based on.

I thought I would stop at this point and let you off easier but since you decided to be that guy here we go... This is your quotes:

Fact: nowhere in the article does it refute the point they've been planning a 64 bit engine.
From the article:

With the absence of such an announcement until that time, I had been assuming CIG either wasn?t going to need 64bit 3-D space or had done it already and wasn?t going to announce it.
More from you:

Fact: the point of addressing it was because it's a huge technical hurdle that logic dictates you attempt to solve BEFORE pressing on with other costly production and design that may have to be changed or converted once that hurdle is tackled.
Nobody is interested in the point he was trying to make. Least of all you. You made it blatantly clear with this gem:

What facts were wrong? How the did you even get a fleeting impression the dude writing that blog post was painting a "picture of a frantic change done mid production with no prior planning."
Asked and answered above in the first set of quotes from the article. Further refuted by me when I directly answered your second Fact earlier about why they couldn't make an attempt at 64bit which you selectively ignored. I'm not going to quote myself. As for the frantic change see quotes above from the article. I'm not going to keep repeating it.

Last one from you:
Fact: You yourself seem to agree they're having to backtrack and time extra time and money away from the project to convert shit to 64bit processing when they could have just built it that way in the first place if it hadn't taken so long for them to finally solve that technical hurdle.
Point out to me the words I wrote that say this. You cannot because I never wrote a word of it. You are interpreting what I wrote to suit your naivety which is fucking maddening to read not one page from having wrote it.

I'll simplify it so you can't interpret it into dumbfuckerese:

1. CIG expected 500k from Crowdfunding to get other investors for a total budget of approximately 27 million.
2. CIG had no budget, in the 27 million, from day 1 to ever do double precision beyond what was in CryEngine by default.
3. Because of Point 1 and 2 it is not possible to have a plan to do something you know you cannot ever afford to do.
4. Because of Point 3 it is not possible to take away from the original project since it never existed. Furthermore you cannot look at a project in hindsight because a that point everything is on the table and virtually every decision you ever made is wrong no matter what it is.

I could go on but I give up. I'm not ever going to change your mind. At this point I don't give a fuck so long as I have made my point about the level of dumbfuckery I have to deal with sometimes. Combine that with someone like me who tends to post at length about subjects, SC just happens to be one of them, you get a ridiculous post like what I was forced to make because someone's reading comprehension is so low they cannot put the concepts from two very clear and very well written paragraphs by a dev side by side together to form an understanding of their meaning.

TLDR: I sometimes forget that I interact with people online that tap out their reading difficulty on the Young Adult section of a bookstore.
 

popsicledeath

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How is it 'shock value' when a game developer points out that if a critical aspect of the technology and foundation of your entire game requires something, and you don't have it, it's a project killer? See, that's the problem. Were a sane person reads what you quoted from the article and say 'hrm... that makes sense' you start saying shit like 'shock value' and claiming the article's author cited 'frantic change.' You're the one using a bunch of emotionally charged terms on something very simple and banal.

I may be an asshole. But you sir, are not intelligent.
 

a_skeleton_03

<Banned>
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Madden: They are going to need to score more points than the other team to win this game.

Variise: This is just shock value reporting.
 

hodj

Vox Populi Jihadi
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Variise has turned me. I now hope this project is a blazing failure of epic proportions.

Simply so he'll shut the fuck up with the fuck huge walls of text in this thread.
 

Palum

what Suineg set it to
26,510
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Variise has turned me. I now hope this project is a blazing failure of epic proportions.

Simply so he'llshut the fuck up with the fuck huge walls of text in this thread.
If that is coming from Hodj you know it's serious.
 

Draegan_sl

2 Minutes Hate
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If I was erronius I would ban hodj right now.

I vote that variise wins that exchange, mostly because a retard like hodj is whining about it.
 

Draegan_sl

2 Minutes Hate
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Maybe if we try hard enough we can get hodj and a_skeleton_03 to go full retard for a few pages that rivals an ut vs. Rescorla shitfest.