Blackwulf
N00b
- 999
- 18
Ok we got some new updates in today's ATV about some things we discussed and other things you guys might find interesting. I watched it and broke it down so you don't have to.
Key points:
1. How cargo handling is going to work for Merchants/Pirates/Salvage jobs. Some people were hung up on this being boring. CIG did their first pass implementation and it seems like common sense design decisions. Worth watching.
2. About the Ursa Rover as seen in the 3.0 Gamescom demo. This one is both ridiculous and awesome. You have to see it and make sure you watch all the way to the end.
3. About the Dragonfly as seen in the 3.0 Gamescom demo. Space Motorbike that can transition to a hover bike on the ground. There's a cool sequence where they drive it from first person and you get a much better sense of this thing than from the demo.
4. About how they took apart the Starfarer for the 3.0 Gamescom demo. How derelict ships will be handled in SC. Where they are now with this implementation (early days/first pass) and where it's going in the future. Worth seeing the wreck on the planet.
EDIT: Original video deleted by CIG due to an audio bug in the cargo handling part of the video which of course broke the links. Fixed now that video was re-upped.
Very cool to see how far along the grabby hands system is coming. Looking forward to seeing the last of the "USE" prompt. I also like the idea of the cargo system being personal (you pick up the shit you want off the pirate base, etc.) or automated (you buy 400 units of whatever from a merchant and it gets loaded into your ship) - I'm glad I won't have to hand carry every unit if I don't want to.
Also, that Dragonfly - fuckin A, I can't wait to speed around a planet on one of those bad boys.