Don't think I ever posted a 10FTC before. I don't because it's mostly wishy washy fluff and even I stopped watching it a year ago. Thankfully it's dead.
This is a new format they are doing where they actually show you what they are doing just like the weekly ATV I been posting.
This 10FTC is about characters and character creation specifically. I'll break it down but
here is the full video.
The reason I even bothered to do this break down over the past hour+ is because I want you to see that they are actually answering some tough questions that up to this point have received fluff answers. You can decide for yourself if you want to see an answer to a specific question.
I strongly suggest checking out Answer 9. Most of you probably don't give a shit about any of the others.
Question 1: "So we know that character heads will be scanned in, however will we be able to manipulate these scanned versions to customize them to create our own characters or will we only be able to select a specific set? For example facial features, body morphology etc."
Answer 1.
Question 2: "Are both wondering about hairstyles and how customizable they will be?"
Answer 2.
Question 3: "Will the amount of detail in the character creation let me make my own doppelganger?"
Answer 3.
Question 4: "Character heads as in the modeling of the heads? If so, I'm curious about how long the process takes to model an in-game render of someone's face."
Answer 4.
Question 5: "Wouldn't it be nice to get some faces from your Backers? Is that even possible? Can you tell us what is the hardest part of character creation and why?"
Answer 5.
Question 6: "How soon will we begin to see heads on the npcs or players in the PU? that would make for some nice variety. And how editable will they be once implemented for character creation?"
Answer 6.
Question 7: "Will the faces we see on our characters, other players, and regular NPC's be of the fidelity we saw on the character in "Pupil to Planet" (or better), or more simple like the characters in the Morrow Tour video?"
Answer 7.
Question 8: "Will animations adept to our characters as they get older or recover from past injuries? For example, if my character is lucky enough to reach old age, will he or she take longer to stand up after sitting or perhaps start to walk with a limp having been shot in the leg earlier in the game?"
Answer 8.
Question 9: "With a large number of incredibly detailed characters at once, both NPC and player, what's the design plan to keep this from blowing up client resources within the persistent world game?"
Answer 9.
Question 10: "The two character design approaches I'm familiar with are the traditional choose from a number of presets approach or the newer, actually being able to edit vertex points within certain ranges approach like in Black Desert. Which approach is Star Citizen going to use? Or has the crew come up with an even more diabolical approach that will knock our sucks off?"
Answer 10.