Variise
N00b
- 497
- 17
Then you really should watch that interview I posted. Chris goes into some detail about the design philosophy and how that will play into post 3.0 production/rollout of assets/features.
But if you don't have time it's basically this;
SQ42 does not require the range of features SC does and so it has been content/feature locked for some time. It's nearly asset/art/content complete but missing some SQ42 ships going through final stages and high level AI and the infiltration system for which they have no ETA. They expect final art/asset/content (ships/characters/mission system) to be complete by end of this year or sooner. They got the ship/asset building down to a point where they are very confident with predicting timelines for them just not features. Don't expect crafting/R&D in the single player campaign. You will only have access to the features relevant to the mission/campaign so you may see and interact with say a mining ship and may even see NPCs do mining you however won't be mining anything. That goes for the entire SQ42 game. It's not going to be indicative of SC even though they share every other feature/asset. Not sure if they will let you do mining once the mining feature comes online. They expect SQ42 to be only in polish either by the end of this year or early next with a launch sometime early next year at the earliest dependent entirely on when the AI and infiltration system is fully working. Apparently early versions of the final product are just coming in now and that will need a lot of time in the oven to flesh out/fix. Chris mentioned that this and other high level milestones will be revised more often and publicly starting from CitizenCon.
SC after 3.0 will only be revealed to the community at a high level starting at CitizenCon on Oct 9th and they won't be giving any solid dates on any of the features. They explained that the high level Milestones will be shown very publicly and kept up to date in what is planned next but nothing else. It will be ready when it's ready.
So things like Crafting/R&D/Mining which are all needed for what you want to do should have public milestones but no way of knowing when they will be implemented in game.
Also SC will go into Beta soon after the core features of the game are finalized because at that point all they will be doing is pumping out star systems/missions etc and they don't want to do character wipes at that point.
SQ42 and it's related features are the #1 priority so until SQ42 launches don't expect them to put a ton of effort into the things you care about. That means you will not know anything about Crafting/R&D/Mining probably for some time. With 330+ staff and growing obviously people continue to work on the PU parallel with staff working on SQ42 but that will take a bit of a break with 3.0 to fix some of the other features that are needed working for SQ42. It sounds like they are crunching hard right now to get SQ42 out.
But if you don't have time it's basically this;
SQ42 does not require the range of features SC does and so it has been content/feature locked for some time. It's nearly asset/art/content complete but missing some SQ42 ships going through final stages and high level AI and the infiltration system for which they have no ETA. They expect final art/asset/content (ships/characters/mission system) to be complete by end of this year or sooner. They got the ship/asset building down to a point where they are very confident with predicting timelines for them just not features. Don't expect crafting/R&D in the single player campaign. You will only have access to the features relevant to the mission/campaign so you may see and interact with say a mining ship and may even see NPCs do mining you however won't be mining anything. That goes for the entire SQ42 game. It's not going to be indicative of SC even though they share every other feature/asset. Not sure if they will let you do mining once the mining feature comes online. They expect SQ42 to be only in polish either by the end of this year or early next with a launch sometime early next year at the earliest dependent entirely on when the AI and infiltration system is fully working. Apparently early versions of the final product are just coming in now and that will need a lot of time in the oven to flesh out/fix. Chris mentioned that this and other high level milestones will be revised more often and publicly starting from CitizenCon.
SC after 3.0 will only be revealed to the community at a high level starting at CitizenCon on Oct 9th and they won't be giving any solid dates on any of the features. They explained that the high level Milestones will be shown very publicly and kept up to date in what is planned next but nothing else. It will be ready when it's ready.
So things like Crafting/R&D/Mining which are all needed for what you want to do should have public milestones but no way of knowing when they will be implemented in game.
Also SC will go into Beta soon after the core features of the game are finalized because at that point all they will be doing is pumping out star systems/missions etc and they don't want to do character wipes at that point.
SQ42 and it's related features are the #1 priority so until SQ42 launches don't expect them to put a ton of effort into the things you care about. That means you will not know anything about Crafting/R&D/Mining probably for some time. With 330+ staff and growing obviously people continue to work on the PU parallel with staff working on SQ42 but that will take a bit of a break with 3.0 to fix some of the other features that are needed working for SQ42. It sounds like they are crunching hard right now to get SQ42 out.