Variise
N00b
- 497
- 17
Nope, that entire post doesn't reek one bit of "I'm an expert".
Troll elsewhere.
Nope, that entire post doesn't reek one bit of "I'm an expert".
Emeril Lagase is not an expert cook because he has not made as much Kraft Mac & Cheese as I have.
He is a -1 at cooking because he wasn't a Kraft disciple from day one.
I have yet to be proven wrong by one of you on any facts surrounding the game, game industry in general etc. since Day 1.
Hey guys, you got me - I'm hopeful about a game that is pushing the industry forward. I usually only post news and sometimes if I think something is cool or not. Not trying to sell anything. If you don't like the idea of SC, that's cool, but why come here to shit on us that are interested?
Variise.. you post a lot in this thread. So much so that I don't read your posts anymore. Don't have the time or inclination since you come off like a shill. Not saying you are, it just gets to be a little bit much.
I haven't invested in this game, want it to succeed though. Loved CR's earlier games and the genre, so I come here for progress updates and hope that the time wasted finding them is minimal.
Are we talking about the same thread? I have posted every significant update there was since the second half of this year. All those posts with links actually lead to content/feature updates you can visually verify since they stopped talking about them and started showing them off. I wouldn't be posting them otherwise. I still don't post stuff where they just blab cause who wants to listen to that shit. I don't.
When I only post short rebuttals I'm trolling and don't add content to the discussion.
When I post long detailed explanation on a specific aspect of the game even when I leave opinion out of it since I know what I'm talking about, which anyone can verify via Google, I'm parroting.
When I only post progress updates with actual visually verifiable content instead of endless banter that even I got bored of last year of I'm spamming the board.
When I post progress updates I sometimes spend up to an hour breaking down in my own spare time so thankless fucks can lazily click on the links while spewing bullshit at me I'm shilling and posting too much.
When I call out trollish behavior and outright repeated lying so the thread isn't filled with a pack of lies or at least someone can decide that for themselves by verifying their or my own comments I'm a shill.
Are you seeing a pattern here mate? Maybe I'm not the one that's the problem on this board. Have you even bothered to read the shit the others here are posting?
Hey guys, you got me - I'm hopeful about a game that is pushing the industry forward. I usually only post news and sometimes if I think something is cool or not. Not trying to sell anything. If you don't like the idea of SC, that's cool, but why come here to shit on us that are interested?
Is shilling for SC but claiming other games innovate at a snails pace ....What professionals? You mean the ones that work in an industry that innovates only at a barely observable snails pace due to consolitis? That's only proof of what I have said previously and what others here and in other threads bitch about which is copy/paste games or games that may have new visual tech that may be a mile wide but an inch deep and the millions that buy them stop playing them after just a few weeks/months.
Posting about game updates is fine, occasional rebuttals are fine. However, you engage every fucking troll under the sun in a drawn out discussion every time they throw a bait. You might want to ask yourself if that's really something you just have to do.
Hey guys, you got me - I'm hopeful about a game that is pushing the industry forward. I usually only post news and sometimes if I think something is cool or not. Not trying to sell anything. If you don't like the idea of SC, that's cool, but why come here to shit on us that are interested?
Like I said, textbook example of Dunning-Kruger.
Variise you are so ignorant about how things should work you think the way things happened on SC are how they are supposed to happen. They aren't, and if you knew better you'd see red flags all over the place.
It takes 1-4 weeks to make a formal pitch, not 52. If it takes you a year to match a pitch for a game then you are probably functionally retarded.
You are right about design documents being outdated almost as soon as they are written, which is why you don't blow a colossal amount of time, like say 1.5 years, writing one. A very detailed design document takes 1-3 months for initial creation, not the year and a half or whatever they spent on it after they got funding.
You don't even realize how blatantly you contradicted yourself by saying that they weren't wasting their time writing design documents to me and then in the very next post confirming that they were indeed wasting their time.
What I, and many other people, said was you couldn't possibly make a game of the scope they were promising in the time-frame they were claiming. We have also already been proven correct about SC considering it is now 2016, there is no game, and they are still fiddling around with tech demos that have no content.
Currently the game is slated for 2017/2018, which will be twice as long and 4 years later than the initial projections. And even if that happens, who knows what it'll be? It is very possible it will be a larger scale No Man's Sky, a bunch of intermittent features that aren't actually stitched together into a coherent game with enough content.
Who in this thread is comparing this project to No Man's Sky?
Variise is not an objective voice by any stretch and I take major exception to the way he presents both information as well as himself in this thread.
Now the first point in and of itself isn't all that bad except you must realize that it indicates that he has absolutely no objectivity about this project. Everything he says must be analyzed knowing that he will present it in the best light possible because he has so much personally invested in the success of the game. This in itself would not be a major problem except he combines it with the second point.
- He has admitted to spending tens of thousands of dollars on the game
- He uses the very little amount of knowledge he has to try and present himself as most experienced with game development as anyone else in the thread
I am no expert in game development having never personally made a game myself though I do consider myself familiar with the basic processes. Currently on my shelf are 1, 2, 3, 4 books (among a host of programming books) that deal directly with game creation of one stage or another because it is something I am interested in. Now I am not claiming any real authority on the subject but trying to give a little bit of proof that it is a hobby that I have explored a bit. You also have an actual professional in this thread sharing his experiences.
None of that matters to Variise as he uses his thimble of knowledge combined with the marketing material CIG puts out to try and present what is going on at CIG as 'the norm' when it very clearly is not anything close to the normal for actually developing a game. This is what I take exception too. I don't come in here and shit on the thread just to trololol. I just can not ignore Variise combining both a lack of objectivity with trying to present himself as an authority in development in order to explain away the questionable things CIG has and is currently doing in their company. As I've said many times before, I bought into the game as well and remain somewhat hopeful that Roberts can manage to pull that rabbit out of his hat but everything I see coming from the company makes me doubt and watching Variise come barging in with the latest line the marketing department has fed him is ridiculous.
I already said I'm not that invested in the game anymore
and I never spent tens of thousands of dollars...so that did inflate my account to over 10k at one point.
At a certain point you are still just writing code and doing assets like LEGO Batman. That aspect of it isn't revolutionary. That aspect of it is taking too long because every couple of months they completely scrap what they had before and revamp it from scratch.
You know who else was a visionary MMO developer who wasn't going down the mundane route? First name Curt and last name rhymes with "can't pay his billing".
Who in this thread is comparing this project to No Man's Sky?