Variise
N00b
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- 17
Well you need to separate SQ42 from the PU. SQ42 will launch before the PU is ready.
SQ42 needs a few things before launch but we have no idea how far along they are with one of those and that's Infiltration. That will require animations and everything surrounding it. What if the first pass isn't good then they have to re-do it in another pass... so on and so forth. I would put this tech many months away at the earliest and we will probably get 3.0 before this comes to life. This automatically puts SQ42 into 2017 at the earliest.
The other two things they need for SQ42 to launch is finalized Animations combined with this new Vision Stabilization and final Customized Characters.
We already know from recent interviews that they are very nearly done with the Animations and stabilization as it only has to go through a polish pass. So that's coming this year probably with 2.6.
Customized characters they are nowhere near done. They expect an early implementation of this without actual customization beyond choosing heads for 3.0 which "may" come out before they close shop mid December. Again this puts SQ42 squarely into 2017 at the earliest.
That doesn't include planet side stuff that is relatively new and isn't done as most of that tech is still in early R&D and AI which we know won't be done for 3.0 except for an early limited pass. That's not good enough for SQ42.
All of that is without major polish applied that is needed for SQ42.
There is no way to predict if they get SQ42 out by 2017. It seems like it but what it seems like and what's reality isn't the same thing. 2017 is a vague guess at best. I originally said 2017/2018 back in 2015 as the earliest release date for the game and it looks like I might be right. Will see.
SQ42 needs a few things before launch but we have no idea how far along they are with one of those and that's Infiltration. That will require animations and everything surrounding it. What if the first pass isn't good then they have to re-do it in another pass... so on and so forth. I would put this tech many months away at the earliest and we will probably get 3.0 before this comes to life. This automatically puts SQ42 into 2017 at the earliest.
The other two things they need for SQ42 to launch is finalized Animations combined with this new Vision Stabilization and final Customized Characters.
We already know from recent interviews that they are very nearly done with the Animations and stabilization as it only has to go through a polish pass. So that's coming this year probably with 2.6.
Customized characters they are nowhere near done. They expect an early implementation of this without actual customization beyond choosing heads for 3.0 which "may" come out before they close shop mid December. Again this puts SQ42 squarely into 2017 at the earliest.
That doesn't include planet side stuff that is relatively new and isn't done as most of that tech is still in early R&D and AI which we know won't be done for 3.0 except for an early limited pass. That's not good enough for SQ42.
All of that is without major polish applied that is needed for SQ42.
There is no way to predict if they get SQ42 out by 2017. It seems like it but what it seems like and what's reality isn't the same thing. 2017 is a vague guess at best. I originally said 2017/2018 back in 2015 as the earliest release date for the game and it looks like I might be right. Will see.