I dunno. But based on your post quality I suspect your state might beat all of that to launch a ballot initiative for mandatory sterilization.
I dunno. But based on your post quality I suspect your state might beat all of that to launch a ballot initiative for mandatory sterilization.
Whaaa! You can take your false indignation with you into your sob-sterbation corner since I asked before you stealth edited the time-code in. Furthermore, I actually have watched all of the videos you've replied to me with, some of them very long (over an hour) and not once have I found them in any way informative or contrary to my statements. This video was no exception.
The fact of the matter is that no one has implemented a unified rig because it makes absolutely no logical sense to. It has an atrocious cost-benefit (possibly even negative) ratio and good game production is all about maximizing your feature cost benefit. It has an extremely high start-up cost (as explained in the video) and it stands a good chance of making completed animations take longer (despite the line of BS in the video that it won't) given how different animation requirements are for first and third person cameras, and how much tweaking goes on post implementation.
If there is an animation issue with the first person perspective you cannot fix it without affecting the 3rd person animation. This leads to ping-ponging back and forth trying to get the same animation to satisfy the differing requirements of both cameras satisfactorily. It is a mathematical certainty that something is more difficult when it needs to fulfill more requirements rather than fewer requirements.
Most of the time spent on animations is not the initial implementation, but the post implementation tweaking, for which this system is inferior, not better, as explained above. Making a second (you don't need 3) rig for first person is not overly burdensome on initial implementation (which is probably 20% of the actual time spent to get something to release), and makes later changes, but especially optimizations, far faster and easier.
Once again you post a video that in no way proves my claim wrong, and in fact only supports part of my claim, that the system is costly to develop. They say that they hope in the future that it might save them implementation time, but I highly doubt that given what I know about producing multiplayer games with first person cameras considering I've actually done that.
The fact that their single player demo that has been in development for years at this point was delayed due to animations issues other further reinforces my statements. Everything we've seen so far has proven the skeptics correct.
Nice to see that the antis haven't evolved their arguments at all. Let's see which ones are my favorite.
Variise is a shill and with the same brain deriding the legions of obsessive SC fanbois who waste money and time.
Derek Smart links without any relevant quotes or thoughts.
Too many features and ignoring that most everything outside of mining and intersystem travel has already been demoed.
Responding to discussion of how SC progressing compared to other AAA games with examples with sophomoric drivel like "you think you can tell us about game development" and then demonstrating not the slightest bit of aptitude yourself. The self important assumption that you can speak for all and are the only member of the audience is top notch.
At least the EA, NCSoft dev worship stopped but all this thread is people trolling SC fans and not putting anything resembling original thought into it. Sorry that your FFA sandbox dreams always end up either shitty or stillbirth.
Ahh yes. In Zapatta Land only the people he believes in exist. You know there is a medical condition for that right?
So what someone sends CIG $45-$65 bucks. I buy games that I play for a few hours and then they sit around untouched on my hard drive. I got a buddy that blew 25 grand on a couple of snow mobiles he takes out a few days a year, no one thinks he is crazy, (besides his wife). I got friends that spend 10s of thousands on country club memberships for golf amd other friends that are in $500+ fantasy leagues. If someone wants to toss some of their disposable income at this project on a prayer and a hope for some virtual enjoyment, its not really legit to lambast them for it.
My concern is along the lines is what CIG failing to deliver would do to the PC gaming industry. It would kill video game kickstarter opportunities for 20 years or more, and also prove yet again that expensive mmos are just not worth investing in. On that basis alone I hope they at least deliver something of quality and have some measure of success. We aren't likely to know the verdict on that for at least another few years.
If they have the disposable income and are having fun, then that's their business. Who knows, maybe something worthwhile will come of it. It's fair to be sceptical, but no need to be an off the chain bitch about it.
Paying $750 for an imaginary spaceship for a game that will more than likely never launch is just as stupid as getting an email about a prince from another country that wants to send you 10 million dollars, you just need to give him the routing number for your bank account. As the saying goes, "a fool and his money are soon parted."
Hey Zapatta you know that confusion is part of that condition right? Patty Cake isn't Judo. But I'll humor you. Where do I send the elementary school graduation flowers?