Yeah the truth will out in the end on the is CiG toxic or not, Im not super concerned one way or the other. Every job is shit in some way. When I was working that survey job this summer some girl with a masters in archaeology quit after a week because "i fucking hate archaeology and never want to do it again". Its like bitch you got a masters in that shit youre SOL. Theres no way to know if what theyre doing will result in success or failure till the game drops or the company goes under.
Everything else btwn here and there is just drama llamas drama llamaing.
This right here.
They give a lot of talented people a chance that are new to not only the gaming industry but also the entertainment industry. However not all of them like to work in these kinds of conditions. It's pretty hard. There is no way to truly know if you fit culturally or not until you actually work at a job. Plus the entertainment industry and gaming industry has massive turnover especially artists so it's not unusual to see them go in a re-org. Considering this it's interesting that some of their best liked and possibly most expensive artists work on stuff they weren't even asked to do. They just take on more work or upload some art to CIG they did on their own time/dime.
CIG has picked up a TON of talented people and EA and others have been, at least in Austin, poaching them. This caused a massive delay for the 64bit implementation because I kid you not for a while every single person they hired out of Austin to do that job was poached for like six months. The fuck?
One of the benefits of Austin is that it's a hotbed for game development apparently but that also means big competition with similar budgets to SC but with massively smaller scope on consoles and mobile. That means the bar is set way lower and the pay is higher if you get poached so they were SOL.
Enter Crytek shitting the bed. It's quite possible that what happened to Crytek literally saved SC and Chris' ass. A ton of backlogged work has been done by the German office in quick order and they just took over FPS. Staffed by experienced former Crytek guys and some of the top dogs that built the original engine. I bet that costs Chris a pretty penny but IMO it's worth it.
Anyway with 260+ people it would be shocking if at least 5-10% weren't happy.
Hell Chris admitted to giving one of his developers a hard time on the original Wing Commander knowing the guy had a bad temper but a good developer and as soon as he left the room the guy threw a fit. But he did the work and once the game was out and people played it he admitted to Chris he was right. I doubt he is right about everything. I don't believe in hero worship but you have to view things logically. Like Chris said he shipped about 4 complete games before DS's game ever shipped and unlike Chris' games DS's BC3000 didn't even work.
You can see the guys working there are working their ass off. Some of them non-stop for a couple of months which is pretty insane. Some of them are only now taking vacation if any but that's not for everyone. You have to love what you do. It can't be a job or a chore or it's way more difficult and you will burn out way faster. That will probably account for some people leaving too. Not to mention being in the spotlight and having your early concept work get shit on by thousands of people before you could ever turn it into a masterpiece. I know that would incense me depending on what work I did. You need very thick skin.
Anyway some takeaways I noticed reading everything and what I have known from before.