Glad there are no wells around here.I hope everyone that pre-orders this game falls down a well.
Hell, you wouldn't even have to change mechanics, missions, or anything. Just give it modern graphics and it would be a winner.Where's the announcement of a new X-Wing v Tie Fighter game?
Obviously if it ever happened, it would probably be butchered and ruin the memories I have of the original.
But if they got it right, taking advantage of occulus rift and VR shit...
This needs to be plastered everywhere to mock EA up and down and deter people from ordering any of their garbage on this one.
how salty will you be when this game is #1 on npd charts for like 3 months in a rowThis needs to be plastered everywhere to mock EA up and down and deter people from ordering any of their garbage on this one.
With an automatic release date which cannot be pushed due to the movie tie in, we already know how fucking awful this will be.
And that would be a good thing? I never played the original BF but can completely half ass this and severely regress the state of the game compared to it's predecessors, how is that a positive?how salty will you be when this game is #1 on npd charts for like 3 months in a row
I'll just watch the bar get lowered for the standard of what content should be in a game for full price and shake my head, again?how salty will you be when this game is #1 on npd charts for like 3 months in a row
Can still get the whole Happy Meal 6 months after release later for half off. If the food critics don't say it tastes like diarrhea anyway.This game will sell a fuckton.
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Good thing the cost of making a video game has dropped significantly over the years. Hardware is significantly cheaper than it was 20 years ago and game engines which used to cost hundreds of thousands to millions of dollars cost nothing nowadays. Needing a few hundred people to churn out a title? Thats a management issue.Well, the thing is, studios have wanted to increase prices on games for a while now. They were able to push through a 60$ pricepoint on "console" games about 10-15 years ago, without too much bitching (despite 50$ being the maximum on most PC games at the time) and that slowly bled over to some PC games. Steam came along and blew much of that apart (on the PC side) with sales, bundles, etc. So, rather than force through another price hike to 70 or 80$, which they know gamers would flip over, they use psychological tools like DLC, preorders, "content" packs/patches, etc. to incrementally increase the pricepoint of games, without sending the masses into a frenzy. Most gamers usually justify this stuff because of the aforementioned psychological targeting. Gamers think they are getting a "deal" by only paying 5-10$ for "content", without using enough critical thinking to realize that cost may as well be baked into the original price of the game, because studios have intentionally withheld content so that they can sell it to you piecemeal.