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my understanding is that one version will just run on top of windows. So the steam client will eventually just be SteamOS, and games will run the same on it as they do on the standalone steamBox sitting in your living room. If the steambox boots up and has all the steam APIs the steam client currently does, in big picture mode, then your entire steam gaming library would work in your living room off it, and continue to run on your desktop PC too.I haven't read through every possible article dissecting all of the details...but is SteamOS being presented as a replacement for windows, or just as a compliment to windows? Personally, I don't want 2 PCs and I don't want to have to dual-boot either and have to switch OSes between gaming and web browsing/productivity stuff. As a multi-monitor user, I often game while doing other things, there's no chance I'm using a PC operating system that doesn't give me access to my Chrome web browser, or dvd burning software, or whatever else it may be while I'm also gaming.
Just how far-reaching to we expect this SteamOS to be? Are games just the beginning towards a full Windows alternative? Has there been any mention of non-gaming programs on the Steam OS?
How long did you have to play the game in big picture mode before it triggered the completion of the badge? I tried a few times, 5-10mins each and I just couldn't get the badge to trigger.You are now one out of 100,409 eligible beta candidates.
I used Don't Starve and it didn't even work with my controller for some reason, hit play and it opened, closed it with my mouse and that was it. I had the badge.How long did you have to play the game in big picture mode before it triggered the completion of the badge? I tried a few times, 5-10mins each and I just couldn't get the badge to trigger.
Hehe yeah that step very specifically says you need a gamepad.I was using my mouse and keyboard, maybe the lack of a controller was the issue.
Better than it has been.Hodj posted this yesterday.So what's the GFX driver situation?
Yes, but to play games that aren't already Linux compatible you'll have to stream them from your current PC/Mac.This conversation is way over my head. Can I build a gaming pc with steamos and run my shit or not?
http://www.anandtech.com/show/7371/u...cs-api-for-gcnWhat's not being said, but what becomes increasingly hinted at as we read through AMD's material is not just that Mantle is a low level API, but rather Mantle is the low level API. As in it's either a direct copy or a very close derivative of the Xbox One's low level graphics API. All of the pieces are there; AMD will tell you from the start that Mantle is designed to leverage the optimization work done for games on the next generation consoles, and furthermore Mantle can even use the Direct3D High Level Shader Language (HLSL), the high level shader language Xbox One shaders will be coded against in the first place. Let's be very clear here: AMD will not discuss the matter let alone confirm it, so this is speculation on our part. But it's speculation that we believe is well grounded. Based on what we know thus far, we believe Mantle is the Xbox One's low level API brought to the PC.
If indeed Mantle is the Xbox One's low level API, then this changes the frame of reference for Mantle dramatically. No longer is Mantle just a new low level API for AMD GCN cards, whose success is defined by whether AMD can get developers to create games specifically for it, but Mantle becomes the bridge for porting over Xbox One games to the PC. Developers who make extensive use of the Xbox One low level API would be able to directly bring over large pieces of their rendering code to the PC and reuse it, and in doing so maintain the benefits of using that low-level code in the first place. Mantle will not (and cannot) preclude the need for developers to also do a proper port to Direct3D - after all AMD is currently the minority party in the discrete PC graphics space - but it does provide the option of keeping that low level code, when in the past that would never be an option.