Not gonna lie, I was grinning like an idiot while reading this. I have to pick this game up once I have some time to play in the summer.Just when I thought I was pretty close to wrapping up a playthrough as my hypercapitalist parrot-people the fucking TYRANIDS invade the galaxy??!?
I think that -1000 is that their attitude isn't high enough. It's mostly a UI thing. They should grey out options where the attitude isn't high enough, but Paradox doesn't do that very often.What I find needs most work done - or at least explained - is the diplomacy aspect. I feel like most of the races seem to just live for the most part within their own diplomatic bubbles. My first campaign I tried going the Star Trek route, Human, pacifist, xenophile materialists, expecting to play the diplomacy game, trade with like minded races and build a federation. Nope! It seems it's harder to draw blood from a stone than to get anything done diplomatically. Hell, just trying to get to swap star charts or get a non-aggression pact feels like you're asking for their complete and utter surrender. -1000 lol!
Still, this is nothing that a good balance patch or mod shouldn't fix, but it does seem a bit ... off.
In my last game (which I just ended... time for start number 4), I was able to swap star charts with 2 neighbors, trade credits for minerals, get permission for civ ships to enter their territory, and set a non-aggression pact with one of them.What I find needs most work done - or at least explained - is the diplomacy aspect. I feel like most of the races seem to just live for the most part within their own diplomatic bubbles. My first campaign I tried going the Star Trek route, Human, pacifist, xenophile materialists, expecting to play the diplomacy game, trade with like minded races and build a federation. Nope! It seems it's harder to draw blood from a stone than to get anything done diplomatically. Hell, just trying to get to swap star charts or get a non-aggression pact feels like you're asking for their complete and utter surrender. -1000 lol!
At the end of one of the tutorials for Offworld Trading Company, there's a Trump joke/reference that made me lol. Can't remember exactly what it was, but it was funny.These guys were wearing "Make Space Great Again" hats at GDC. I decided I would buy the game based on that alone.
The restrictions on certain trades are based on their Race Trait, i.e. Xenophobic Isolationists won't give you shit. There are other traits that make them only trade some treaties with allies, or with certain levels of reputation (but thats pretty much accepted in the genre).In my last game (which I just ended... time for start number 4), I was able to swap star charts with 2 neighbors, trade credits for minerals, get permission for civ ships to enter their territory, and set a non-aggression pact with one of them.
Khorum's game title:"Sins of a Solar Cuckhold"Khorum I expect better from you than to allow space Muslim rapefugees to take you over from the inside like that.
LOL. +1Khorum I expect better from you than to allow space Muslim rapefugees to take you over from the inside like that.
from that wiki page: "Since sectors do not have their own Influence, frontier outposts controlled by them do not cost Influence to maintain. "Edit: sector info -Empire - Stellaris Wiki
Ship combat can be difficult to catch onto, as it is really not explained that well.I bought the base game (40 bucks ffs that is cheap). It definitely scratches the 4x itch that gal civ 3 didn't. However, I must admit the UI/Interface elements are utter shit.
As an fyi, militarily don't take a single (not stacks as in Mist's case) fleet's power for granted. I had some civilization invade me with a 1k fleet. I said fuck it and sent my 300 fleet into battle and they won a flawless victory.
I find myself just random racing, playing through for a few colonies then restarting.