Stellaris

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meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,562
4,845
I'm an idiot, for some reason I was only building mining stations in systems I had planets or a frontier station. For some reason I didn't think you could just build it at any star in your territory.
 

orcmauler

Golden Squire
171
24
I bought the base game (40 bucks ffs that is cheap). It definitely scratches the 4x itch that gal civ 3 didn't. However, I must admit the UI/Interface elements are utter shit.
As an fyi, militarily don't take a single (not stacks as in Mist's case) fleet's power for granted. I had some civilization invade me with a 1k fleet. I said fuck it and sent my 300 fleet into battle and they won a flawless victory.

I find myself just random racing, playing through for a few colonies then restarting.
 

Aaron

Goonsquad Officer
<Bronze Donator>
9,113
21,913
What I find needs most work done - or at least explained - is the diplomacy aspect. I feel like most of the races seem to just live for the most part within their own diplomatic bubbles. My first campaign I tried going the Star Trek route, Human, pacifist, xenophile materialists, expecting to play the diplomacy game, trade with like minded races and build a federation. Nope! It seems it's harder to draw blood from a stone than to get anything done diplomatically. Hell, just trying to get to swap star charts or get a non-aggression pact feels like you're asking for their complete and utter surrender. -1000 lol!

Still, this is nothing that a good balance patch or mod shouldn't fix, but it does seem a bit ... off.
 

Mr Creed

Too old for this shit
2,393
286
Just when I thought I was pretty close to wrapping up a playthrough as my hypercapitalist parrot-people the fucking TYRANIDS invade the galaxy??!?
Not gonna lie, I was grinning like an idiot while reading this. I have to pick this game up once I have some time to play in the summer.
 

iannis

Musty Nester
31,351
17,659
What I find needs most work done - or at least explained - is the diplomacy aspect. I feel like most of the races seem to just live for the most part within their own diplomatic bubbles. My first campaign I tried going the Star Trek route, Human, pacifist, xenophile materialists, expecting to play the diplomacy game, trade with like minded races and build a federation. Nope! It seems it's harder to draw blood from a stone than to get anything done diplomatically. Hell, just trying to get to swap star charts or get a non-aggression pact feels like you're asking for their complete and utter surrender. -1000 lol!

Still, this is nothing that a good balance patch or mod shouldn't fix, but it does seem a bit ... off.
I think that -1000 is that their attitude isn't high enough. It's mostly a UI thing. They should grey out options where the attitude isn't high enough, but Paradox doesn't do that very often.

I was trying to do some stuff with another empire and I found it in a hovertip somewhere "X cannot offer military access because their opinion is neutral". So you have to work those embassies.

I have a feeling diplomacy is going to see a rather extensive DLC. A lot of this game -does- feel bare bones. But it's still a damn fine 4x with plenty of room to grow.
 

iannis

Musty Nester
31,351
17,659
They also need to vastly expand the anomolies. What they released with is fine, it really is, but it didn't take all that long to start to see repeats. That's some fairly time intensive work just for flavor though, I realize, writing 50 varations of "+3 Engineering Research".
 

Taho

N00b
370
18
What I find needs most work done - or at least explained - is the diplomacy aspect. I feel like most of the races seem to just live for the most part within their own diplomatic bubbles. My first campaign I tried going the Star Trek route, Human, pacifist, xenophile materialists, expecting to play the diplomacy game, trade with like minded races and build a federation. Nope! It seems it's harder to draw blood from a stone than to get anything done diplomatically. Hell, just trying to get to swap star charts or get a non-aggression pact feels like you're asking for their complete and utter surrender. -1000 lol!
In my last game (which I just ended... time for start number 4), I was able to swap star charts with 2 neighbors, trade credits for minerals, get permission for civ ships to enter their territory, and set a non-aggression pact with one of them.
 

Denaut

Trump's Staff
2,739
1,279
These guys were wearing "Make Space Great Again" hats at GDC. I decided I would buy the game based on that alone.
 

hodj

Vox Populi Jihadi
<Silver Donator>
31,672
18,378
These guys were wearing "Make Space Great Again" hats at GDC. I decided I would buy the game based on that alone.
At the end of one of the tutorials for Offworld Trading Company, there's a Trump joke/reference that made me lol. Can't remember exactly what it was, but it was funny.
 

cyrusreij

Trakanon Raider
1,722
687
In my last game (which I just ended... time for start number 4), I was able to swap star charts with 2 neighbors, trade credits for minerals, get permission for civ ships to enter their territory, and set a non-aggression pact with one of them.
The restrictions on certain trades are based on their Race Trait, i.e. Xenophobic Isolationists won't give you shit. There are other traits that make them only trade some treaties with allies, or with certain levels of reputation (but thats pretty much accepted in the genre).
 

khorum

Murder Apologist
24,338
81,363
It seems like open migration is a huge plus for diplomacy too. I was given a couple planets from a neighbor as part of some peace terms and the population from the captured colonies migrated throughout my empire. Eventually they ended up being like 32% of my empire population because they bred like bunnies and had the migratory trait.

Even when I declared their home country a rival, their relations with me never dipped below 15-20 although everyone else pretty much hated me.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,562
4,845
So has anyone put any of their planets in their own sector, is that kind of like creating a new faction for you to then deal with? Didn't notice the 5 planet limit I was under until I built a 6th. Think I'm researching the next level of government though so maybe that won't be an issue for long. Edit: sector info -Empire - Stellaris Wiki

Realizing I could build mining/research stations in systems in my influence rather than just ones I had a station/planet in sure did open things up a bit lol.

Successfully doing the 'everyone be my friend' game though 2 of my friends are now at war, and another is a vassal to the other.
 

Kiroy

Marine Biologist
<Bronze Donator>
35,717
103,559
Love the game so far but have ran into a pretty shitty bug, both my 30k fleet and about 40k worth of allience fleets got stuck in the middle of warp somehow when the war ended. Not sure how to get them out besides reverting the save, probably just disband and build a new one.

welp, if your ship is stuck like that you can change the design and have it go get upgrades, it then travels to the center of the universe, goes missing and shows up a little later. lol
 

Rime

<Donor>
2,638
1,612
I bought the base game (40 bucks ffs that is cheap). It definitely scratches the 4x itch that gal civ 3 didn't. However, I must admit the UI/Interface elements are utter shit.
As an fyi, militarily don't take a single (not stacks as in Mist's case) fleet's power for granted. I had some civilization invade me with a 1k fleet. I said fuck it and sent my 300 fleet into battle and they won a flawless victory.

I find myself just random racing, playing through for a few colonies then restarting.
Ship combat can be difficult to catch onto, as it is really not explained that well.

Large weapons are good against large ships, Medium against medium, Small against Small and Strike Crafts.

That is not to say that you cannot take out a Corvette with a Tachyon Lance, you can, but what happens often is you will have a 1k fleet that is 30 Small ships versus 1 Cruiser that is around 1500. The small ships will likely win (while taking losses).

I sent a Battleship out (around 2.5k attack power) and lost it to something along the lines of 30 ships that added up to around 1800 Attack power, because it was fitted with 3 Large weapons, 2 Medium, and only 2 small.

EDIT: I have been invaded by the Stellaris Tyrannids/Zerg. My primary fleet has around 28k Attack Power. Their 'vanguard' fleet had 31k. Q_Q
 

khorum

Murder Apologist
24,338
81,363
I'm still not sure if putting too many planets in a sector degrades its output with the same penalty you get when you go over the limit on direct-controlled planets.

That bit about outposts in sectors NOT costing influence for maintenance is promising, but should I be cutting up my sectors into smaller sectors instead of just expanding them whenever I add a new system to that region?