SWTOR

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forge

Lord Nagafen Raider
68
3
This is one of the final MMO releases that I looked at and said "Why?" why was a game that people were ready, willing and already bent over so bad (quality wise) that the devs literally killed the goose that lays golden eggs AS it was pushing out the FIRST egg.

I still say that this game has real potential if they simply put about a year and a half into HARD HARD work on the game.

So many things they could have done with it and it feels like all they really did was point back to the "Days of audio dialogue!!" when people asked why there were textures missing in zones, floating towers, PvP exploits out the anus, no end game...

I honestly wonder how people can walk away from a disaster like this and find employment at a new job site.

I think i'll always be bitter about this game. I'll wish it was good and occasionally log in and look at the last zone i parked my characters in and then log back out and uninstall it every time.

Such a bad taste now, they are working their asses off to earn back trust but so much good will lost and their "work" seems more like paperwork and pencil pushing debating on the price of the new speeder rather than issue resolving work.



I'm done for my randomly timed rant.
I don't know I think at some point this games engine is completely fucked. I'm not sure if they did it, or if the hero engine is just that bad. It's funny because TESO is using it, so god help us.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,190
18,216
I don't know I think at some point this game's engine is completely fucked. I'm not sure if they did it, or if the hero engine is just that bad. It's funny because TESO is using it, so god help us.
I the engine thing was a complete cop out. Sure the hero engine isn't the most amazing engine but I'mprettysure the hero engine plays little role in: Maps that allow you fall off the edge, textures missing, balance issues and the other problems that other people noticed but I stopped caring about after i stopped playing.

To me, it seemed like the team involved thought themselves invincible. They had the IP secured, they had hundreds of millions of dollars in investment funds...all that was left was to drag out development and then release a star wars game.

They rushed the game and are now playing catch-up by hopping along on one foot.
 

Oblio

Utah
<Gold Donor>
11,778
25,793
So I decided to rerole to the Republic, now playing a Focus Spec Guardian and loving it. I mostly want to PvP bit the fact that respecs are free for subbed players makes it nice if I ever want to tank.

I asked this question to Moontayle in a pm but I figured throw it out to the community as well. Crew Skills ... should I go BioChem for PvP or should I do slicing and Scavenging for Credits?
 

Malakriss

Golden Baronet of the Realm
12,751
12,139
I the engine thing was a complete cop out. Sure the hero engine isn't the most amazing engine but I'mprettysure the hero engine plays little role in: Maps that allow you fall off the edge, textures missing, balance issues and the other problems that other people noticed but I stopped caring about after i stopped playing.

To me, it seemed like the team involved thought themselves invincible. They had the IP secured, they had hundreds of millions of dollars in investment funds...all that was left was to drag out development and then release a star wars game.

They rushed the game and are now playing catch-up by hopping along on one foot.
The engine is entirely responsible for the retarded jumping / midair movement system, wall clipping, their graphical rendering decisions, etc etc.

Looking at full body hair gel wookies or other aliens with glued unmoving bodies with no animation whatsoever kind of kills any zoomed in immersion.
 

moontayle

Golden Squire
4,302
165
You should go biochem for PvP. Slicing isn't good cash any more.
The alternative is Cybertech for Grenades, which can be pretty awesome in PvP. These days, as long as you keep the credits coming in in some form (20 minutes on Ilum will get you about 60k), you can just fund your stims from the GTN. Grenades are impossible to fund since the current mat cost per grenade is about 50k on a good day.
 

forge

Lord Nagafen Raider
68
3
The engine is entirely responsible for the retarded jumping / midair movement system, wall clipping, their graphical rendering decisions, etc etc.

Looking at full body hair gel wookies or other aliens with glued unmoving bodies with no animation whatsoever kind of kills any zoomed in immersion.
What was that bug that used to just kill us completely randomly haha.. OH that was the best.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,190
18,216
The engine is entirely responsible for the retarded jumping / midair movement system, wall clipping, their graphical rendering decisions, etc etc.

Looking at full body hair gel wookies or other aliens with glued unmoving bodies with no animation whatsoever kind of kills any zoomed in immersion.
The issue is that they seemingly just used the default settings for that engine for a GOOD portion of the game. The things I mentioned have NOTHING to do with the engine and everything to do with a lazy / inept development team.

I can't speak to textures (the wookie thing) but animations were changeable. The fact that they had any animations means that idle animations and animations cycles were available for them to use. The issue, as I said above, is that they seemingly used "default" (Obviously not default only, they put SOME work into it not going to completely toss them under the bus) for most things which resulted in a very "phoned in" feel on the game.


  • Vendors would render in at a distance with the typical "Spread eagle" look with arms raised, Changeable. . .
  • NPCs having very few idle animations which they cycle through, changeable. . .
  • Player jumping animation, changeable. . .
  • Physics of jumping (Time in air, movement in air), not sure, I would assume changeable.
  • Length of time between initial render of character and shift to proper animation state? Not likely changeable.
  • Certain effects on textures (projected textures, lighting effects, QoL visual appearance type things..ect)? Not likely changeable.

The issue is that each of these things requires development time and development time is money. Lets be honest here it isn't like they had hundreds of millions of dollars to spend on development (LOL I KID IT SARCASM! -_- ).

Mainly their fuckup is a company one based on a myriad of bad decisions such as: choosing to go with the Hero engine, lack of management oversight on QA passes, lack of clear communication between company and player base and the, honestly is just my personal feelings on the matter, lack of plain just giving a fuck about the quality they are putting on the table.

We all saw the tattoos, the hype, the dev-blogs that raved about how great the game was, the journalists that played the beta and GUSHED..ect. The zones that were unfinished were never play-tested in beta weekends for people to see the final state of things and even if they were allowed to "see the state" I am pretty sure most people would assume that the pre-release patch would likely close a lot of issues because that is what a seasoned game company does!

The game felt like a grad project that was finished on the week it was due. The popular frat guy got a million of his friends together that could do audio work, got recordings done and then phoned in the rest of the game after paying a couple "art-fags" to "do some star wars drawings lolol" and then cashed in.

Lets put it this way.

Would you blame the car OR the team if a team brought a solar vehicle to a drag race and it lost.

"But you can't put a massive engine into a solar vehicle!" is basically the same argument as "You can't change the hero engine in a meaningful way!"

It isn't the cars fault it is a solar vehicle in a drag race.

I'd blame the team, their decision, their responsibility.
 

Caeden

Golden Baronet of the Realm
7,699
12,898
A big issue is the engine just feels stiff compared to wow or gw2. Both those games nailed the "feel."
 

moontayle

Golden Squire
4,302
165
The biggest problem is that the game is Processor Heavy, and not in the "more cores means better performance" way. I have a six core AMD processor but it's only 2.7 GHZ and it's the latter that the game uses to determine overall performance. My wife has an Intel Core i5 that is 3.2 GHz. Not as many cores as me and less overall memory, a slightly worse video card and her system runs the game much better than mine. It's maddening.
 

mkopec

<Gold Donor>
26,515
40,687
The biggest problem is that the game is Processor Heavy, and not in the "more cores means better performance" way. I have a six core AMD processor but it's only 2.7 GHZ and it's the latter that the game uses to determine overall performance. My wife has an Intel Core i5 that is 3.2 GHz. Not as many cores as me and less overall memory, a slightly worse video card and her system runs the game much better than mine. It's maddening.
Its because AMD processors are shit compared to Intel. And mmorpgs usually rely on the processor more than they do on the video card. It does not matter how many cores you have if per core processing power is like 1/2 that of an Intel core.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,635
12,775
Its because AMD processors are shit compared to Intel. And mmorpgs usually rely on the processor more than they do on the video card. It does not matter how many cores you have if per core processing power is like 1/2 that of an Intel core.
^^^^

Echoing. AMD sucks compared to any intel equiv these days. I used to be an AMD fanboy until I tried out an i5 2500k. Back to intel I went for the first time in 10 years. $179.99 CPU that I can overclock with a 30 dollar air cooling fan from 3.2 Ghz to 4.5 Ghz with one click of a button and it runs flawlessly? Yes please. (Seriously idle 35 degrees celsius at 4.5 Ghz... load? 50 Celsius tops)

If that would have been my old AMD chip and I had done that, I would have caused a small super nova.
 

moontayle

Golden Squire
4,302
165
^^^^

Echoing. AMD sucks compared to any intel equiv these days. I used to be an AMD fanboy until I tried out an i5 2500k. Back to intel I went for the first time in 10 years. $179.99 CPU that I can overclock with a 30 dollar air cooling fan from 3.2 Ghz to 4.5 Ghz with one click of a button and it runs flawlessly? Yes please.
I built this machine 3 years ago for school before SWTOR was even on my radar. I fully intend on going Intel this next go around. Since 2.0 the game has run pretty badly for me, constant stutters where there didn't used to be but I think it's half and half on the game and my system. I did some monkeying around with ImDisk and shunted a bunch of the heavier loaded files into a memory-based partition since I usually have a good 6GB or more not being used (w/ files backed up and properly linked so I don't screw myself over) and the game runs much smoother now. I hate that I have to get cute to get a decent performance out of the game though.
 

Gecko_sl

shitlord
1,482
0
^^^^

Echoing. AMD sucks compared to any intel equiv these days. I used to be an AMD fanboy until I tried out an i5 2500k. Back to intel I went for the first time in 10 years. $179.99 CPU that I can overclock with a 30 dollar air cooling fan from 3.2 Ghz to 4.5 Ghz with one click of a button and it runs flawlessly? Yes please. (Seriously idle 35 degrees celsius at 4.5 Ghz... load? 50 Celsius tops)
I was an AMD fanboy until the I upgraded to my i5 2500K a few years ago, as well. Heck, I haven't even overclocked my 2500k just because I really don't need to since it crushes any game with CPU left over. I did crank it up to 4.0 but it didn't do much FPS wise for anything so I backed it down.

I keep checking out AMD chips, but nothing will even match what I currently have from early 2011, let alone beat it.

SWTOR runs flawlessly for me at 1920.x1200, also. i5 2500k with a Radeon 6970 and 8G RAM.
 

dechire

Bronze Knight of the Realm
323
74
I wish to god they would let me change the draw distance for foliage, my machine can handle it and the pop in breaks immersion.
 

Malakriss

Golden Baronet of the Realm
12,751
12,139
The latest patch has added in potentially the most awesome account/legacy feature possible in my opinion: Collections. This feature is not simply an achievement checklist, it allows you to generate bound unsellable copies of cartel market items and sets you have used and equipped.

For instance, if you collect the Covert Energy Armor set (Chest/Wrists/Waist) you can go into Collections and create copies of the Chest/Wrists/Waist for free on that character. Additionally, you can pay cartel coins to unlock this ability for all other characters on your account. Covert Energy Armor set unlock is 90 cartel coins which can then be used for every character and companion.
 
1,015
1
Mates have not played this game since launch is this game still utter crap?
Apparently in 2.3 they are adding Ewok companion, what is next Jar Jar Binks?
 

Cybsled

Naxxramas 1.0 Raider
17,221
13,764
Ewoks don't speak English, so it's easier to just subtitle them talking and use stock Ewok-language that already exists (less $$$$$). I wouldn't worry about Gungans ;P
 

Oblio

Utah
<Gold Donor>
11,778
25,793
I played for 6 weeks, mostly leveling Alts class quests and pvp only(basically every class in game 30+ now). I was really enjoying it and then life threw me a few curve balls and I got super busy and sick so I did not log in for like 2 weeks. Once everything settled down I just did not have the desire to play anymore so I cancelled my sub. Since then I have been searching for something else, Age of Wushu, Marvel Heroes, Rift, Eve, scowering kickstarter (lol /sad). I am back playing WoW, I will be surprised if I last longer than 2 month in WoW, but at least I am playing with friends.

If you do go back I advise you just level via PvP and Class Story, assuming you have seen the planet story lines before.