Gavinmad
Mr. Poopybutthole
Wonder if thats why I said 'sorta like', almost like I knew it was an imperfect comparison but didn't want to spend more time on the post.there are many factors that differ between the two games
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Wonder if thats why I said 'sorta like', almost like I knew it was an imperfect comparison but didn't want to spend more time on the post.there are many factors that differ between the two games
Wonder if thats why I said 'sorta like', almost like I knew it was an imperfect comparison but didn't want to spend more time on the post.
they didn't say on the podcast. having considered that. i kind of presumed they would do emperor > kefka betrays and moves statues > similar kefka sequence that we got. under the assumption that they spent time on that art and would use it in either scenario. it sounds kind of retarded to us. but think of the other final fantasy games that you fight the "last guy", and then some one else pops out and goes "NO, IT WAS ME! THE TRUE GOD OF DEATH LOL FIGHT ME NOW".
One thing they touched upon is that most of the set pieces were built in their own sort of silo, and then the main story writers had to stitch them together in a logical way. so Sabin / shadow > doma...some how lead from an archaic castle+samurai valorous kingdom to...a train...in the woods. then the veldt and a diving helmet and the sea. it's pretty nonsensical, partially because each 'element' was built independantly, then the writers charted characters through it.
apparently the game got so over-packed, that the guy who wrote the script had to go back and trim dialogue out to make it fit into the cartridges memory. which i presume is why some conversations cut off or seem to be ill explained.
man that podcast was so good. one of the more interesting aspects of it was that they point out that the (producer? main writer?) went to school for theater. so the game, and most earlier FF's were stage plays. but FF7 + 8...are cinematic because the guys doing those went to school for cinema. and they were in more of a frame of LOOK AT VISUALS than "let the language of the story carry the actors on the very sparsely decorated stage"
I was almost the same but used Game Genie to power through RPGs lolThat's all pretty interesting. Few things fascinate me like cut or modified SNES RPGs and their "original scope".
FF6 makes a lot more sense now that I know it was episodic and stitched together.
I think it's plausible that after Atma Weapon, the game could have gone into the Kefka Pillar final battles, with him moving the statues and killing the emperor before that.
It's also possible that the FC was supposed to be a second, smaller overworld. FF3 did it.
As far as me not playing WoB at first, to be fair, I was like 13 and it was my second RPG ever (after Chrono Trigger). I had no idea what I was doing yet. Jumping forward with people's saves on a rental cart was appealing to me as someone who grew up in the era of warp zones and cheat codes. I had a ways to go to adjust to the RPG ways of doing things, and them not just being about bolting to the end.
they should make a real version of that FF6 / ff tactics hybrid thin a fan made concept art for.
The resonant arc podcast really REALLY broke down FF6's story and production. basically the FF6 team was chadding so hard. they decided to do world of ruin partway through develoment. origionally the game was meant to 'end' at the floating continent, but they did so much so fast with such quality they said yolo and leaned into it like savages and cranked out the whole world of ruin sequence on top of what they had built already.
It's 10 episodes long and goes deep
That artist draws everyone stoned...and pale....and blonde.Why does Terra look stoned as fuck in that thumbnail
Im listening to the podcast today, Im on episode 2 so far.
I had no idea that they redid and retranslated FF6 to improve on the original Woolsey translation (I also learned about Woolseyisms).
So whats considered the best, definitive FF6 version now from the dialogue and art standpoint? From translation standpoint theyre saying its the Game Boy Advance version.
Edit: also just now watching the podcast, near end of episode 1. This is the first time I have watched a real plot story, dev, history etc analysis or discussion - so I am like that one host guy thats like "Oh Terra was just a change from Tina and her hair is green just so everyone is not blond...well...that puts a damper on my understanding of her and Celes relationship / symbolism etc." lol
hah yea. i think some where they talk about how the 'oldest' version of her was very much like the pixels we saw in FF6, rather than the concept art (stoned chick above). so it' kind of puts a weird spin on which version looks like what.I have noticed there are some smoother phrases in the pixle remaster- but it still has some scenes (esp at the beginning) where you can tell it is just cut. I have not played the Advanced version - there was a few many version comparisons - the ones I watched all say that its either play the SNES version or Pixle Remaster.
But I think there are many here that can give a better perspective.
Edit: also just now watching the podcast, near end of episode 1. This is the first time I have watched a real plot story, dev, history etc analysis or discussion - so I am like that one host guy thats like "Oh Terra was just a change from Tina and her hair is green just so everyone is not blond...well...that puts a damper on my understanding of her and Celes relationship / symbolism etc." lol
hah yea. i think some where they talk about how the 'oldest' version of her was very much like the pixels we saw in FF6, rather than the concept art (stoned chick above). so it' kind of puts a weird spin on which version looks like what.
un related, but i'm of the opion that FF6's main character(s) are Locke, Terra, and Celes. and the core of the story is kind of how locke lost a girl, found a girl, fell for a girl, rejected a girl. vanished, then the girl he liked found him again.
I learned a lot about the game in the podcast, they pointed out a lot of tiny things that flew over even my spergy ass who played it front to end several times, including with friends (2 player mode for the win) and read over the stratigy guide over and over in school.