The Big Bad Console Thread - Sway your Station with an Xboner !

Xalara

Golden Squire
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81
How many of those 127 million ps2 sales were generated by being a dvd player? That might be telling as to why MS is doing this shit, also wonder how much they have to pay for each bluray drive in the xbone.
The problem with this thinking is that it assumes homes don't already have smart TVs and set top boxes that can stream when lots of homes do. Whereas back in the DVD era most homes had a VCR but not a DVD player. It's a completely different landscape. As for the whole Xbox cloud thing, it's complete crap.
 

Xexx

Vyemm Raider
7,728
1,804
f29.gif
Lol, seems about accurate.

f29.gif
 

Zombie Thorne_sl

shitlord
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1
To say the cloud thing is complete crap just comes off as being short sighted. I'm not saying you have to buy into the marketing speak 100%, but there could be some pretty cool stuff that comes out of it.

Technology is going in completely new directions these days. The geek in me is excited to see what all these companies can do with it.
 

Kedwyn

Silver Squire
3,915
80
Its bull shit because people don't want to deal with SimCity like events every time there is a COD / GOW / HALO / etc release and live takes a giant shit and slows down to a crawl.

There isn't a technical benefit because everything can run on the console. These things won't be taxed for years and when they do you can bet they won't be relying on people's, on average, shitty internet to stream the game or anything at all significant. Otherwise they won't be able to play.

The benefit is marketing data, always on drm for piracy and their gay as fuck used game fee. That is why they need you online because if they don't force you people will just copy a few games, disconnect, sell / trade them and never sign on live again until they beat it. Repeat.

The only benefit to consumers, if you could call it that, is we're likely to see more MMO's hit consoles. Great, the last bastion of PC gaming getting raped by consolitis.
 

Szlia

Member
6,627
1,373
It's a bigger market with more and different people, but all of those people who bought games before are *still here*. We didn't all vanish, we didn't stop buying games as we got older. The average age demographics of people buying games keeps going up, not down. The iPad kids did not replace us, we're still here and we're still buying games more than anyone else even as we get older.
Actually, it's a bit like the dark secret of the video game industry, but I remember it clearly being mentioned by Nintendo representatives around the time of the launch of the DS Lite and Brain Age, when the Wii was lurking in the horizon (so mid-2006). They explained how among their targets was the big population of former gamers and that they tried to them rope back with classic brands and nostalgia.

I would also take the ESA numbers with great care, if not a grain salt, because their job is not to inform the members of the game industry, but to inform those outside of it and make the industry look good in the process. The age increase of the average gamer for instance is wonderful... but you also have to remember that there are more and more game consoles in retirement homes (where people get older and older). Also when you see a stat like '46% of gamers have purchased or plan to purchase one or more games in 2012', I read that has '54% of gamers have not purchased and don't plan to purchase a game in 2012' and seriously wonder what they call 'gamer'. That or their percentages for women playing games...
 

Xexx

Vyemm Raider
7,728
1,804
To say the cloud thing is complete crap just comes off as being short sighted. I'm not saying you have to buy into the marketing speak 100%, but there could be some pretty cool stuff that comes out of it.

Technology is going in completely new directions these days. The geek in me is excited to see what all these companies can do with it.
It sounds fairly awesome for console based mmo's. If they start up alot of cross-platform console based mmo's like say FF14 i could see it being pretty nice there. That or any game that has a large open world like FF, Dragons Dogma, Fallout etc. I just hope alot of this tech isnt too reliant on people being online to the point they have to not play certain games in certain circumstances.
 

Sean_sl

shitlord
4,735
11
To say the cloud thing is complete crap just comes off as being short sighted. I'm not saying you have to buy into the marketing speak 100%, but there could be some pretty cool stuff that comes out of it.

Technology is going in completely new directions these days. The geek in me is excited to see what all these companies can do with it.
I think it's fair to not have any faith in it *right now*. Sure, in the future, it's apossiblegreat avenue for technology. It's just not something proven to be a reliable asset for gaming yet though and I don't think it's going to be for quite some time. "Cloud" stuff has been nothing but a lot of smoke blown up people's asses for a long time, remember the hilarious PS3 claims about it? Yeah, we have a right to be skeptical and full of doubt.

Once a gaming company actually shows and proves a practical application for it and it works and shows it to be worthwhile and it becomes something more than smoke and mirrors then we'll get excited for it.
 

Zombie Thorne_sl

shitlord
918
1
I think it's fair to not have any faith in it *right now*. Sure, in the future, it's apossiblegreat avenue for technology. It's just not something proven to be a reliable asset for gaming yet though and I don't think it's going to be for quite some time. "Cloud" stuff has been nothing but a lot of smoke blown up people's asses for a long time, remember the hilarious PS3 claims about it? Yeah, we have a right to be skeptical and full of doubt.

Once a gaming company actually shows and proves a practical application for it and it works and shows it to be worthwhile and it becomes something more than smoke and mirrors then we'll get excited for it.
You are absolutely right, MS needs to really show us "why" we need this stuff. And it really better be pretty damn amazing to overcome the negatives that come with it.

The benefits are going to have to outweigh the negatives.
 

Kharza-kzad_sl

shitlord
1,080
0
I don't really see any interactive need for cloud stuff. You could use it for complex lighting, but then why wouldn't you precompute it and just have it on disk? Neither are interactive or respond to changes in the game, so there's no real difference between on disk and cloud.

Same goes for complex physics. Physical responses need to happen within just a few milliseconds or you get some wildly unstable deltas. So really all it would be good for is non interactive stuff like a building collapsing and fracturing. But again, why not just precompute it and stick it on the disc?

About the only thing I could reasonably see it used for is a racing game that let you design your own aero parts. You could run f1 team supercomputer style computational fluid dynamics stuff to feed the game a really basic downforce level for a a set of speeds. Again, non interactive stuff.

AI might work, but it is mostly just a series of if/thens. Pathfinding is a bit more involved, but it isn't hard at all to throw on a thread and wait for a response whenever. You could cloud that, but I can't see it making any difference in performance unless you had many thousands of paths to solve all at once.
 

Goatface

Avatar of War Slayer
9,833
15,528
may have missed someone talking about it, but couple things
MS said they think they can sell 25 million more 360's in the next couple of years and think it has another 5 years of life left.
also heard a rumor a sub $100 mini-360 with no dvd drive

which makes me sorta happy, as earliest i plan to buy a new console would be 12-24 months out.
 

Zombie Thorne_sl

shitlord
918
1
I really do hope the 99.99 Xbox 360 is real. At that price point I would replace a few Roku boxes in the house. But that all depends on how the whole XBL accound system works with the family plan taken out.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
I really do hope the 99.99 Xbox 360 is real. At that price point I would replace a few Roku boxes in the house. But that all depends on how the whole XBL accound system works with the family plan taken out.
I'd actually bother with a 360 again for a digital only cheapie like that - especially considering how many failed 360's have been because of the optical drive.
 

Soriak_sl

shitlord
783
0
MS said they think they can sell 25 million more 360's in the next couple of years and think it has another 5 years of life left.
That doesn't make much sense to me, unless we're talking about purely casual games. There won't be any major titles released for the platform once the next generation hits. Even if a game ran perfectly well, who wants the kind of marketing that says "you can't run this on the new console, but it will run on last generation's scrap metal!" Recall that there's no backward compatibility. Yeah, pass.

Is the narrative going to be that people won't buy the new console at launch because they still get so much value from the last one?
 

Szlia

Member
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1,373
That's world wide sales I'll assume. So: these sales will come in part from emerging markets (central and south america, middle east, eastern europe, south east asia, etc) and from secondary targets in established markets (children of lower income families). Basically it means the games released on the machine will be children games, sports games, party games and big licence games. That's the Playstation way.
 

Foggy

Ahn'Qiraj Raider
6,290
4,877
Not everybody can afford a console. When they crash in price and all the games are $20 or less is a great time for a lot of people to finally jump into that generation.

If they have a price drop for the holidays I bet they outsell the new generation.
 

Soriak_sl

shitlord
783
0
Doh, that makes sense. For some reason I figured those would be largely used sales, but that probably wouldn't apply beyond the US and Western Europe.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,482
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Some stuff on the new X1 controller:http://www.computerandvideogames.com...ve-controller/

During the press conference we admit this sounded like complete marketing guff, especially when combined with the phrase "dynamic impulse triggers". But in truth when we tried this particular feature for ourselves we found it to be one of the most exciting aspects of Xbox One from a gamer's point of view.

Essentially, Microsoft has increased the number of force feedback motors in the Xbox One controller, allowing for more subtle rumble in localised parts of the pad. In one FPS-style demo we played, a virtual hand held out a pistol. Firing the pistol with the controller's right trigger resulted in simulated recoil occurring on just that part of the controller.

In another demo, which had the same virtual hand magically spawn a fire ball, we could 'feel' the explosive projectile explode from the centre of the controller and out towards your fingers. It was an impressive effect.

Other demos better showed off the feature's application as a gameplay enhancement. One allowed us to start the engine of a supercar with the Y button, causing the Xbox One controller to cough and splutter realistically as the virtual engine sparked to life.

In another section showing a close up of the vehicle's wheels, the controller pulsed to simulated bumps in the road surface, and then violently clanged as the anti-lock breaks kicked in.

Finally, a simple demo featuring a human figure caused the controller to simulate a heartbeat, directly on the corresponding spot of the pad on the top right hand corner. It's been suggested the subtlety of Xbox One's force feedback could be used to find secrets of even indicate the direction of enemy fire in next-gen games.

Every journalist we spoke to at Microsoft's Redmond event agreed; the Xbox One controller feels like a big improvement over its 360 predecessor.

In comfort, the pad's handles feel more angular and better defined, screw holes and seam lines have been removed and the 360's bulky battery pack has been rotated 90 degrees and absorbed inside the controller. The latter means the Xbox One pad feels lighter, with weight better distributed across the peripheral.

From a functionality perspective, fans will be pleased to hear that the much-criticised d-pad of the current console has been redesigned and now feels tighter and more accurate with buttons presses rewarded with a satisfying click. The analogue sticks too have had their dead zones minimised significantly, says Microsoft.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Am I the only one that always turns "rumble features" off for 99.9% of games that this is completely irrelevant to?
 

Soriak_sl

shitlord
783
0
Am I the only one that always turns "rumble features" off for 99.9% of games that this is completely irrelevant to?
I do that, too. Not because rumble isn't cool, but because games just tend to overuse it and every little action leads to some rumbling. It's a game controller, not a vibrator.