The Big Bad Console Thread - Sway your Station with an Xboner !

Xarpolis

Life's a Dream
14,604
16,212
I heard a rumor that any time your system is powered on and running, the Kinect video will be broadcasting all of your activities to the FBI to fight terrorism or something.

True story.
 

foddon

Silver Knight of the Realm
747
5
Seems like they'd have an adapter for it. All I know is the port on the 360 controllers was god awful so this is probably a good thing. I'm assuming the bluetooth headsets will still work.
 

Zombie Thorne_sl

shitlord
918
1
Supposedly there is a new standard/interface/input they are going to be using. I am ok with connection changes as long as they can justify the change with some sort of tangible difference/benefit/upgrade. I am not ok with changes like this if the answer is "because:megahurtz!!!"

They really should not have done this reveal in the way they did... They had to have known that these questions were coming, and to not have a coherent response just comes off as unprepared. A simple "we are not talking about that feature at this time and will have full details at E3" would be a million times better than the conflicting responses that are coming up now. And they have completely taken the heat off of Sony in the process. When you really think about it, we don't know much about the PS4 other than what's in the box right now. Soooo many unanswered questions.


I do enjoy seeing people from both sides completely losing their shit right now though.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Supposedly there is a new standard/interface/input they are going to be using. I am ok with connection changes as long as they can justify the change with some sort of tangible difference/benefit/upgrade. I am not ok with changes like this if the answer is "because:megahurtz!!!"

They really should not have done this reveal in the way they did... They had to have known that these questions were coming, and to not have a coherent response just comes off as unprepared. A simple "we are not talking about that feature at this time and will have full details at E3" would be a million times better than the conflicting responses that are coming up now. And they have completely taken the heat off of Sony in the process. When you really think about it, we don't know much about the PS4 other than what's in the box right now. Soooo many unanswered questions.


I do enjoy seeing people from both sides completely losing their shit right now though.
I don't care about headsets so mine are all cheap pieces of crap - but it's pretty easy to understand someone who invested in a $200+ headset deal would be upset about not being able to use it because of an input change when fidelity is already basically perfect on the expensive ones.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,234
7,723
E3 has been foretold:

9ms4eAy.jpg


9ms4eAy.jpg
 

Zombie Thorne_sl

shitlord
918
1
I guess being a PC gamer since the 80's makes all this online only/used games/drm crap easier to take. I still remember playing old micro prose flight sims (F-19 stealth fighter!!!) for hours and hours! The hell of "memory managers" and trying to figure out the difference between extended and expanded memory on my 8088 so I could play wing commander!!!

At least all of this console negativity has motivated me to finally upgrade my gaming rig and turn it into a htpc/big screen gamy thing. I wonder if we will see more games developed with the PC as the lead? Probably not considering the spec gap between off the shelf pc's and a enthusiast build. Maybe Haswell will change that.
 

Grimmlokk

Ahn'Qiraj Raider
12,190
133
Just curious, where does this "50 million" dev cost figure for AAA titles come from? Is it a real thing that happens regularly, or is it a case of one game getting extra expensive and now everyone just uses that number? And is it including marketing?
 

DMK_sl

shitlord
1,600
0
http://www.vg247.com/2013/03/27/anal...es-to-succeed/

http://www.develop-online.net/news/3...as-high-as-28m

http://www.notenoughshaders.com/2012...all-of-gaming/

http://www.nbcnews.com/id/3078404/ns.../#.UaXXkkA0VBk

http://au.gamespot.com/news/star-war...evelop-6348959!

I did all the hard work for you! Most of that info is a few years old and shows the steady increase in game development cost and of course we are including marketing. Which is probably more important then making the actual game.

By the way I usedwww.google.comif you were wondering.
 

Grimmlokk

Ahn'Qiraj Raider
12,190
133
I did all the hard work for you!
Yeah, that was the idea. DANCE, MONKEY, DANCE!

And yeah, that shit is crazy. Though the 28m number for an avg on multi-platform titles is not quite the 50 that's being tossed about as normal. 200m on Old Republic is crazy.
 

Eomer

Trakanon Raider
5,472
272
I don't see why it's so crazy. Even if you have say 50 staff working on a game for 3 years at an average salary of 100k/year, that's 15m before you've paid for any office space, hardware, software, voice over or motion capture and so on. The only way to get around that is to develop it in some Eastern European hellhole where you can pay people a fraction of that. The days of a handful of people making a AAA game are long gone.
 

Zaphid

Trakanon Raider
5,862
294
Yeah, but that kind of investment needs to be justified and investing 50m into a game for a box that might have 10 millions (random guess) players a month after launch looks rather optimistic.
 

Zombie Thorne_sl

shitlord
918
1
Hopefully the development tools will get better this generation. It seems the big guys are going to be sticking with 1 in house engine for each studio, so I can only assume that the tools to develop on said engine are going to get pretty good. The industry cant support 500 person teams for every game in development. Hopefully we see studios scaling back team sizes and moving into more projects. But since that makes sense and seems logical it will never happen!
 

Xalara

Golden Squire
826
81
Hopefully the development tools will get better this generation. It seems the big guys are going to be sticking with 1 in house engine for each studio, so I can only assume that the tools to develop on said engine are going to get pretty good. The industry cant support 500 person teams for every game in development. Hopefully we see studios scaling back team sizes and moving into more projects. But since that makes sense and seems logical it will never happen!
The teams will be more efficient by virtue of repeatedly using the same engine. You sortof see that now with Unreal. What is really needed is a revolutionary improvement in tools and who knows if/when that'll happen.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,482
4,759
Hey look, Sony can still make stupid decisions too:

http://www.eurogamer.net/articles/di...-for-ps4-games

I guess it's nice for the small amount of people that actually have a Vita, but that has to be a pain in the ass for developers that don't want anything to do with the Vita
Vita just taking another step closer to just being an expensive PS4 accessory. Was hoping for remote play through any Windows 8 device for X1 but that doesn't seem to be happening (though, could still be announced via Skype).
 

Xalara

Golden Squire
826
81
If the API is good, remote play for the Vita shouldn't be that hard to implement for a game. The big issues I see with it relate to readability of text and implementing decent controls but those aren't too bad to solve.