The Big Bad Console Thread - Sway your Station with an Xboner !

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Abefroman

Naxxramas 1.0 Raider
12,594
11,937
Not sure on the xbone but they haven't shown any PS4's in stock, that I'm aware of, since a few days after pre-orders opened up.
Thanks, was going to cancel an order and go through Newegg to eliminate sales tax and it said "coming soon" for the PS4. Didn't know if that meant they never had it to begin with or it sold out. Surprised it's sold out since everything I have read here said they had pretty much unlimited supply.
 

Punko

Macho Ma'am
<Gold Donor>
8,006
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agyyDKW_460sa.gif
 

Foggy

Ahn'Qiraj Raider
6,294
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Newegg has had limited supply for whatever reason. I sat on the page refreshing it at work from time to time for two days until a preorder came free so I could grab one.
 

Vaclav

Bronze Baronet of the Realm
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877
They may be cross platform, but I still highly doubt there will be any titles implementing x-platform multiplayer compatibility. The majority of people owning a PS4 is going to make random matchmaking easier as well as a larger chance that future friends you run into will have those games.
PS3 and PC had crossplatform multiplayer on one or two titles where developers bothered with it - from what I've heard in the past (although it could change with XBOne) X360 had a hardset rule that developers were disallowed from crossplatform multiplayer however.
 

Tol_sl

shitlord
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0
So my peeps all decided to stick with XB1 since they went back on their bs DRM - a few of us are still getting both, but its pretty surprising how adamant they are about sticking with XBL. Then again considering all of the real co-op/MP titles are cross platform its fine since i was getting titanfall on XB1 anyways.
Honestly I can see it. My friends and I all had pretty bad lag issues on any playstation 3 title compared to 360. By 2009 or so anytime a multiplayer game dropped we basically got it on 360 just because our expectation was for psn to be terrible. I would have probably gone XB1 if I didn't have a gaming PC I use for most multiplayer these days. My buddies are all planning to get Xbone at this point because it's basically embedded in their mind that Playstation had dogshit netcode and lacked features like party chat, despite whatever ps4 might have planned.

PS3 and PC had crossplatform multiplayer on one or two titles where developers bothered with it - from what I've heard in the past (although it could change with XBOne) X360 had a hardset rule that developers were disallowed from crossplatform multiplayer however.
Shadowrun on 360 was crossplay. It was something MS was hyping up and then apparently forgot all about.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Their netcode might have been bad in 2009 - but it's at least as good if not better for me with FIOS (PS3) and Cable (PS3/360). [Comparing against 360 netcode in 2011 largely - additionally, not counting Tuesdays when the store changes hit - that's always got a couple hours of wonkiness - but like literally done.... 200 sessions of TLoU multiplayer now I'd imagine ["level 38" and "level 4" with my two PSN accounts - I did skip some days though, but each level is 7 matches roughly and they're 20 min per or so] I've literally had 2 drops and zero ghosting/oddities - in about 60 hrs of multiplayer (And one of those two drops was on a PSN store reset)]

And really on Shadowrun? I can see why they wouldn't promote the title too much being it was such a turd, but I'd always heard the rule was completely unbreakable for devs? Was Shadowrun put out by a MS owned developer or something?
 

Tuco

I got Tuco'd!
<Gold Donor>
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PS3 and PC had crossplatform multiplayer on one or two titles where developers bothered with it - from what I've heard in the past (although it could change with XBOne) X360 had a hardset rule that developers were disallowed from crossplatform multiplayer however.
Which games had platform mp?
 

Kreugen

Vyemm Raider
6,599
793
See I don't get that. These games are either P2P or hosted by the publisher/third parties, so how the hell does it matter if you are playing on a PS3 or a X360? My xbro was telling me how great XBL is because PS3 gets 5 second lag in COD and yada yada but xbl/psn has absolutely nothing to do with those games. The connection quality is just whatever person leeching wifi from their neighbor winds up being host. I just assume the reason it sucks on PS3 is the fact that there's 1/10th as many people playing COD so you wind up getting matched with people playing from Siberia. He points to these forum posts from PS3 owners complaining about their lag in COD but when I look at his xbro forums they are all saying the same goddamn things, because P2P + lag compensation = you always feel like you are lagged anyway. Have a 20ms ping? Too fucking bad because the person you are shooting is playing from Mars so you have to dump 30 rounds into him before you'll see the result.

Anyway, having actual knowledge of how networks and the internet works causes me to get really confused when people talk about being lagged in games on one system vs another.
 

Tol_sl

shitlord
759
0
Every single game I played on PSN was terrible to play. After opening ports for both live and psn, the lag on PS games was still just ridiculous. The prime offenders for me were street fighter, CoD and uncharted. At the time I had searched some playstation forums and a lot of people had run into the same issues. I'm pretty sure street fighter had to have a bigger presence on PS3, so unless it's matching us up with japan for no discrimination (Demon's souls did that a lot. Demons souls had it's own terrible online issues, but since they carried over to dark souls, I'm guessing thats a game issue) I can't give a good explanation. CoD and Street fighter on my 360 ran almost flawlessly and lag was very infrequent for me. I don't know the technical reasons, but It's no placebo, thats for sure. I put a solid amount of time researching making my ps3 not suck, but ultimately failed and just stopped trying to use it at all.

If 360 was matchmaking with better connections because half of ps3 users on mars, then thats a pretty solid strike against ps3 multiplayer in the first place, since we can't pick our servers. Having CoD constantly shit the bed lagwise seemed to be a really frequent occurrence on ps3, even when it was a group of friends that you had no problems playing with on live/PC games. I thought that was pretty much the consensus, and why so many people keep their 360s around. I certainly experienced it firsthand enough to never try and use my ps3 for online play after black ops or so.

Uncharted 2 is pretty infamous for how laggy it was too, and there's not much of an excuse for it being split community-wise. It's either god-awful matchmaking or terrible netcode. I'm by no means an xbro, I don't even own an MS console anymore. My experience was definitely that anything online was far better on the xbox than the ps3, though, and this seemed to be the prevailing opinion from people I knew who owned both consoles. It's a pretty solid argument if pretty much all you play is shit like madden, cod and halo.
 

Kedwyn

Silver Squire
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I had shit tons of lag issues when COD was released on live. Went on for at least a week and it simmered down when the new wore off.
 

Knytestorme_sl

shitlord
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The biggest problem I have between Live and PSN is patch size for games. Have had times when I've put a game in the 360 and had to dl a 7Mb patch then put the same thing in the PS3 and it's been like a 900Mb patch (eg Revengeance)and never understood why that is unless it's some way that PS games data is packed or how they have to patch. I just really hope they get them back to being an even size now the architecture is functionally the same.
 

Joeboo

Molten Core Raider
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The biggest problem I have between Live and PSN is patch size for games. Have had times when I've put a game in the 360 and had to dl a 7Mb patch then put the same thing in the PS3 and it's been like a 900Mb patch (eg Revengeance)and never understood why that is unless it's some way that PS games data is packed or how they have to patch. I just really hope they get them back to being an even size now the architecture is functionally the same.
Thats my biggest gripe about PS3. I still remember the day MLB The Show 11 came out, my buddy and I went to the store, bought it, brought it home, and weren't able to play it for 3 HOURS. The required full install took like 30 minutes and then the patch took another 2-3 hours. Shit was ridiculous. We damn near took it back to the store for a refund after hour #2 passed by. What a gaming buzzkill. And he was on a 20 mpbs cable connection. Patches on PS3 were huge and slow as shit.
 

Sean_sl

shitlord
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11
I've had no real problems with my fat PS3 hooked up via ethernet, it's absolutely worthless if I try to use the wireless on it though. Might as well be an offline console on that shit.
 

Sean_sl

shitlord
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Lol:http://www.eurogamer.net/articles/20...crosoft-report

Ex-Xbox chief Don Mattrick tried to tempt Microsoft bosses into buying Zynga years before his recent appointment as its CEO, a new report suggests.

Mattrick had eyes for Zynga as early as 2010, Bloomberg sources stated (thanks, GamesIndustry International), when he opened talks between Microsoft and the social games behemoth.

Negotiations took place during the height of the Facebook game boom, and it was at this point that Mattrick and previous Zynga boss Mark Pincus became pals.

While a deal was ultimately never reached, this moment lay the groundwork for Mattrick's eventual departure. He and Pincus remained in regular contact, and began discussing Mattrick's move in March this year.

Bloomberg's report stated that both men are avid road-bike enthusiasts, and the pair would often go riding together.

The Xbox head honcho eventually left following a storm of controversy over policies for Xbox One and an eventual, embarrassing U-turn on the ones that were most unpopular. Far from a knee-jerk reaction to Microsoft's troubles, Mattrick's departure appears to have been long planned.

As previously reported, Mattrick stands to earn $19 million during his first year at Zynga.