Because 1: typing like that is no more effective than typing short, concise messages that get to the point and avoiding any real personality in the text. 2: If he wanted to be more secretive the first thing would be to not leak stuff on a forum like neogaf.How does it not make sense? Assuming he works in the industry, the info he's leaking could get him fired and sued. He posts like a retard when leaking to avoid any kind of similarity in his normal writing habits. There's also the possibility he's the world's worst typist.
Go outside and get some fresh air, Tuco.
Fuck splash screens. Fuck them so hard. Hopefully more people follow Guerrilla's lead.Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate.Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine.It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.
"To me, that's still something that fills my heart with joy when I see it.You insert the disc and go straight to menu," he says. "People here worked very hard...We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen...All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow.
That's seriously awesome and I really hope that becomes the norm.Praise the great baby Jesus:Why Killzone Shadow Fall is almost 40GB (it used to be 290...) Eurogamer.net
Fuck splash screens. Fuck them so hard. Hopefully more people follow Guerrilla's lead.
The answer continues in the article, but can we agree that frame rates are a more significant issue than resolution? If we can, I think this is a pretty interesting feature, that i'm curious if PS4 has. Obvioulsy ps4 fanboys probably don't think it needs it, but any other thoughts? To be fair, I could see some developers using this as an out, and admitedly maybe this is where cboat is getting his "juice".Digital Foundry: With the recent disclosure that Ryse is running at "900p" and Killer Instinct at 720p, and that launch titles were profiled to balance the system, what are the limiting factors that prevent these tiles running at full 1080p?
Andrew Goossen: We've chosen to let title developers make the trade-off of resolution vs. per-pixel quality in whatever way is most appropriate to their game content. A lower resolution generally means that there can be more quality per pixel. With a high-quality scaler and antialiasing and render resolutions such as 720p or '900p', some games look better with more GPU processing going to each pixel than to the number of pixels; others look better at 1080p with less GPU processing per pixel. We built Xbox One with a higher quality scaler than on Xbox 360, and added an additional display plane, to provide more freedom to developers in this area. This matter of choice was a lesson we learned from Xbox 360 where at launch we had a Technical Certification Requirement mandate that all titles had to be 720p or better with at least 2x anti-aliasing - and we later ended up eliminating that TCR as we found it was ultimately better to allow developers to make the resolution decision themselves. Game developers are naturally incented to make the highest-quality visuals possible and so will choose the most appropriate trade-off between quality of each pixel vs. number of pixels for their games.
Too general a question. How much of a tradeoff will there be between frame rates and resolution? I'd rather have 1080p at 30 FPS than 720p at 40FPS.The answer continues in the article, but can we agree that frame rates are a more significant issue than resolution?
Yeah but the main question for you is, do you perform ISF calibration, and how much will you charge a rerolled member if I throw in a case of beer.
Maybe they mean the very first time you play the game. Otherwise, "You insert the disc and go straight to menu" doesn't make a lot of sense.What I don't understand though... if the game has a 30 second load time initially... isn't that the PERFECT time to display splash screens?
Animated HD splash screens aren't free of resource use. Even those need to load.What I don't understand though... if the game has a 30 second load time initially... isn't that the PERFECT time to display splash screens?
I'd get your eyes checked, man. Forza 3 looked like shit -http://images.eurogamer.net/articles...ca_001.jpg.jpg. Horrible aliasing everywhere.Forza 5 supposedly at 1080p60.
Exclusive Forza 5 Gameplay Trailer - GameSpot
I cannot tell the difference between this video and when I played Forza 3 at a friend's house on the 360 3 years ago.
Seriously.
This is called next gen?
Trying not to take this seriously, i've owned them all and pretty sure you're trolling or need to take a hit to clear that cataract.Forza 5 supposedly at 1080p60.
Exclusive Forza 5 Gameplay Trailer - GameSpot
I cannot tell the difference between this video and when I played Forza 3 at a friend's house on the 360 3 years ago.
Seriously.
This is called next gen?
They used to, back when they used to serve high bitrate .movs and .mp4s, but they only have low bitrate, poorly encoded h264 stuff nowadays.GameTrailers for Xbox One, PS4, Wii U, Vita, PSN and More | Upcoming Video Gamesused to have good video. I haven't checked in a while, though.