Minor nitpick: G-sync doesn't allow the monitor to run on variable refresh rates, it allows the video card to set the refresh rate of the monitor,but only for monitors that support G-sync. You won't be able to buy such a monitor until some time in 2014. NVidia are going to sell a "G sync board" that will allow you to modify the ASUS VG248QE monitor that you can buy right now, if you want to take it apart....
That article is fucking stupid. G-sync and dynamic resolutions aren't remotely comparable.
Read this post to see how G-sync works --G-SYNC - New nVidia monitor tech (continuously variable refresh; no tearing/stutter) - Page 5 - NeoGAF
TLDR: g-sync allows monitors to run on variable refresh rates. It makes games smoother. It's a true gamechanger.
I guess you could argue that both solutions are trying to smooth out gameplay and eliminate screen tearing, but they do it in two very different ways. Microsoft's solution leads to a reduction in resolution, i.e. worse image quality, while Nvidia's solution actually improves image quality dramatically.
I can't wait to get my hands on a g-sync monitor. It's going to be amazing.
Disclaimer: This post is not directed at you.I don't know why anyone is surprised. Welcome to the land of not using shitty 10 year old last gen textures? PC games have regularly been north of 20gb for the last half a decade and that's not even counting whatever bullshit/voodoo devs have to pull with consoles to reduce disc load times.
Time to buy a 1TB VelociRaptor and just use SSDs for MMOs and OS/App stuff!Man and I thought they figured out some new compression in the last few years that would avoid approaching this bluray cap. HD textures is good news. 49GB installs being standard really sucks.
At least I just bought a new SSD that would allow me to install TWO games! horray...
Last I looked, Tomb Raider and Witcher 2 on launch (PC) had better textures than any HD Texture pack released for the games I downloaded them for (Skyrim and Crysis 2) and will most DEFINITELY have better textures than any Call of Duty game ever created. Especially where this game is only being upscaled at the lowest common denominator because it is Activision. I will be waiting for actual screenshots for all these supposedly great HD textures the PS4 CoD will have and at which time will compare them to a game designed in 2011 with 65% of the storage and promptly tell these lazy asses to start coding their shit properly.PC games have rarely actually had HD texture packs, Ut. When they do it's usually a fairly sizable download too. Also, some of the Skyrim custom installs with mods that add ultra high quality stuff in are absolutelygargantuan. Note that Killzone Shadowfall was290GBbefore they wrangled it in and got it down to 40GB for the final build.
49GB is not outrageous if they're holding back on compression in favor of quality. Plus, HD audio takes up a lot of room as well. You're looking at a few gigsperlanguage there. That's a European copy of CoD so it possibly has up to like 6 or 7 languages on there.
Personally, I'm all for maxing out blu-ray discs and using as much of the space as possible in the pursuit of quality. That's what those discs are there for.
You can also pick up a 1 Year sub online for PS-Plus and get 10 dollars playstation store credit.I just heard that Game Stop is supposed to have 1 year PS+ cards for sale on Black Friday for only $30. I'll have to pick another one up just to have it for next year.
Not sure why you're hung up over this. RAM is dirt cheap, who cares if it requires that much? 6GB is going to be a standard going forward anyways.And it also doesn't excuse that somehow, Call of Duty Ghosts is requiring 6 Gb of RAM.
I am talking about piss poor coding and how none of the ram / drive space will be utilized for better games. It's ridiculous that 6 Gb of Ram is now required for the most basic of FPS shooters which will offer * NOTHING * new in terms of graphical prowess or gameplay features/functionality. My concern here isn't that the sky is falling. My concern is that publishers wanted all this extra allocation of resources to make better games, and now that they have it, all those publishers will now do is cheese their way out of really trying to squeeze every morsel out of the memory/CPU cycles that they can and rather throw a bunch of shit at their new great wall of China and we see nothing in return. In other words, we get stuck with the same damn games we have always played except now they do not have to be as creative to get things to work properly. Case in point, GTA 5 and pulling from two separate bandwidth sources to achieve desired graphical/play-ability results.Not sure why you're hung up over this. RAM is dirt cheap, who cares if it requires that much? 6GB is going to be a standard going forward anyways.
And I don't think you understand how "Lowest Common Denominator" works here. Lowest Common Denominator primarily has to do with how games aredesigned. Level size, AI, object count, stuff like that. They donotmake texture resolutions at 720p and then upscale them. They make textures atmuch higher resolutionsand then *downscale* them to fit a system. The reason games have gotten HD texture packs on the PC to begin with is that textures are actually usually made at really high resolutions and then compressed down. They don't go and totally remake all the art assets when they do those packs, they just take the originals and rescale them down and compile new builds of the assets (which is a fair amount of work).After it was revealed that Call of Duty: Ghosts would run at 1080p on PS4 through a listing on the PlayStation Store, many people have been wondering if this meant it would just output in 1080p, or if it would be native 1080p.
Speaking at the Brazil Game Show happening right now, Adam Boyes, VP of Publisher & Developer Relations at Sony Computer Entertainment America, confirmed that Call of Duty: Ghosts is "native 1080p on the PS4."