The Big Bad Console Thread - Sway your Station with an Xboner !

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ronne

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I don't know why anyone is surprised. Welcome to the land of not using shitty 10 year old last gen textures? PC games have regularly been north of 20gb for the last half a decade and that's not even counting whatever bullshit/voodoo devs have to pull with consoles to reduce disc load times.
 

Xarpolis

Life's a Dream
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Will the PS4's hard drive be an easy swap the way the PS3's was? Also, is the 500gb already a 7200, or did they go for a 5400 again?
 

Running Dog_sl

shitlord
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That article is fucking stupid. G-sync and dynamic resolutions aren't remotely comparable.

Read this post to see how G-sync works --G-SYNC - New nVidia monitor tech (continuously variable refresh; no tearing/stutter) - Page 5 - NeoGAF

TLDR: g-sync allows monitors to run on variable refresh rates. It makes games smoother. It's a true gamechanger.

I guess you could argue that both solutions are trying to smooth out gameplay and eliminate screen tearing, but they do it in two very different ways. Microsoft's solution leads to a reduction in resolution, i.e. worse image quality, while Nvidia's solution actually improves image quality dramatically.

I can't wait to get my hands on a g-sync monitor. It's going to be amazing.
Minor nitpick: G-sync doesn't allow the monitor to run on variable refresh rates, it allows the video card to set the refresh rate of the monitor,but only for monitors that support G-sync. You won't be able to buy such a monitor until some time in 2014. NVidia are going to sell a "G sync board" that will allow you to modify the ASUS VG248QE monitor that you can buy right now, if you want to take it apart.

But yes, G sync is not dynamic resolutions at all.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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I don't know why anyone is surprised. Welcome to the land of not using shitty 10 year old last gen textures? PC games have regularly been north of 20gb for the last half a decade and that's not even counting whatever bullshit/voodoo devs have to pull with consoles to reduce disc load times.
Disclaimer: This post is not directed at you.

Holy fuck, if anyone buys for a second that 49 Gb isn't just shitty coding by Activision, I have a bridge to sell. HD textures and higher end graphics have been around on the PC for 5+ years that will already look three times as better as even the next gen consoles. Witcher 2 installed at 15.6 Gb. Tomb Raider, even with Tesselation, Hair FX and everything else that made it look fantastic, loaded in at under 20gb. With four times the art assets.

The fact that a bullshit run of the mill copy cat shooter is taking up 49 Gbs should really make people concerned as to what the hell is in that thing. And it should also make you concerned how little publishers are doing to save your disk space on the console.

What a joke.

Edit: It's also listing the PC requirement at 6 Gb of Ram.

That's like Pong requiring 2 Gb in 1976!

Quit buying this shit.

Call of Duty: Ghosts PC Spec Requirements Revealed
 

Sean_sl

shitlord
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PC games have rarely actually had HD texture packs, Ut. When they do it's usually a fairly sizable download too. Also, some of the Skyrim custom installs with mods that add ultra high quality stuff in are absolutelygargantuan. Note that Killzone Shadowfall was290GBbefore they wrangled it in and got it down to 40GB for the final build.

49GB is not outrageous if they're holding back on compression in favor of quality. Plus, HD audio takes up a lot of room as well. You're looking at a few gigsperlanguage there. That's a European copy of CoD so it possibly has up to like 6 or 7 languages on there.

Personally, I'm all for maxing out blu-ray discs and using as much of the space as possible in the pursuit of quality. That's what those discs are there for.
 

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
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Makes me dread going back to Australia. You can have my 1gig internet connection when you pry it from my cold dead fingers.
 

Sean_sl

shitlord
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Btw, here's the PC version of AC4's requirements:Buy Assassin??Ts Creed® IV Black Flag?"?

Supported OS:Windows Vista? (SP2) / Windows? 7 (SP1) / Windows? 8
Processor:2.66 GHz Intel? CoreT2 Quad Q8400 or 2.60 GHz AMD AthlonT II X4 620 (2.50 GHz Intel? CoreT i5-2400S or 3.00 GHz AMD PhenomT II X4 940 or better recommended)
RAM:2 GB (4 GB or greater recommended)
Video Card:512 MB DirectX? 11-compliant with Shader Model 4.0 or higher (see supported list)*
Sound Card:DirectX-compatible (5.1 surround sound recommended)
Hard Drive Space:30 GB
Peripherals Supported:Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Multiplayer:256 kbps or faster broadband connection
*Supported Video Cards at Time of Release:
AMD RadeonT HD 4870 / 5000 / 6000 / 7000 series
NVIDIA? GeForce? GTX 260 / 400 / 500 / 600 / 700 series

30GB install for Assassin's Creed 4 on the PC. Unknown if there's language packs separated from it or not, possibly is.

Also I saw some news links that says it requires a 64 bit version of Windows. Watch Dogs has this 64 bit requirement for sure (and much higher overall system reqs than AC4 too, like 6-8gb of RAM).
 

Tuco

I got Tuco'd!
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Man and I thought they figured out some new compression in the last few years that would avoid approaching this bluray cap. HD textures is good news. 49GB installs being standard really sucks. I'll have to double check my Skyrim installations but I think even with all the HD shit we're talking 20-25GB.

At least I just bought a new SSD that would allow me to install TWO games! horray...
 

Sean_sl

shitlord
4,735
11
Man and I thought they figured out some new compression in the last few years that would avoid approaching this bluray cap. HD textures is good news. 49GB installs being standard really sucks.

At least I just bought a new SSD that would allow me to install TWO games! horray...
Time to buy a 1TB VelociRaptor and just use SSDs for MMOs and OS/App stuff!
 

Sean_sl

shitlord
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Man, the largest WD Black 2.5" drive is only 750GB. That is disappointing. Least it's only $90 for the Sata3 version, will probably pick one up on Black Friday if the PS4 HDD is terrible.Newegg.com - WD BLACK SERIES WD7500BPKX 750GB 7200 RPM 16MB Cache SATA 6.0Gb Internal Notebook Hard Drive Bare Drive

Could also go with the 2.5" 1TB VelociRaptor latop version, but that's $250. So no (unless there's some kinda uber mega sale).Western Digital WD VelociRaptor WD1000CHTZ 1TB 10000 RPM 64MB Cache SATA 6.0Gb Enterprise Hard Drive Bare Drive - Newegg.com
 

Xarpolis

Life's a Dream
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I just heard that Game Stop is supposed to have 1 year PS+ cards for sale on Black Friday for only $30. I'll have to pick another one up just to have it for next year.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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PC games have rarely actually had HD texture packs, Ut. When they do it's usually a fairly sizable download too. Also, some of the Skyrim custom installs with mods that add ultra high quality stuff in are absolutelygargantuan. Note that Killzone Shadowfall was290GBbefore they wrangled it in and got it down to 40GB for the final build.

49GB is not outrageous if they're holding back on compression in favor of quality. Plus, HD audio takes up a lot of room as well. You're looking at a few gigsperlanguage there. That's a European copy of CoD so it possibly has up to like 6 or 7 languages on there.

Personally, I'm all for maxing out blu-ray discs and using as much of the space as possible in the pursuit of quality. That's what those discs are there for.
Last I looked, Tomb Raider and Witcher 2 on launch (PC) had better textures than any HD Texture pack released for the games I downloaded them for (Skyrim and Crysis 2) and will most DEFINITELY have better textures than any Call of Duty game ever created. Especially where this game is only being upscaled at the lowest common denominator because it is Activision. I will be waiting for actual screenshots for all these supposedly great HD textures the PS4 CoD will have and at which time will compare them to a game designed in 2011 with 65% of the storage and promptly tell these lazy asses to start coding their shit properly.

And it also doesn't excuse that somehow, Call of Duty Ghosts is requiring 6 Gb of RAM.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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I just heard that Game Stop is supposed to have 1 year PS+ cards for sale on Black Friday for only $30. I'll have to pick another one up just to have it for next year.
You can also pick up a 1 Year sub online for PS-Plus and get 10 dollars playstation store credit.
 

Soygen

The Dirty Dozen For the Price of One
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Do we know that it actually takes up 49gb of space post-install or that it requires that much space to do the install? There's a difference. Either way, the sky is not falling.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
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Not sure why you're hung up over this. RAM is dirt cheap, who cares if it requires that much? 6GB is going to be a standard going forward anyways.
I am talking about piss poor coding and how none of the ram / drive space will be utilized for better games. It's ridiculous that 6 Gb of Ram is now required for the most basic of FPS shooters which will offer * NOTHING * new in terms of graphical prowess or gameplay features/functionality. My concern here isn't that the sky is falling. My concern is that publishers wanted all this extra allocation of resources to make better games, and now that they have it, all those publishers will now do is cheese their way out of really trying to squeeze every morsel out of the memory/CPU cycles that they can and rather throw a bunch of shit at their new great wall of China and we see nothing in return. In other words, we get stuck with the same damn games we have always played except now they do not have to be as creative to get things to work properly. Case in point, GTA 5 and pulling from two separate bandwidth sources to achieve desired graphical/play-ability results.

It all comes down to optimization. And this latest batch of launch titles (And to be realistic, this happens all the time during launch so nothing new) leaves a lot to be desired to be called "Next Gen". And when I see a game with triple the requirements of a more complex RPG with higher end tesselation features, textures, art, gameplay mechanics, and depth requiring half the resources and made almost 3 years ago compared to what really is a canned FPS shooter on the PC with limited everything, it should be a high light for concern with a hope that these assholes at Activision do not set a new standard of mediocrity with all their new resources.

Hope that makes sense.
 

Sean_sl

shitlord
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Btw:Adam Boyes Confirms: Call of Duty: Ghosts is Native 1080p on PS4 - NeoGAF

After it was revealed that Call of Duty: Ghosts would run at 1080p on PS4 through a listing on the PlayStation Store, many people have been wondering if this meant it would just output in 1080p, or if it would be native 1080p.

Speaking at the Brazil Game Show happening right now, Adam Boyes, VP of Publisher & Developer Relations at Sony Computer Entertainment America, confirmed that Call of Duty: Ghosts is "native 1080p on the PS4."
And I don't think you understand how "Lowest Common Denominator" works here. Lowest Common Denominator primarily has to do with how games aredesigned. Level size, AI, object count, stuff like that. They donotmake texture resolutions at 720p and then upscale them. They make textures atmuch higher resolutionsand then *downscale* them to fit a system. The reason games have gotten HD texture packs on the PC to begin with is that textures are actually usually made at really high resolutions and then compressed down. They don't go and totally remake all the art assets when they do those packs, they just take the originals and rescale them down and compile new builds of the assets (which is a fair amount of work).

Most likely withthis gamethe Xbone will get textures downscaled to 720p, the PS4 will get textures downscaled to 1080p, and the PC willprobablyget the PS4's textures (or possibly 1440p textures if you're lucky). There's actually some games announced already that will have Ultra-HD 2160p (4k) texture packs.

PC games historically having textures that weren't as good as theyshouldhave been was mostly due to laziness and just re-using the same build assets from consoles and/or keeping system specs low, especially during the pre-Steam Boom (it's gotten a better in general lately). That shouldn't be such an issue going forward, especially since minimum PC reqs on upcoming games are rising quite a bit.

Also note that lots of games have had absurdly shitty textures that haven't even been truly 720p quality due to companies having to fit everything through the X360/PS3's 512MB of ram.