The grips
When you first play with the PlayStation 4 controller, you may notice that it feels better in your hands (outside of the previously covered improvements in the analog sticks, D-pad, triggers, etc.). Sony made several tweaks to the grips for a better fit, but they're almost easy to miss if you're not paying close attention. "When you just look at the DualShock 4, it may not look that different," said Aoki. "But when you hold it, it's really different."
The grips are longer, as you can see from the photos, and they're slightly thicker in the back as well. "A lot of people felt that the Xbox 360 controller fits in their hands [better]," said Aoki. "With the DualShock 3, you have to hold it. With the DualShock 4, you don't really have to hold it. It just stays in your hand. We kind of merged the good parts of the Xbox grip while still keeping that iconic PlayStation shape. "
It's no secret that the Japanese tend to prefer smaller gadgets - this was one of the contributing factors to their country's reluctance to adopt the original, gargantuan Xbox and its matching joypad. Aoki doesn't think the slightly beefier DualShock 4 will be an issue for that market. "The very first order from the management team was to keep the size dimensions. That's the Japanese way," he said, laughing. "But as we did the user tests, the controller became a little bigger. Since we had that data on why we needed to make it a little bigger and heavier, the management team understood. They approved. And [Japanese users during tests] didn't think it was too big. They felt the size was fine."
Weight, however, is another matter. [See below]
Besides the extra girth, the grips also received a textured surface on the back. It's still plastic and not rubberized, but it's not perfectly smooth like it's been in the past. "The bottom side is where you sweat a lot," said Aoki. "We made it a little more textured, so it helps keep from getting slippery after you use the controller for a while."
The back of the grips have a microtextured surface.