The Big Bad Console Thread - Sway your Station with an Xboner !

Tuco

I got Tuco'd!
<Gold Donor>
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They did one better. They have Madden Ultimate Team which you buy packs of cards to create your team. Each player only lasts a certain amount of games and you have to use a contract card to "re-sign" them.
Wtf hahahahaha
 

Szlia

Member
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I don't fundamentally disagree, but I think he glances over an important fact: not all aspects of visual fidelity have the same impact and the same clock cycle cost. One can talk about poly count and mapping resolutions and anti-aliasing, but the lightening is what requires the more horse power if you want to do a complex 'realistic' system. You can rephrase the Read At Down Argument that way: It's 30 fps with a complex lightening system or 60 fps without. It's the lightening that gives the 'cinematic' look, so having this look mean running at 30 fps, and I don't think I have ever seen a game with as impressive a lightening system (no matter the frame rate).

Also: what is the frame rate of NES games? Does Super Mario Bros. run at 60fps?
 

Malakriss

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NES/SNES were 60 fps. The first 3D games on systems were as low as 15 fps, but then they began to standardize later systems with 30fps for graphically heavy and 60 fps otherwise.
 

asocirev_sl

shitlord
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tldw; 60 fps always better for gameplay and response, 30 fps used by developers as a visual fidelity/gameplay compromise, neg-gen equipment having a hard time reaching 1080p60 and he's tired of developers making BS excuses why their games ship at 30fps.
 

Vaclav

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How was that possible with TV screens using 60 half images per second? I don't remember horrible interlacing/edge blur on fast horizontal movements in NES and SNES games.
Was gonna say, weren't old TV's basically 30 fps?
 

Soygen

The Dirty Dozen For the Price of One
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The systems themselves were able to output video at 60hz, I believe. That doesn't mean the software was capable of doing it.
 

Woefully Inept

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NES was notorious for massive slow downs on screen. Play some of the Megaman games. No way those are 60fps with the constant drops to single digit framerates when too many sprites are on the screen. Can you imagine if Xbone or PS4 released games with massive framerate hits like that? The shitstorm would be glorious.
 

Noodleface

A Mod Real Quick
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NES was notorious for massive slow downs on screen. Play some of the Megaman games. No way those are 60fps with the constant drops to single digit framerates when too many sprites are on the screen. Can you imagine if Xbone or PS4 released games with massive framerate hits like that? The shitstorm would be glorious.
Although too many sprites are one cause, it's really just too much processing that the processor couldn't keep up with. There were a lot of variables like advancing the tiles, rendering sprites/movement, collision detection, incrementing sound/music. If it couldn't finish in time, the same frame will be displayed as the processing continued.