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Hoss

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YouTube ... creator you like

I'mma stop you right there. That doesn't exist. All 'content creators' everywhere are insufferable cunts. But thanks for the answer. Post a link to one you like and I'll watch it.

So is it basically "Start wth 5E but with these exceptions"? Or do you just not have as many items and lore to draw on (because no way have they been able to write that much)?
 

Onoes

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Fuck it, let me just toss out a couple other things I really like about the system. I'm typing this on my phone so hopefully it's all right.

All races have a list of default traits, so for example an elf might have 12 different possible elf traits. Stuff like moving silently, or climbing trees well, or being resistant to charm magic, stuff like that. I believe each race has a negative aspect as well, I forget what elf is but let's just say they are seen as snobbish and so they have disadvantage on persuasion checks. Again I'm just making that up. When you make your character you choose your two lineages, basically from your mother and father's side effectively. If you choose elf-elf you have to take that negative, but then you choose six positive traits. So you could make a wood elf, or a high elf or whatever based on the traits you pick. Now let's say you chose elf-dwarf, well now you just have to take one of the negatives, so you could talk the elves snobbish trait, or the dwarfs short trait that maybe reduces your max speed or something. But then you could mix and match the positive traits, make yourself resistant to poison, great at climbing trees, and able to speak with animals once a day or whatever. I believe you get one less positive trait if you're mixed race then if your pure blood as a small penalty. But yeah, it allows a ton of racial customization, because let's say you want to play a little imp character. Dad's a tiefling, mom's a halfling - you could make yourself a little imp. Roleplay wise your dad and mom don't really have to be those races, they can both be imps, do whatever the fuck you want, it just lays the groundwork for making basically any type of character you want from a race perspective.

He's also trying very hard to differentiate the classes . Basically all the Marshall classes have a stamina point system, where you can do cool moves by using your stamina points, and then each class can regain stamina points by doing their class fantasy. So for example a barbarian regains stamina by either hitting things really hard, or getting hit really hard. A rogue regains stamina by sneak attacking people that have status effects on them, or that are flanked.

All the casters have mana points. I'm not 100% sure how spellcasting is working, but I feel like maybe spells don't have levels? Like if you're a level one and you cast a fireball, the max mana you can spend on it is one, so it's just kind of a tiny weak fireball. As you level up and can put more mana into things they get stronger. Again not really sure how that works for spells they don't really have scaling effects? I haven't really looked into casters that much. I do know that like the martials he's trying very hard to differentiate them, so for example wizards have the ability to spend an action to summon a ring of runes around them that boost one type of damage. So a wizard who summons fire runes around themselves who normally can only cast a one mana fireball, could now cast it as a two mana spell. Sorcerers on the other hand have magic innately in their blood, so while they can't upcast their spells, they can sacrifice hit points to continue casting after they've run out of mana. Also because sorcerers are innately magical, they choose which type of magic they cast at creation and always follow that spell list. Again I don't know the spell school's off the top of my head, but they basically have arcane spells like wizards, nature spells like druids, holy spells like priests, or whatever. So you could make a sorcerer who is basically a cleric that can sacrifice their own life to heal the party, while somebody else is a sorcerer who is throwing fireballs around, or speaking with plants.

There are only four stats in the game, two physical stats and two mental. Might, agility, intelligence, and charisma. Your ability scores are just your modifiers, so you might have a character that is might +1, agility +3, intelligence +1, and charisma -2. You also have something called a prime modifier, this is the stat you use for your combat rolls. Your prime modifier is always equal to your highest modifier, so in the above example because agility is +3, your prime modifier would be +3. That means that you can make whatever kind of character you want. You want to make a rogue who is weak and slow, but smart and charming? Go for it, you will still get a plus three when you stab guys because you're using your intelligence to know where and when to strike, and your charisma to fake them out on what you're doing. Explain however you want, but again it just lets you make whatever character you want.

So that's just some basic character creation stuff that I think is done way better than anything D&D does. If any of that sounds good to you, that's basically what the whole project is. Just stuff that is still very similar to D&D, but just done in a way better way.
 
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Onoes

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I'mma stop you right there. That doesn't exist. All 'content creators' everywhere are insufferable cunts. But thanks for the answer. Post a link to one you like and I'll watch it.

So is it basically "Start wth 5E but with these exceptions"? Or do you just not have as many items and lore to draw on (because no way have they been able to write that much)?
Haven't actually got to watch any of the videos from yesterday because I'm on travel for work right now (currently in Miami but flying home tomorrow night). I'm typing all this from my phone in my hotel room! Haha. I did download several of them to my phone to listen to while I'm on the plane tomorrow though, so give me like 36 hours and I'll post whichever one I like the best on here.

And yeah your fifth edition analogy is pretty spot-on. I do keep wondering if they're allowed to copy paste as much D&D 5e stuff as they do. Like tieflings, pretty sure he directly referenced them, and that is just straight up a dungeons & dragons creation I think right? But yeah, as far as the actual rules of play go, I feel like sitting down with my players I could say "okay we're basically playing dungeons & dragons 5th edition, but there are a couple dozen things that are different, and obviously the class mechanics and such" and that would be it. If you know how to play D&D fifth edition, moving to this does not seem like it would be an issue at all.
 
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Sevens

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How do reactions work? Lets say you roll a nat 20 on initiative and you're going first. Your choices are:
1. Use all 4 of your action points, in which case you cannot make a reaction.
2. Save some action points just in case and you potentially don't get to use them at all that round.

That honestly sounds terrible. I must be missing something.

I would be willing to try it, but all I can find around here are 5e and 3.5e games. I guess I do see quite a bit of pathfinder too. One of these days I should try it out. But I'm more interested in trying 3.5E and then maybe talking someone into DMing an old school AD&D game.
You get all your actions back at the END of your turn, so you have all 4 to use as reactions or help actions during others turns. Also (IIRC) as a Monk you get back stamina points (used for martial manuvers) for any unspent action points.

An overview of the classes (as of now)


A little more in depth on the casters
 
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Sevens

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I'mma stop you right there. That doesn't exist. All 'content creators' everywhere are insufferable cunts. But thanks for the answer. Post a link to one you like and I'll watch it.

So is it basically "Start wth 5E but with these exceptions"? Or do you just not have as many items and lore to draw on (because no way have they been able to write that much)?
The dude has been a D&D content creator for years, with all his videos being homebrew fixes for some of the stupid shit DnD does. Now he has just basically taken all his fixes and combined them all in one complete system. He himself has referred to this as DnD 5.5.
 
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Palum

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I might buy into that Kickstarter just to guarantee it fails. I'm like 0/6 so far!
 
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Hoss

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I might buy into that Kickstarter just to guarantee it fails. I'm like 0/6 so far!

I was 0 for 4 lifetime on buying stocks. All 4 that I directly bought eventually failed and got de-listed. So I bought apple stock like 5-10 years ago. As you can guess, it didn't work.
 

Hoss

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Like tieflings, pretty sure he directly referenced them, and that is just straight up a dungeons & dragons creation I think right?
As far as I know, yes. But they're from 1994 so maybe the copyrights have expired. Also, doesn't D&D have a really relaxed copyright where they specifically allow people like this?

"okay we're basically playing dungeons & dragons 5th edition, but there are a couple dozen things that are different, and obviously the class mechanics and such"
So when you're playing you would have the 5e books available too? Including tashas and xanathars and fizbans? Kinda like mormons. Here's the old testamant, new testamant, and book of mormon, but the book of mormon trumps any discrepancies you find between it and the earlier testaments.
 

Palum

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As far as I know, yes. But they're from 1994 so maybe the copyrights have expired. Also, doesn't D&D have a really relaxed copyright where they specifically allow people like this?


So when you're playing you would have the 5e books available too? Including tashas and xanathars and fizbans? Kinda like mormons. Here's the old testamant, new testamant, and book of mormon, but the book of mormon trumps any discrepancies you find between it and the earlier testaments.
I'm going to have to watch some reviews. Looks interesting.
 

Onoes

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As far as I know, yes. But they're from 1994 so maybe the copyrights have expired. Also, doesn't D&D have a really relaxed copyright where they specifically allow people like this?


So when you're playing you would have the 5e books available too? Including tashas and xanathars and fizbans? Kinda like mormons. Here's the old testamant, new testamant, and book of mormon, but the book of mormon trumps any discrepancies you find between it and the earlier testaments.
No, it's going to be it's own thing, we're just saying if you're familiar with d&d 5e it should be very easy to understand the system. They are both built on very similar concepts is all. Although, I guess he is including a 5e to DC20 conversion guide... So, I suppose you could use any 5e books you have to some degree?
 

Grabbit Allworth

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Like I said, it's effectively D&D 5e: Houserules Edition.

Anyway, I have the PDF for anyone interested. The file is not quite 4 megs, but it's too big to upload in a forum post.
 
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Hoss

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In DC20 I keep seeing things like, as a fighter you regain stamina by performing maneuvers. But maneuvers cost stamina, right? So you regain it by spending it? At what rate? If it's more than you spend that just means stamina is a non factor. If it's less, why not just make the maneuver cheaper and skip the extra steps?

Saw one thing I didn't like in that video. He's like "No one likes dice rolling" Fuck you, I love rolling dice. I think I might create a character who throws giant dice at enemies.
 
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Sevens

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In DC20 I keep seeing things like, as a fighter you regain stamina by performing maneuvers. But maneuvers cost stamina, right? So you regain it by spending it? At what rate? If it's more than you spend that just means stamina is a non factor. If it's less, why not just make the maneuver cheaper and skip the extra steps?

Saw one thing I didn't like in that video. He's like "No one likes dice rolling" Fuck you, I love rolling dice. I think I might create a character who throws giant dice at enemies.
I 100% agree with loving dice rolling...truth be told that is the one big knock I have against DC20, you basically just use D20s. I have a dice collection for a reason.

I love the Gyroid dice these guys have come up with...

 
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Dr.Retarded

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I 100% agree with loving dice rolling...truth be told that is the one big knock I have against DC20, you basically just use D20s. I have a dice collection for a reason.

I love the Gyroid dice these guys have come up with...


I still have my Crown Royal bag of all dice I've had since I was maybe 10 or 11. I guess the first RPG I ever played was RIFTS back in middle school, and you need to have pretty much everything for that game. I think I even still have a D100 in there.

Hell, my dad had a pretty decent woodworking shop, and I made a set of D6s out of black walnut when I was younger. They don't necessarily roll very well, but it was a fun project.

Rolling dice is one of the reasons you play these games. Everybody sitting around waiting to see what the outcome will be, and you get excited when somebody rolls a natural 20, or an open-ended critical, or an open-ended critical failure. It's just a blast.

Even have a leather dice cup I got from my grandmother for Christmas because we used to sit around the farm and play Farmer's dice, or Mexican after dinner for nickels, dimes, and quarters when I was a kid.

That set of dice is probably one of my prized possessions, and their patina is almost like old ivory.
 
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Hoss

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I love the Gyroid dice these guys have come up with...
I don't understand and the videos don't explain it. It looks like it's a D12 but with each number printed on it 3 times. But he says in the video there are gyroids in other than D4. Google AI says something about when it lands, a vertex will be straight up with 3 faces around it. That sounds like a regular D4.
 

Sevens

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I don't understand and the videos don't explain it. It looks like it's a D12 but with each number printed on it 3 times. But he says in the video there are gyroids in other than D4. Google AI says something about when it lands, a vertex will be straight up with 3 faces around it. That sounds like a regular D4.


The Gyroid explanation starts about minute 11

Edit: Ignore the dude with the red rose glasses, he's a complete douche.
 
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Talos

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Well my group quickly fell apart due to two of the players being a married couple who are having some bizarre marital problems. And two of the other players are the sisters of the wife who won't play without their sister. What a fucking mess the whole thing is.

So I'm restarting Curse of Strahd with two other players not involved in any of that drama. Hopefully it goes well. I figure we can add more players later but definitely not the married couple or the sisters or anyone related to them.
 
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Dr.Retarded

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Well my group quickly fell apart due to two of the players being a married couple who are having some bizarre marital problems. And two of the other players are the sisters of the wife who won't play without their sister. What a fucking mess the whole thing is.

So I'm restarting Curse of Strahd with two other players not involved in any of that drama. Hopefully it goes well. I figure we can add more players later but definitely not the married couple or the sisters or anyone related to them.
Sometimes real life happens in the middle of a campaign. We had a couple of instances over the years where somebody ended up having a dropout. I know the last big campaign my buddy was running, and he's probably the best dungeon master we've had over the years. He's run multiple campaigns back when we were in college and as we became adults. We were getting to the culmination of this big epic high level campaign, and it just kind of ended. He just had too much crap to do with his family and work, and trying to take a break for a while wasn't it going to be an option.

I also think part of it was we got so high level, I think we were 18, but the purpose of the campaign was we were maybe level eight or nine when we started, and supposed to be relatively well known local heroes or whatever. Anyways I think he kind of painted himself into a corner, especially since a couple of the guys were playing mage type classes, I may always had a spell for anything.

I never sat down and talked with him afterwards about it, and I probably should just to see if that was the case.

Shit happens, but I hope your game gets back on the rails. Good luck.
 
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Kriptini

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Orcs have been redesigned as seasonal strawberry pickers who need hawks to hunt for them.
 
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